deKay's Gaming Diary
Link's Crossbow Training (Wii): COMPLETED!
Or at least, completed to the point I will consider it so: I've managed a Silver or better on every level, and killed the bosses. In fact, I have only three Silvers, I think - two Platinums and the rest are all Gold. Not bad!
I also amazed myself by getting over 65,000 on just Zora's River - which gave me a Gold without even adding the other two scenarios on that level. Ace! Labels: completed, wii, zelda
This Week's Roundup (360/Wii)
Another busy week (it was my birthday!) so I've got a bit of catching up to do.
Wii Fit (Wii) Haven't played this much since Tuesday, but did fit in a couple of sessions in the week. Mainly just played step and ski jump, though.
Link's Crossbow Training (Wii) Excellent! I got this for my birthday, which was pretty amazing in itself since it's impossible to buy pretty much everywhere. It's pretty simplistic (it is basically "just" a lightgun game) but is brilliantly well done and the "Wii Zapper", despite being a bit of a faff to assemble, works really well. I've completed it already, but that's not really the point, so I'm not going to consider it finished just yet. I think you have to get a piece of Triforce on every level? Anyway, I have at least a Silver on every level bar one, with a couple of Golds and a Platinum too.
Sega Superstars Tennis (Wii) In two-player mode. It's pretty good fun, actually, although NiGHTS is rubbish (as I found out having picked him and then losing without scoring a single point). I need to unlock more minigames too, as none of the ones currently available are particularly good.
Race Driver GRID Demo (360) Played this today. First impressions are: it's very quick, the damage models are amazing, and it looks fantastic. But it's too hard. I do like the rewind facility though.
Some Dragonball Z Thing Demo (360) It looks great. But I'm not into Dragonball Z and I had no idea what I was doing. Not that it seemed to matter, as the demo is really easy and I completed both two levels with no problems at all simply by mashing buttons.
Grand Theft Auto IV (360) And this is what I've played most this week. I'm now around 23 or 24 hours in, and the mission I've most recently completed is the one where you save Roman from the Russians. Again. I've spent a while taking Roman and Little Jacob out, completed a couple more missions (and my first race) for Brucie, and completed the first task for the paper company. Oh, and a job for Packie and another for the policeman guy who Niko seemed to know well but it was the first time I'd come across him. Very odd. I still have an outstanding mission for Dwayne but it's too hard.
On Friday night I played online for the first time. First up was a game of Deathmatch with random people, and I'm just pleased I didn't come last. After that, it was Turf War which I didn't really like very much. Then, someone on my friends list invited me to a co-op game and we went and completed the three co-op missions together, which was pretty good.
GTA Glitch Watch This morning, as I left my room in the flat in South Bohan, I managed to run up the flight of stairs before the stairs had been drawn-in. Very odd.
Also, every time I load the game, the door leading out of the flat flashes white briefly. Also very odd. Labels: 360, demo, gta, sonic the hedgehog, wii, wii fit, zelda
Freshly-Picked Tingle's Rosy Rupeeland (DS)
With virtually no rupees left at all, I needed some quite badly. I went back to the Deku Tree and filled all my bottles with Life Dew, hoping to make BIG CAHS MONEY$, only to find they're worth just 80 rupees each. Pff.
I then made a few new foods, selling one to the creepy fat trader on the pirate ship for quite a lot of money, and the others to people in the town. This netted me quite a lot, so I braved the Gooey Marsh once more, although I couldn't find anywhere to hire a bodyguard from so had to do lots of running away.
Found the three butterflies for the exploration party, netting me 15,000 rupees, meaning I could buy back the map of the previous area, buy the Queen Juice recipe for reviving the journalist (again), and buy the map of the marsh. And still have enough left over for the bus fare home! Labels: ds, zelda
Freshly-Picked Tingle's Rosy Rupeeland (DS)
I seems I only needed a couple of thousand more rupees in the pool for it to grow another level - to so high I've opened up a whole new continent. There, I found an island covered in marsh gas, and spent a fair while blowing up the vents spewing the gas into the air.
With that done, I'd pleased a queen bee (as the flowers could grow again). I also found a hole to fall in, to find it was actually a giant bottle. With a man in it, who claimed to be the inventor of empty bottles. I'm sure he is.
He also found being in the cramped space with Tingle a little uncomfortable in more ways than just it being a tight squeeze. Amazing.
After all that, and cooking some stuff with my newly available ingredients from the marsh and Deku Forest, I went back and did some stuff for Junglo and finished off a couple of maps. With all my made money, I managed to "grow" the tower some more, and open up yet another island - with lots of really hard baddies that I don't want to take on yet as my bodyguard died and I didn't have enough money to revive her. Yeah, her - I ditched Titch and hired Valerie or whatever her name is. She has a tache like Hitler. Labels: ds, zelda
Freshly-Picked Tingle's Rosy Rupeeland (DS)
Just a bit more wandering on this today, and went off to find the kid who'd gone walkabout.
Made some more money selling things I'd cooked as well, but despite chucking all my rupees (almost 15,000 in total) into the pool the tower didn't actually grow any further. Labels: ds, zelda
Freshly-Picked Tingle's Rosy Rupeeland (DS)
Had a wander around the Deku Forest for a while, digging lots of holes, and finding Junglo - an aging Tarzan type who, although advertising himself as strong and brave, needed rescuing from some dung beetles.
