Let’s Play! Hunchy

In the 80s, whenever a new, popular, game came out twenty million other white rappe…uh games that were the same appeared.

Also, back in the 80s, it was quite common for us kids to think the real game was actually a clone of the clone we’d known first. For example, I had a game called Road Toad, which Frogger blatantly copied. It didn’t, of course – Road Toad was the “fake”, but that didn’t matter. See also Orbiter/Defender, Maze Chase/Painter, Thru’ the Wall/Breakout, and this – Hunchy. Which I knew before Hunchback.

Esmeralda! Quasimodo! The bells! The bells!

Best speech ever.

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Getcha spool macs here!

I have no idea what a spool mac is. Well, I do now, by the miracle of Google. They’re a big cable reel thing. A spool, if you will.

However, like Bar Gratings, I’m clearly the place to get some spool macs from. Or so the email I got this morning suggests:

From: glen johnson
Date: 11 November 2011 07:12
Subject: order

Hello,
Am Mr Glen Johnson and i will like to order spool macs from your company,can i have their prices in range and the method of payment you do accept,I wish to start business with your good company so i look forward for your valued reply ASAP.

Have a nice day !

Best Regards
Glen Johnson

Well, never one to turn down a potential customer, I passed him on to my faithful sales employee, Harry:

Dear Mr Glen,

We sell large spool macs at US$120.41 each, and small spool macs at US$118.12 each.

We accept payment by Paypal and Green Shield Stamps.

Hope to hear from you soon,

Haz
Senior Executive Tie

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Assassin’s Creed: Revelations

As my fun with Assassin’s Creed 2 is beginning to end (as in, there’s not much in it left to do!) and I picked up a massive bargain last night on the Ubisoft Shop – the Brotherhood Codex Edition for a mere fifteen Earth Pounds Sterling – I’m suddently hyped for the next in the series, despite being a little behind everyone else…

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Games I Hate: Donkey Kong 64

Kill them. Kill them all.

Until the release of the technically fantastic, utterly huge, and gloriously lovely to look at Donkey Kong 64 for the Nintendo 64, I was a big fan of Rare’s stuff. Or at least, I thought I was.

I mean, I did really, really, enjoy Banjo Kazooie. So much so that I almost completed it many times (the end boss proving too much), and even got the XBLA remake – finally 100%ing it. But looking back at their other titles, I’m not sure I was that big a fan.

Donkey Kong Country was a horrible, fantastic looking, impossible platformer. Its two sequels were too. All three I had some fun with, before realising they weren’t really very good and were more flash than actually enjoyable. The Donkey Kong Land Game Boy games were even worse, being just as rubbish but also impossible to see on the low-res, blurry GB LCD display. Mmm, smeary.

Even Banjo Tooie, the follow-up to Banjo Kazooie was pants. Yeah, it was more of the same, literally following on from the first game, but with a larger, more irritating to navigate main “hub” – which the game’s design forced you to traipse all over after almost every jiggy was obtained. Lots of pointless backtracking over the same areas over and over and over again does not a fun game make, so every attempt to play it just resulted in frustration, boredom, or a complete loss as to what needed to be done next.

Donkey Kong 64 then. To all intents and purposes, it’s Banjo Kazooie again with more characters and different levels. It all starts off fun, collecting bananas and reaching level goals, but then new characters are unlocked and you find you have to redo the levels again, albeit sometimes differently, collecting different bananas. And the next character? Same level, more bananas. And again. And again. AND AGAIN. 100 for each character in each level. Seven levels, five apes. 3500 bananas to collect. “Fun”.

You can even see the bananas each character can collect when playing as other characters. But can you pick them up? No. It isn’t just bananas either. There are also character-specific Golden Bananas and coins. Then there’s boss keys, ammo (different for each ape), Crystal Coconuts, special coins and banana medals. Joy.

It became a slog. Levels went from amazing and exciting the first time round to dull and oh-so-bloody-tedious on the third run through,  let alone the fourth or fifth. And that’s assuming you don’t have to redo the level yet more times because you missed stuff. Oh, the merriment of trudging through the jungle for the nth time and spotting some missed bananas, only to realise you’re the wrong Kong and have to go back in as the right one and do it all again to get to them. Even the masochists can’t enjoy that, surely?

Most of all, I hate Donkey Kong 64 for what it marked the start of – a terrible downturn in the playability (not the technical quality) of Rare games. Starfox Adventures. Grabbed by the Ghoulies. The GBA Sabre Wulf game that wasn’t anything to do with Sabre Wulf. Kameo, Perfect Dark Zero, Banjo Kazooie Nuts & Bolts – all far from the glorious days of old. I’ll give you two exceptions – Viva Pinata and its sequel – but even they are less game and more gardening/zoo simulators.

And what of Rare now? Creating Xbox 360 avatar clothes, aren’t they? Horrific.

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Toot Toot Sonic Warrior

Sonic CD is coming to XBLA and PSN in just a few short weeks. Which is awesome, because it is awesome.

And fiftyquagillion times more exciting than Sonic Generations coming out for the 360 and PS3 tomorrow. Why? Well, there’s this reason for starters:

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Skyrim is nearly here!

*windmills*

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As expected: A Weakness

So The Hut has this thing. Here.

Which means Sonic Generations for the 3DS, plus Super Monkey Ball 3DS, for £34.95. Then take £3.50 off with a 10% Off voucher, and then 94p further for Quidco, and you get Sonic Generations 3DS for £15.26 and one silly, silly boy.

Bah.

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Oh Sega, you big tease

Why must you do this to me? Why, after all the terrible, terrible things I’ve seen and heard about Sonic Generations, why, after all the times you have burnt me in the past, WHY, oh WHY, must you then do this?

I mean, that looks AWESOME. Oh I hate you, Sega. So very very much. Because now I need to buy this game, and you KNOW I will, and then you’ll make me pay for trusting you again by putting Amy and Big and Cream and all the other rubbish characters in it and having 17 Tailses and making the game physically stab my eyes while I play.

Gaaah!

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Let’s Play! The Steelyard Blues

That Harry S Price was a card, wasn’t he? Ripping off loads of Spectrum games, altering their graphics, selling the game on as his own. Nawty.

One of these game was The Steelyard Blues. Which I loved, until only a few years ago when I found out it was a shameless clone of “Cheekah’s Exploits” by Julian Wood – a game published as a type-in in Your Computer. Tch.

Still, it’s a competent and difficult collect-em-up platformer, complete with level editor (which often seemed to corrupt or crash the game for me – a few typos when copying in the program, eh Harry?).
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This is the worst thing I can imagine

Twotails

Not one, but TWO Tails. Dear lord help us all.

Posted via email from deKay’s posterous

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