Game Dev Diary: FR v0.16

This may sound like a very minor update, and indeed when you play it there’s very little different from last time. Even the version number has only jumped 0.01. However, in the code, there have been some big changes. I’ve scrapped all of the old warp tile detecting routine, and replaced it with something that is more accurate and could be used to detect other things. I’ve created a class for the warp tiles, (which contains things like their ID, …