No, really.
I then went back to some earlier areas to stock up on some more ingredients, made some more things and sold them. Labels: ds, zelda
Freshly-Picked Tingle's Rosy Rupeeland (DS)
After eventually figuring out how much Duke the Gay Workman wanted for his spade, I could start digging stuff up. Stuff like sweet potatoes and rupees! Well, OK - only sweet potatoes and rupees. Although I did dig some holes I could fall through and found some treasure chests with more rupees in.
Then the tower shrunk! I didn't know it did that! It seems if you don't keep chucking rupees in, it shrinks again, undoing all your rupee-earning. Rubbish!
Thankfully, I made a pile of rupees from the jeweller for saving his daughter from the Oinkers in Lon Lon Meadow, so I could grow it again, and then grow it some more. Phew! I've unlocked Deku Forest now too. Labels: ds, zelda
Freshly-Picked Tingle's Rosy Rupeeland (DS)
First off today I went and cooked a load of stuff using up most of my ingredients. Then I wandered round the map for a while picking more ingredients, and collecting some Snatched Pearls and other stuff of value.
Selling these things, and more food, I scraped together enough rupees to make the tower grow another stage. This gave me access to Lon Lon Meadow, which is full of evil cows and mushroom things. Wandered round there for a bit, but became a bit low on rupees so retreated to my house. Labels: ds, zelda
Freshly-Picked Tingle's Rosy Rupeeland (DS)
The pirates are amazing. They're all dead, and as a result are skeletons. And they act all hard and they're not scared of anything, until a dog appears, anyway...
So found may way into their hideout, did some mundane tasks for them (including killing cockroaches), and then beat up their boss. I found a load of "swag" too, although I'm not really sure what to do with it yet - it just sort of sits in my loft.
Oh, and the dog has been "Tingle-ified" with a green hat and tights. And now lives in my house. It's very odd. Labels: ds, zelda
Freshly-Picked Tingle's Rosy Rupeeland (DS)
Really getting into this now, even though it is almost entirely guesswork. I think it's the high rating it scores on the Quirkometer. And I do like games with high quirkery.
My bodyguard died, and I hired another (a clown) who was totally useless. Hurrah! And I found a load of pearls, sold them, and made loads of money. And paid the Village People construction worker bloke to fix a bridge. And mapped some stuff.
Amazing scenes! Labels: ds, zelda
Freshly-Picked Tingle's Rosy Rupeeland (DS)
With the first boss dead, I went over to the pool near my house and chucked pretty much all my rupees in. This made the pool rise into the air, as a tower, and the bloke-in-a-nappy reappeared - now in a suit. Hmm. Get the impression he's making you work for him?
The tower allowed me to access the next area (or continent, as the game calls it, although they're a bit small for that, I'd say). I wandered round there for a bit, hired another bodyguard, and beat some baddies up with him. I'm out of money (well, almost) now, so can't do anything else until I do some cooking and selling. Labels: ds, zelda
Freshly-Picked Tingle's Rosy Rupeeland (DS)
I had some time before bed, and my DS was out anyway (for the brain games), and so I thought I'd have a quick go. So I've done the first dungeon, along with a bodyguard I had to pay (twice!) which was pretty easy. I'm not sure I like the combat (run into baddies, hammer the screen), but the dungeon puzzles - and sound effects - are suitably Zelda-esque. Which is good!
The boss was pretty good, if a little simple. Tingle gets his balloons (from Link's Awakening!) and has to drop bombs on a giant slug-thing's eyes. Aces! Labels: ds, zelda
Freshly-Picked Tingle's Rosy Rupeeland (DS)
It's the campest game in the world! And that's before you even open the box! Amazing scenes.
So, needing a break from Assassin's Creed, that I've played rather a lot today, I've gone for Something Completely Different. I wasn't really 100% sure what to expect of Tingle, assuming it'd be some sort of Zelda-lite. Well, it isn't. So far, it's been mostly about giving money away to dodgy geezers.
You see, the aim is to earn an unspecified amount of rupees, and chuck them into a pond. To earn rupees, you have to kill things, collect things, cook things, and do things for people. However, to get to talk to people, you mostly have to give them an unspecified amount of rupees. Then, they'll give you things to do, advice, and sell you things for an unspecified amount of rupees. Sometimes, you'll sell things to them, for an unspecified number of rupees.
Yes, that is a lot of unspecified numbers of rupees. In fact, so far, the game has been mostly giving people a random amounts of rupees, and often more rupees until they decide to do what you're after. Guesswork. It would appear that most of the gae is just guessing.
But... I'm still loving it. It's camp, and it's great. Um. Labels: ds, zelda
Legend of Zelda: Phantom Hourglass (DS)
Firstly today, I set off to get hold of a cannon for my ship. This involved taking a long route around an island because Link seems incapable of hopping over a small fence.
