The Elder Scrolls IV: Shivering Isles (360): COMPLETED!

The Elder Scrolls IV: Shivering Isles (360): COMPLETED!

Super marathon session today, resulting in the end of the Shivering Isles expansion pack and questline. I’m classing it as a separate game to Oblivion, in terms of completion status for several reasons: the size, the cost, the fact you don’t need to have played the main game to “do” Shivering Isles, and it’s an entirely separate, self-contained world. Plus, Bethesda list in on their site as a separate game anyway, so if it’s good enough for them, I feel justified.

I don’t want to go into details, as that’ll spoil it for others who haven’t finished it yet. And there’s so much I did today that I can’t really be bothered retelling the lot. However, I will say a few things.

Firstly, I predicted the “twist” in the story. It gets more and more obvious as it comes to the big reveal, but it’s still possible to miss, I think. Not that predicting it changed my perception of the game or anything, but the whole plotline is a work of genius.

Things I did today included recreating the Gatekeeper from parts of my choosing, killing the head of a cult to find her eye, having a very bizarre encounter – with myself (which I tried to make easier by coming into the fight naked, hoping my clone would be too, but no), and using some friendly walking trees to halt the spread of Order. Yes indeed.

Oh, and I killed Jyggalag too. Hurrahs!

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