Let’s Play! Indianapolis 500

Let’s Play! Indianapolis 500

One of the games that I played a lot on my Amiga was a racing simulation called Indianapolis 500. It was jerky. It was slow. I was rubbish at it. Many years later, the likes of Virtua Racing and Daytona USA usurped it, but Indianapolis 500 still had one thing going for it.

You could drive the wrong way round the track, make all the cars crash, then return to driving the right way round with no surviving competition. It was awesome.

Below is the PC version, which is very much the same game as the Amiga one. Remember to choose “no car damage”!

DOS emulator provided is DOSBox via archive.org.

0 Comments

  1. Hard to believe it’s almost 30 years old. Not quite on the level of Geoff Crammond’s F1GP, since it only had one track, but then it did have those kinda-sorta-texture-mapped stands, and… oh, man, the crashes. With – a first, I think – TV-style replays. I’m currently playing GRiD Autosport, and whoever did the replays for that could learn a lot from Indy 500. (Wide angles, you idiot. We want to see the action, not the drivers’ nasal hair.)

    Mind you, if you played it properly, it was bloody nails. Steering with the mouse? Must have seemed like a good idea at the time, I suppose. And don’t get me started on they way it actually had yellow-flag periods after every… damn… crash.

    By the way, yes, it was jerky on an A500, but on an A1200 with an ‘030… whooooooooooo! (Thinking back, it was probably about 25fps or something. There was no way to measure it, but with the framerate unlocking patch I could get F1GP up to about 20 or so, and it was definitely slower. But it seemed like a lot after the stock machine.)

    Duncan Snowden

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