With the cannon, I could then reach the north-west map area, although I came across the Ghost Ship and got lost in some fog. So I adjourned to an island in the south-west corner where I hope to find a way to get through the fog. Something about digging where lines between stone tablets cross or something. But I have a spade! Labels: ds, zelda
Legend of Zelda: Phantom Hourglass (DS)
With Phoenix Wright (sadly) over and done with, it's time to move on to this. I played it for a short while when I bought it a couple of weeks ago, but hadn't even set sail from the first island yet.
Today, I went to the Temple of the Ocean King, and had to do an annoying section where your health drains constantly, and then got a map and rescued Linebeck, who let me use his boat. With that, we went to another island where I had to free a fortune teller, who then let me into the fire dungeon (or whatever it's called), which was brilliant.
Unfortunately, having killed the (very easy) boss, I had to return to the first island and go back in the Temple of the Ocean King and do another stupid section which was both timed and required stealth. I hate stealth sections in games. Grr!
Anyway, I managed it. Labels: ds, zelda
Legend of Zelda: Phantom Hourglass (DS)
I wasn't going to buy this just yet, as I have a mountain of games to work through as it is, but it's £21 at Asda, and being a first party Nintendo game is unlikely to ever be much cheaper than that.
So I bought it, but then I didn't intend on playing it, as I have a mountain of games to work through as it is, but somehow it ended up in my DS.
And it is lovely. As everyone on the planet is probably aware, it's a sequel, of sorts, to The Wind Waker on the Gamecube, and shares the same graphical style. However, you control it all using pretty much only the stylus (which takes some getting used to - especially rolling). So far, I've only obtained a sword, been "trained" on it, and made my way through a cave to the local port. Now I need to find some bloke who owns a ship. Labels: ds, zelda
The Legend of Zelda: Twilight Princess
Hurrah! I found a place that had some component cables in stock, so I decided to test them with Twilight Princess. And it looks amazing. Yeah, so it isn't up there with Oblivion, but it waaaay ahead of anything the Xbox or GC have ever done.
So the game then. It was alarmingly easy to get used to the controls, and soon I'd found my horse, rounded up some goats, found a bird, smacked some bees up with it, took a cradle from a monkey, caught a fish, fed a cat, bought a slingshot, shot some stuff, got a sword, sworded some stuff, then chased another monkey, got lost, and found a lantern. ACE! Labels: wii, zelda
Zelda no Densetsu: The Hyrule Fantasy
I spoke too soon, it seems, since Dungeon 8 is hard. Very hard. No Wizzrobes (yet), but loads of recycled previous dungeon bosses (although it hasn't gone all SuckySuck(TM) quite yet), and blue Dark Nuts. And not just Blue Dark Nuts either - but gargoyles that shoot fireballs at me at the same time, so I can't even use the same Dark Nut killing tactics I had previously as that requires standing still (and therefore, getting shot).
And! To make it even worse, there's a door I need to get through which won't open until I've killed them. And when I do kill them, they all come back when I need to go through that room again! RUBBISH.
I do have the Magic Book (or whatever it is called) now though. It lets my Rod shoot magic bolts which burn stuff. Shame it doesn't work on the Dark Nuts. Nor on the (almost as irritating) mouse/rabbit things. Labels: zelda
Zelda no Densetsu: The Hyrule Fantasy
Dungeon 6 has to be the hardest thing ever. The Wizzrobes were making me cry real actual tears. I died about 984759823745 more times, and progress was hampered somewhat by the fact that all of the baddies (aside from the three-headed dragon mid-boss) had come back to life overnight. Imagine my joy.
Thankfully, I had a bit of luck, and made it to the dungeon boss - a crab spider thing with a giant eye. Guess what I had to do, children? Exactly like every other Zelda game ever, you have to fire an arrow into it. OK, so it is excused since it's the first game, but then, it isn't since it only takes one arrow. ALL THEM BLOODY WIZZROBES, and then you throw in a feeble target like that? WHY?
Anyway. Dungeon 7 next, and after wandering round for a while I realised it was going to be much easier than Dungeon 6. The hardest baddie in there (aside from clones of previous simple bosses) was a boomerang-throwing thingy, which was easy to kill and 9 times out of 10 dropped a heart or a fairy upon death. I did have to leave the dungeon and come back though, as I needed some food for someone in there who wouldn't let me past.
The penultimate room contained Wall Masters, although I didn't realise in time, and was dragged back to the beginning again by one. Luckily, it wasn't difficult returning to the end. And the dungeon boss? The same one from Dungeon 1, only easier now as three hits from my magic rod thing (from a distance) and he was dead.
Two hearts and two pieces of triforce in one sitting! Gosh! Labels: zelda
Zelda no Densetsu: The Hyrule Fantasy
Well, I've managed to wipe out many of the rooms full of Wizzrobes now, in Dungeon 6. They don't seem to reappear if I don't exit the dungeon, which is helpful. I did leave for a short while, however, and tried pushing things all over the place now I have my Power Bracelet. This resulted in finding a better sword - the Master Sword, I suspect - in the Graveyard. That helped rather a lot in the dungeon...
Also in the dungeon, there was a mid boss (the three headed dragon from earlier in the game), and I've now found the map, and also the Rod weapon too. It lets me shoot out magic bolts like the Wizzrobes do. Sadly, it doesn't hurt the Wizzrobes, which is a pain since it's a decent ranged weapon otherwise.
