Red Dead Redemption (360)
Tuesday, February 22nd, 2011
Er, so Henry Hatsworth got too hard. The Captain Boss and his nurse are impossible. I’ve put it to one side (code for “probably never play again”) and started something new. Or old, but new to me.
Now, I hate westerns. And I hate cowboys. And I even hated Sunset Riders which lots of people think is ace. But I love (at least, I do now – didn’t like it at first) GTA IV and this is, pretty much, a cowboy GTA game. Apparently. And it won Game of the Year or something, so it might be good.
And is it? Yes. Yes it is.
But first the complaints. The controls, particularly combat controls, are broken. Just like they were in GTA IV. Just like they were in GTA: San Andreas. And Vice City. And GTA III. And Manhunt. And every other game I’ve played built on a GTA game engine. Targeting baddies just doesn’t work half the time, and shooting on horseback? Rubbish, just like GTA drive-bys.
Also, the world of RDR is a big place. Everywhere is a long ride from everywhere else. OK, so there are stagecoaches that act like the GTA taxis (but aren’t nearly as frequently found), and you can save everywhere (except you can’t – lots of places seem exempt from “everywhere”) with your campsite kit and fast travel, but still – getting from A to B can be tiresome. Even more so when you’re “accompanying” someone, which basically means you hold the A button and fall asleep until someone starts shooting at you.
Thankfully, it’s all so, so glorious. Graphically, it is probably the most impressive game I’ve seen on the 360, with a draw-distance to rival Oblivion. It seems to play a lot like Oblivion too, actually – perhaps it’s the picking flowers, bizarre quests, and horse riding. No horse armour yet, though.
As with other Rockstar games, a lot of the fun of the game comes from two things: the “do things that aren’t scripted” (my perennial GTA favourite is the “take a bike where a bike can’t go” game – replace bike with horse for RDR) stuff, and the characters and their stories. Everyone is so well acted, so fleshed out, that they’re more than just game characters – they have their own agendas, secrets, and backstories, and finding these out is excellent.
There’s bound to be a twist at some point. There always is. And I’m guessing that it’s one of the Armadillo sheriff’s deputies turns out to be a bad’un. We’ll see. I’m only 6 or so hours in (past the barn fire, done a few Seth quests), but it’s great so far.

900/1000 points GET! That’s just one achievement left now – 100% the game. I’m at just under 90%, and to 100% it I need to do at least two things:
You know what? I actually really rather enjoyed that.
It’s more of the first game, only with minor irritations removed, the way you build things made clearer (it’s now more obvious which factory you get specific items from), less to-ing and fro-ing (you get helpers that can carry building parts, and even build buildings, for you), and three different kingdoms to help out.
I’ve been waiting for this for ages, and if it wasn’t for New Vegas I’d have pounced on it the second it appeared on XBLA. As it is, I decided to play it last night instead of roam the Wasteland some more.
Amazing. Just utterly amazing. It’s a totally new, but totally retro, video game that plays fantastically, and is even better than the games it apes.
I was one of the lucky ones to get a free code for this, since The Times cocked up and allowed their “subscriber only” offer to be accessible to all and sundry. I’d just played the demo too, and was about to buy it anyway when I realised I had enough other games to be getting on with so would wait for a price drop. Ten minutes later – free code!