I may have made a mistake in saving and quitting, however, as I have a feeling all the killed baddies will come back to life if I reload the game. If not, I have an almost-clear path to the boss. I hope... Labels: zelda
Zelda no Densetsu: The Hyrule Fantasy
WARP WHISTLE GET!
With the added powaz of the Blue Ring, I managed to defeat all the Blue Dark Nuts, and get the Warp Whistle. This allowed me to kill the dungeon boss, and so I gained another heart and the fifth piece of Triforce.
Then it was off to Dungeon 6, after playing with the Warp Whistle for a bit and finding it entirely random. And Dungeon 6 is too hard. There's a screen with two orange Wizzrobes, two blue Wizzrobes, a spinny thing, some bats and three LikeLikes. And it's too hard. I did kill all bar the indestructable spinny thing, and one blue Wizzrobe, but it killed me. Pah. Labels: zelda
Zelda no Densetsu: The Hyrule Fantasy
Seems I haven't played this in a while, and, with Spider-Man 2, Advance Wars: Dual Strike, Pac 'n Roll, and Osu! Tatakae! Ouendan all out of the way, I thought I'd best return to it.
And it is still too hard. I managed, after several attempts, to get past the first lot of Blue Dark Nuts, only to find a second lot almost immediately afterwards. More, in fact. Spent ages regaining bombs and health, only to die again. And again.
Decided to have a wander instead, and found the Power Bracelet, and a shop selling a Blue Ring. I think the blue ring reduces my damage taken, but I'm currently 10 rupees short of the 250 rupee asking price, so I couldn't buy it. Labels: zelda
Zelda no Densetsu: The Hyrule Fantasy
Hmm. Dungeon 5 is too hard. There's one screen with a billion blue Darknuts in, and I just can't kill them all. I can't swipe my sword at one without another walking into me. Found the dungeon boss too, but none of my weapons hurt him. I think I need something past the Darknuts...
Gave up in there and went wandering, finding The Lost Woods on the way. Ended up at Dungeon 6, and had a quick go inside. Lots of Wizzrobes. Who killed me far too quickly. Lots of times. Labels: zelda
Zelda no Densetsu: The Hyrule Fantasy
Why did no-one tell me that you could kill the four-shell-claw-thing boss with just one bomb? I ran out of rupees again, and had a go in desperation with a bomb. And lo, it died in one hit. What a great big giant pair of sweaty pants.
Well, after that, Dungeon 4 was easy. Actually, it wasn't, but I had a wander round outside, found three more heart containers, a stack of rupees, the White Sword (more powerful than my current one), and then, on my way back to the boss of Dungeon 4, I found a short cut. Since I had full energy by the time I got to him - a two headed dragon - I could "fire" my sword from a distance, killing him without losing any energy. Hurrah!
Off to Dungeon 5, and had a wander round inside (going though a "secret" entrance I found under a statue by accident). Haven't found the map or compass yet, nor have I found the item squirrelled away in there somewhere. But I did get through quite a lot of rooms before coming across about 839427 Blue Darknuts, who swiftly killed me. Labels: zelda
Zelda no Densetsu: The Hyrule Fantasy
Kill0riZ0rEd! Hurrah! Had a quick jaunt across the sea to an island, where Dungeon 4 lay. Got the Compass, and also the Ladder Thing That Isn't A Ladder As You Use It To Span Gaps Not Climb Stuff. With the power of the latter, I got the map, and then...
...came across the boss from Dungeon 3 again. GAH! And died. And died again on my second attempt. And then on my third. AND THEN, I was out of rupees (and so arrowless). Rubbish. Labels: zelda
Zelda no Densetsu: The Hyrule Fantasy
TOO DAMN HARD! Either that, or I have underestimated my (now lost) 1337 64/\/\1n6 5|<1||z of yesteryear. I'm sticking with the theory that the Japanese version is actually much harder. Yes, that must be it.
Anyway, I can't defeat the Dungeon 3 boss. I did figure out that killing him with the arrows was a good idea, except forgot that you need one rupee per arrow. And, er, run out. Add to that the fact that Darknuts are bloody hard to kill without bombs (and sometimes bombs just don't seem to hurt them) and I didn't have any, and you'll see that I always seemed to end up at the boss with just one heart remaining. So I went off rupee-and-bomb collecting.
I AM TEH SUXX0R. Labels: zelda
Zelda no Densetsu: The Hyrule Fantasy
Or Legend of Zelda, to its friends. Yes, the Japanese version of the first Zelda game. In Japanese. For the GBA. And it's hard! Not only because it is in Japanese (that I can mostly handle - you don't need to be able to read much of what is going on, especially if you played the English version like I have), but it is actually harder than the Western version I've played before. I'm sure of it.
The first thing I noticed, after dying a few times, is that when you continue you don't restart at the entrance to the dungeon you died in. Oh no, you start right back at the beginning of the game. OK, so you have all your items and stuff, but still - there's the long trapse back to the dungeon to contend with (and, if you're like me, you'll die en route).
But it is Zelda, and therefore SUPARBEST. So far, I've done two-and-a-half dungeons. The first one had the dragon that spews fire at you (killed on my second go) as boss, and the second had the Dodongo that, just like all the other Zeldas, needed a few bombs in the face to defeat. Items collected so far include a bow (I bought some arrows too), a red boomerang which was swiftly upgraded to a blue one, a blue candle, some bombs, and a raft. Obviously. I have 6 Heart Containers too, after finding one in a Sekret Heeeden Cave. I am BEST. Labels: zelda
Legend of Zelda: A Link to the Past: PASSED!
It seems I was pretty close to the end of Ganon's Tower when I died previously. I hadn't explored all of it, but seems I didn't need to in the end. A little further than I reached last time, there was another giant snake thing like at the end of another dungeon (as well as the three not-so-giant snakes from the Desert Palace), so it had started to become a bit SuckySuck(TM). Even more so when I reached the end boss of the dungeon - Agahnim again. OK, so he split into three this time, but was actually much easier to kill. And then - [spoiler]!
End of game boss time. Before that, I nipped over to the witches to get some potions, and then it was into the hole in the top of the pyramid. Ganon was waiting!
I died once on him, mainly because I wasn't actually watching my health and didn't realise it was about to run out. He was pretty simple to kill, though, taking only a few hits and being easy to avoid when he attacked. The only hard bit was not being knocked "out of the arena", and out of the pyramid - meaning I had to start again once too.
And then he was dead. The Tri-Force was mine to command, the Maidens were all saved, and peace and happiness yadda yadda yadda. WIN! Labels: zelda
Legend of Zelda: A Link to the Past
Taking a detour via the bomb shop (for a Super Bomb) and then the hole I made in the Pyramid wall (to get to the fairy inside, who gave me upgraded arrows and the Golden Sword), it was off to Ganon's Tower.
And it's HUGE. And, although not especially difficult (yet), you need one hell of a lot of magic for it. Which I didn't have. So, about half way through the tower, I was stuck. I couldn't go forwards (as I needed magic to open a door) and couldn't go backwards (as there was nowhere else for me to go, and no magic to collect). So I saved and quit instead. Tch. Labels: zelda
Legend of Zelda: A Link to the Past
Before going back into Dungeon 6, I had a wander round outside, and found some more pieces of heart. Then it was back inside...
It was a shame that I'd only had one heart left at the end of Misery Mire last go, since the end boss was actually very easy. He threw eyeballs at me, which I had to kill, and then a giant eyeball bounced around the screen. It took loads of hits, but wasn't difficult.
Then it was off to Dungeon 7 - Turtle Rock, via no end of caves and caverns in both the Dark and Light worlds. Entry to the dungeon required use of a Medallion and some World swapping. Once inside, it was pretty straightforward, although two rooms of pipes you could go through did seem really confusing. So I ignored the layout and it turned out that there was only one route. Plenty of moving platforms (using the Cane of Somaria I'd picked up in Dungeon 6) and a few puzzles, as well as a dip into the Light World to get more fairies, and it was boss time. He was fairly simple, although I needed several of the fairies in the process. It was a dragon with three heads - the first two of which were Fire and Ice heads, so naturally needed Ice and Fire to kill. My magic meter was drained several times, but luckily it dropped more magic energy vials occasionally. Once the first two heads were dead, the third head turned into a giant snake thing with a sword-slash-able belly. And then it died.
If I remember rightly, there's only Ganon's Tower and then the end of game boss left now... Labels: zelda
Legend of Zelda: A Link to the Past
I quickly zapped over to the Witch's hut to stock up on potions before attempting to kill Blind again. I don't know why I bothered though, as he was really easy this time. I didn't even need one potion, let alone the three I picked up.
Anyway, with Dungeon 4 finished off, I did some more exploring. I came across a strange frog person, who it turned out was a blacksmith in the Light World. I took him back to his house, and him and his partner tempered my sword for me, making it more powerful. That should help me in the Dark World, certainly, as some of the baddies there take loads of hits. After that, I went back to the fairy in the waterfall, to see if any of my other items I'd since gained could be upgraded by her. I must have missed out with my shield previously, as that was upgraded this time. I also found a wishing well-type cave which I threw rupees into. After 100 rupees, a fairy appeared and offered to upgrade the number of bombs and arrows I could carry. I did that a few more times until I ran out of rupees.
Then it was off to Dungeon 5, which although being in the Dark World, could only be reached from an island in the Light World. It was all ice and snow and stuff in there, so the Fire Rod I'd found the other day was more than useful. The dungeon did loop round and round a lot, and there seemed to be a hell of a lot of backtracking and stuff. I found the "Blue Mail", more powerful armour, in there too. The boss at the end was really easy. He starts off as a block of ice (gosh, I wonder what you'd need to kill him there?) before turning into three cloud things that drifted round waiting to be smacked with my sword.
And then, Dungeon 6 - Misery Mire. Although the game had hinted it was "impossible to get into", it was in fact blatantly obvious to find. The dungeon itself was pretty hard though - mainly due to the number of things that shot fire at me which couldn't be killed. I spent ages working my way around it, but finally found the end boss. Sadly, I had only one heart left by that point, and no potions or fairies to help me regain any energy. So I died. Labels: zelda
Legend of Zelda: A Link to the Past
Did some more wandering round, finding more items. I picked up the Magic Cape, which makes me invisible, and two more heart pieces. I also found the Quake Medallion and the Magic Powder. Not only that, but I've now had my magic meter effectively doubled too - just as well, since the Magic Cape drains it somewhat quickly.
Then it was on to Dungeon 4. This dungeon was pretty small, and fairly straightforward. The "weapon" was the Titan Mitt, which will lot me lift really heavy stuff, apparently. I then found a woman locked up in a jail inside the dungeon. But no! It was really Blind the Thief, the boss! Smacked him about a fair bit, but failed to kill him and died instead. Rubbish. Labels: zelda
Legend of Zelda: A Link to the Past
It seems I was right near the end of Dungeon 3 after all. There were just a few more rooms to go through, and then the boss - a giant moth thing. The main difficulty with him, was the fact that the floor moved constantly, and there were a load of moving spikes on the floor too. I hit him a lot with the Fire Rod, although I soon ran out of magic power so had to resort to my sword. He's dead now though. Onward! Labels: zelda
Legend of Zelda: A Link to the Past
Well, Dungeon 1 is more like the sort of Zelda dungeon I've become used to up until now. There was no mid-boss, but the end boss was as predictable as I'd anticipated - I'd picked up a Hammer in the dungeon, and this was required to kill him. By smashing his face in, obviously.
After a brief chat with the first rescued-maiden-in-a-crystal, who marked on my map where the others all are, it was off to Dungeon 2. I had to nip back to the Light World to flip a switch that affected the Dark World's water level in the dungeon, and then most of the dungeon involved flooding and unflooding bits to get around. Picked up the Hook Shot in there too, and guess what? I needed it for the end boss! Hooray!
With the Hook Shot and Hammer, I was able to get around much more of the Dark World, so I went exploring. For my troubles, I picked up more pieces of heart (I have 11 full hearts now), did a sub-quest to get a flute which warps me around the place, found another medallion (Bombos) to go with the Ether one from earlier, and maxed out my Rupees. Oh yes, and I have the all important Spade too.
Then it was off to Dungeon 3, which is a bit confusing. Parts of it are in different places in some woods, and there are several entrances and exits. Annoyingly, most of the rooms contain Wall Masters, which grab you and take you back to the last place you entered the dungeon. I have got the Map and Big Key so far, and have also picked up the Fire Rod. Haven't finished the dungeon yet though. Labels: zelda
Legend of Zelda: A Link to the Past
It was obvious where I needed to go once I actually looked properly rather than guess wildly. The quick jaunt into the Dark World (as a bunny) and back and I could get into the Tower of Hera, the third dungeon.
It was pretty easy in there too. Although there were lots of barrier switches and floor-hole toggle pressure pads, for the most part I didn't need to bother with them. The item in this dungeon was the Moon Pearl, which, so it said, allows me to remain as Link rather than turn into a bunny when I enter the Dark World. Just as well, really. The boss at the end was a giant snake, although he was pretty easy. And then I had all three Pendants, and it was off to find the Master Sword in the Lost Woods.
I'm sure it was bloody hard to find when I played it all those years ago, but no. The Lost Woods were not the maze I remembered, and I soon had the Master Sword. So I can shoot out beamy light things now. Also, since I had the Master Sword, I could now get another weapon from a stone tablet near the Tower of Hera - so it was back up the mountain to get it. It's some Ether thing that acts as a kind of smart bomb.
Then I'm told that Zelda has been kidnapped again, and I have to scuttle off to the castle (again) and rescue her (again). There was a short sort-of-dungeon, actually the castle tower, to contend with before I got to Agahnim. When I arrived, he was about to sacrifice Zelda, and with that done (I bet she isn't dead really), it was Round One: FIGHT! But he was easy. Very, very easy. Soon he was defeated, and he dragged me off into the Dark World.
Here I was told about the seven maidens being trapped and needing rescuing, yadda yadda. Wandered around for a bit, and, eventually made it to the first dungeon "proper" - those first three were obviously just a warm-up or something. Saved and quit for now. Labels: zelda
Legend of Zelda: Four Swords Adventures
Didn't play this for very long, mainly as the 15 minute intro used up a fair amount of game time. Played in two player mode to start with. It's pretty good, although you have to get used to looking at the GBA screen every time you go into a cave or shop or something, and then looking back at the TV when you come out again. And you only seem able to hold one weapon (besides your sword) at once - so no Fire Rod and Boomerang at the same time, unless you have one each of course. Labels: zelda
Legend of Zelda: A Link to the Past
I was going to go up the mountain and get to the third pendant, but as is often the way with Zelda games, I went exploring instead. It is just as well I did too, as for my troubles I found two pieces of heart, stacks of rupees, the Ice Staff, Zora's Flippers, and another bottle. Excellent.
Then I finally decided to head up the mountain, and helped an old man on the way. He have me a mirror, and then I stepped into a portal to the Dark World and became a bunny. Now, I remember that I have to stand somewhere and use the mirror from last time I completed it, but I can't for the life of me figure out exactly where. Bah. Labels: zelda
Legend of Zelda: A Link to the Past
My trip to the second Pendant was cut short on my first attempt, due to the battery on my GBA SP running out. However, a swift charge later, and I was back on my way.
I remembered most of this dungeon from last time I played the game, so found a couple of pieces of heart on the way in and around it. The "weapon" here was the Power Glove, which I needed to get to the boss, although not to actually kill him. In fact, all I needed to do to kill the three snakes that made up the boss, was hit them with my sword.
Now, don't get me wrong - Link to the Past is a great game. It's just, well, not as great as I recall, and Ages and Seasons, despite being technically less impressive, certainly seem the better games. Maybe it'll improve once it opens up a little more. Labels: zelda
Legend of Zelda: A Link to the Past
Finally figured out just which person in the village I needed to speak to, and it was off to the west of the map to find some old codger. He sent me off into a dungeon to find a pendant, so off I went.
Pretty standard Zelda stuff in there, although there was no mid-boss. I'm becoming slightly frustrated at the sword mechanics in this version too. Your sword reach is pretty limited, and you can't change direction as easily as other Zelda games, meaning it is harder to both hit and avoid. I'm sure I'll get used to it.
The weapon in the dungeon was the Bow, and along with some arrows (obviously), I make short work of the end boss. Not that I think I needed them, for a change, it just seemed easier that way. I picked up an extra heart too, as well as the pendant, so at least that part of Zelda Lore is intact.
Back to the old man, and he gives me Pegasus Boots (which let me run, not fly) and sends me off to the other two pendants. I stop at the village on the way to the first, and bomb a few walls and find a few rupees. I also found a house with a mini-game in the garden - get to the end of a maze in under 15 seconds. I managed it in 12, and won a piece of heart. Labels: zelda
Legend of Zelda: A Link to the Past
No sooner has one Zelda game been completed, another begins. I did complete LttP when it originally came out for the SNES, but that was more than ten years ago. I remember I even got every single piece of heart too. Obviously a time when I had more game patience than I do now!
Anyway. I've got up, after hearing Zelda cry for help, and wander off to the castle. A nasty wizard has taken over the place, and is doing nefarious things to young maidens - Zelda being the last in line. After a short dungeon, I find Zelda and we escape to a sanctuary. Along the way, I picked up a sword, shield, and boomerang. I had a torch to begin with too. I also got an extra heart.
It was off then to the village, to find the elder. Who has gone missing. None of the villagers are much help, and some actually call guards to come and kill me. How nice of them. I did find a big stack of rupees, some bombs, and two empty bottles, however. And an insect net. Labels: zelda
Legend of Zelda: Oracles Finale: FINALE'D!
Ah. It seems that as well as slapping Twinrova around with a sword, you also have to shoot him/her/it with seeds. Which was why I couldn't kill it yesterday. Once I realised this, it was quickly dispatched, and it was on to Ganon.
Who was much easier than I expected. He warped all over the place, appearing and then doing random attacks. However, I didn't really pay much attention to dodging him, and instead just hit him with my sword when I could. Then I realised I only had half a heart of energy left. Luckily - he only needed one more hit!
So, The End! The entire universe is saved (or something), Zelda is saved, the tree is saved, and everything else is saved. An extended end sequence showed "what happened next", and the credits rolled. Very epic, I'm sure.
And what is this I have here? Link to the Past for the GBA of course! Labels: zelda
Legend of Zelda: Oracles Finale
Into the Room of Rites I go, with a simple find-the-hidden-route magic maze thingies between me and Twinrova. In his first form, he was easy. Well, easy to avoid, harder to hit. Then he morphed into a thing which swaps between ice and fire, which was much harder. And I died.
I know how to kill him - he just takes ten million hits. Or so I thought, until I realised I was wearing a ring that upped my defence, but lowered my attack power. Ooops. Labels: zelda
Legend of Zelda: Oracle of Ages: TOPPLED!
The rest of Dungeon 8 was pretty easy, and I was soon onto the end boss (after picking up the Power Glove). He came in several forms, or rather, with several sets of hands - a bit like a boss from The Wind Waker. Sort of. The final set of hands required the newly-acquired glove to defeat too. What a shock that was.
After that, and with all eight Essences of Time in Link's Magic Invisible Bottomless Rucksack, it was back to see the Maku Tree. Like in Seasons, I was given a seed that would supposedly help me, and it was off to the Black Tower.
Inside, after a short maze and lots of assorted baddies, it confronted Veran, still in the body of Queen Ambi. Removing Veran from her body was almost exactly like it was when she was in Nayru's body, but afterwards I then had to fight her in some kind of fairy form. Luckily, some Evil Links that patrolled around her produced hearts when I killed them, making it much easier (especially as I was wearing a ring that gave me two hearts for every one I picked up). With the fairy-form of Veran dead, things were still not over. I was grabbed back into the tower as I was leaving, and forced to fight her some more - as she morphed between a bee and a turtle.
And she was easy. Nothing like Onox at all - just very, very easy. Labrynna returned to normal, and all was well. The End.
Or not. Since I'd linked the two Ages games together, there's more. The final, almighty battle with Ganon and/or his summoners Twinrova, by the looks of things. A "Our Princess is in another castle!" moment indeed. That'll be next, then. But for now, Ages is complete! Labels: zelda
Legend of Zelda: Oracle of Ages
Well, the South Seas seems the best place to go, after a clue from a Zora. After travelling round in circles in both the past and the present, I finally found the entrance, and within was a lost ship full of the Skull Pirates from Seasons. I was given the Tokey Eye, which fits a statue on the Tokey island I was at aaaaages ago in the game. Back there, and the statue opens, revealing a cave.
After the cave, and a short maze, it was into Dungeon 8 - Ancient Tomb. As expected, it is full of every "feature" of every other dungeon in the game. Blocks, buttons, switches, etc. It does seem to be pretty easy so far though - as I made it to the mid-boss in under ten minutes.
The mid-boss was also very easy, being a Zelda favourite - baddie-chucks-balls-at-you-smack-them-back-at-him. Labels: zelda
Legend of Zelda: Oracle of Ages
Finally, I figured out that I needed to find Jabu Jabu in the sea. Some time jumping later, to avoid rocks and things that existed in different places in different times, and I found the Zora Village under the sea. Several sub-quests needed to be performed before entering Jabu Jabu's belly, however.
Firstly, the Zora King is sick (in the past) and dead (in the present). Nipping off to find Syrup the witch, I bought some Magic Potion which brought him back from the brink. Then I needed to clean the sea for him, which the Fairy Queen could do. At least, she could if she hadn't been turned into an Octorok. Fairy Powder would turn her back, and that is kept in the local Library. Unfortunately, the library doesn't have the required book to let me access it. Taking a book from the present to the past (another paradoxical time loop thing, it seems) allows me to get the Powder, once I completed an invisible floor puzzle.
Finally, with the Queen back to normal, the sea clean, and the King happy, I could go into Jabu Jabu's belly - Dungeon 7.
This dungeon was on three floors, which could be flooded to different levels by use of switches. Different parts of each floor become accessible depending on whether they're flooded or not. So it was like some kind of huge puzzle. The mid-boss was alarmingly simple - it was a puffer fish that bounced around the screen. Shoot it with seeds, and it deflates, allowing you to hit it with your sword. And that's it.
The weapon picked up here was an upgraded Switch Hook, which lets me swap places with items further away. And yes, you need it for the end boss, who once again was very easy to kill.
Once out of the dungeon, I learn the Black Tower is complete, and people are being turned to stone. The tree has no idea where the final Essence of Time is, so neither do I. Better ask around then, I think. Labels: zelda
Legend of Zelda: Oracle of Ages
Swaptastic fetchquest time! Just like Seasons, you need to take item A to person B to get item C to take to person D to get item E, etc. And, at the end, I got the Nobel Sword for my troubles. However, since I have the Secret to get the Master Sword, I inputted that and now have the most powerful sword in the game. That should make things a bit easier here on in!
Also on my travels, I found Tingle again, who gave me more seed carrying 1337 powaz, and also stumbled across a couple of pieces of heart, giving me another full heart. Only two left now (and two dungeons to go too), so I should have a full set by the end of the game. Labels: zelda
Legend of Zelda: Oracle of Ages And Seasons
Ages/Seasons Double Team Attack Fight! Win! Or something.
Decided to go back to Seasons and tell the necessary people all these Secrets I've been finding in Ages. That meant trying to remember how to get anywhere in Holodrum, which I found harder than I thought I would. My memory is rubbish.
Anyway, I've sorted out most of them. On my travels I've picked up a larger Ring Box (so I can now carry 5 rings), gained the Mirror Shield, and had Biggoron's Sword forged. The latter is completely ridiculous since it is huge, takes both hands, and is really slow to swing. I also got the Master Sword, but on transferring it to Ages, it turned into the less powerful Nobel Sword. I think I'll come back to that after I've found the Nobel Sword "properly" and see if I get the Master Sword then.
As well as all that, I also found a few more rings and a couple more pieces of heart. Which was nice. Labels: zelda
Legend of Zelda: Oracle of Ages
Mostly just aimlessly wandering round today. I need to get into Jabu-Jabu's belly, and, although I've found him, I don't know how to get inside him. I can't talk to him, and none of my items work on him or anything. Perhaps I need another item or something? Labels: zelda
Legend of Zelda: Oracle of Ages
Defeated the end boss in Dungeon 6, and was then informed that Queen Ambi had left her palace, and I could try to rescue Nayru, the Oracle of Ages. So, off I went. Some minor Splinter Celling took place on the way in, but I soon found her. She was still possessed by Veran, however, so killing him wasn't possible without hurt her - or so it seemed until use of my Mystery Seeds and Switch Hook thingie proved otherwise.
Technically, Veran wasn't actually killed though - he just came out of Nayru's body and into Queen Ambi's, as she arrived on the scene. Nayru warped us back to the present, and there I stopped for the day. Labels: zelda
Legend of Zelda: Oracle of Ages
It turns out there are two Mermaid's Caves. Well, one, technically - in the Past and the Present. And holes you blow in walls in the past affect the cave in the present too. Sadly, I needed another key to get into the cave in the past |