The Battle Cats POP! (3DS): COMPLETED!

I for one welcome our feline overlords.

Well that was very easy. An abundance of cat food meant I could easily max out all my cat character classes, pay for items to ensure I always got treasure on each level, and use that treasure to make myself even more powerful.

battle cats

It was so easy I barely even took damage on my base for the entire game. I used the “Cat God” special power just once, and that was only to see what it did. I suffered a single defeat, due to forgetting to pause the game when I put it down for a few minutes.

All that said, it was pretty good fun. I’m still baffled as to why the “game delay” stuff remains when there aren’t any IAPs to bypass it, but it didn’t affect me in the end.

battle cats

The Battle Cats POP! (3DS)

Welcome to Cat Facts

A fun little game, in the same vein as Swords and Soldiers only simplified and with cats. You generate money, and spend it on soldier cats (the Battle Cats of the title, I assume) of various kinds, who walk left to the enemy base. At the same time, the enemy are sending baddies over to your base. So they fight.

You gain XP each battle, and use it to unlock new cats and power up your soldiers  and base. You also get cat food, which acts as a sort of in-game currency, and can use it to buy things like more XP.

Nice as the game is, though, this cat food has all the smell of those evil In App Purchases that games like this are so fond of. You see, each level you play depletes an energy counter. When it runs out, you have to wait so many minutes or hours for it to refill, or, you can “spend” some cat food to do it now. Thing is, you can’t do the normal IAP thing of buying cat food with real money (not that I would ever do such a thing anyway), defeating the purpose of having it. As a result, you literally have to just wait to play for no reason at all. Which kills the game a bit.

Other than that, The Battle Cats POP! is cute and addictive. And the only thing other than Zelda that I’ve played in the last week.

Pokémon Sun (3DS): COMPLETED!

I am best at cockfighting

That was excellent! Quite a different game to Pokémon Y, although not in the way it is sold: No gyms! No gym leaders! No HMs! No, except trials are almost exact replacements for gyms, captains are virtually the same as gym leaders, and the Ride Pager replaces HMs. Net difference, almost zero.

What’s actually different is how the UI has been improved, with tweaks like being able to immediately put a caught Pokémon in your party. And the streamlined box management, simpler local trading, being able to see move effectiveness (against Pokémon you’ve already fought or have caught) – stuff like that.

Mega Evolutions are gone again, but Z-Moves are really pretty similar replacements. All of the PSS has sadly been stripped out and although the system that is here as an alternative (a mix of the Festival Plaza and Poképelego) is good, it lacks the always-on abilities, Streetpass, and the online web-based games you can play outside of the main game. Since the full announcement of the Nintendo Switch – which doesn’t have Streetpass, but does have a version of Pokémon Sun/Moon coming for it – it’s perhaps clear why this is the case. Anyway. The new features are great for levelling up a load of Pokémon at once so it gets a pass.

As for the game itself, 66 hours is a lot. Not far off twice how long it took to complete Y, in fact, and I’ve not even started the post-game content. I assume there is some (other than just filling the Pokédex), anyway.

SteamWorld Heist (3DS): COMPLETED!

Heist to see you, to see you…

The final third of the game was mostly about voltbots, who had various powers like lasers, teleportation, and cloning. Oh, and shield orb things that hovered near them and had to be destroyed before you could damage the voltbots.

With three of my steambots up to level 9, the final level, with the end boss in it, was actually a walkover. Sure, he kept respawning shield orbs, and magically making other voltbots appear, but provided I stayed away from the lasers (you get a move to, er, move), it was simple. I only took two hits, and one of them was friendly fire!

Completing the game took just over 12 hours, although I do have a few more stars to collect, and I haven’t played many missions in higher difficulties than “regular”. And I’ve New Game+ to get stuck into now too, so still plenty to get on with!

Pokémon Sun (3DS)

I have reached Po Town! Which is a bit grim. Imagine Team Skull were secretly evil Inklings, and it rained all the time. That’s Po Town – dark, covered in paint splatters, and a bit wet.

You even have to pay a dodgy lady who definitely is not Nurse Joy $10 to heal your pokémon! Pff.

SteamWorld Heist (3DS)

In space, no one can hear you rust.

Imagine, if you will, a cross between Worms and X-Com. Only instead of worms and space soldiers, you have steambots, of the sort found in SteamWorld Dig. That’s SteamWorld Heist: A 2D, side-on, turn-based tactical shooter strategy game. And I really should have bought and played it months ago because it is excellent.

steamworld heist

Each level involves you and a few steambots, each with different abilities, entering a ship and taking out the bad robots within. These abilities include being able to wield weapons from various classes, move further each turn, and so on. More abilities unlock as you play, increasing your health, adding secondary shooting modes, or giving you higher critical rates or steadying your aim.

The evil robots are similarly varied, and coupled with fixed gun turrets, exploding red barrels, flammable goo, orbs that provide shielding, and baddie-dispensing spawn points, the levels are pretty diverse. There are boss fights too, with some huge metal goons that, naturally, have way more energy and some unique skills and attacks.

steamworld heist

All these things are great enough on their own, but the game is taken to even higher echelons of awesomeness through the graphic style, the humour, and the levelling system. You’re rewarded for grabbing all the loot stashed around during each mission (in fact doing so is more important than offing the bots), and most levels net you an improved weapon. With each level having a possible score of three or four stars, and you can only obtain all of them by 1) not dying, 2) getting all the loot, and 3) completing the objectives, there’s replayability here too. Even more so when you realise that you can attempt any mission again only on a harder setting to boost the XP bonuses.

steamworld heist

I’ve loved every minute so far, and as I’m just over 2/3rds of the way through (I’m guessing, based on Events In The Game That Would Be Classed As Spoilers), with most stars obtained so far, I’m slightly saddened to think it might all be over sooner rather than later. But wait! There’s DLC! Yay!

Pokémon Sun (3DS)

I’ve got eight Z-Crystals now, having just beaten Sophocles and the electricity totem. I thought Ground moves were super effective against Electricity type Pokémon? Mine certainly weren’t, rendering my sexy Dugtrio mostly useless. Fire seemed to be the way to go, for some reason!

Pokémon Sun (3DS)

Alola Pokédex 25% complete.

Pokémon Sun (3DS)

That’s the fire captain in the volcano beaten. Pretty bizarre that was, all the dancing and stuff. And the hiker photobombing.

And I’ve discovered Poké Pelego, which is weird and addictive. Combined with also being addicted now to the Festival Plaza which I previously rubbished, I’m concerned I may never complete the main game.

Pokémon Sun (3DS)

16 hours in already! I’m on the second island, and have just taken part in the four-way battle with Hau, Gladion and absolutely not the Professor in luchador gear.

I’ve also spent a lot of time in the Festival Plaza, which is a bit weird but oddly addictive.

Off to Route 7 now, to meet the captain who lives in a volcano. Uh huh.

Box Box Boy! (3DS): COMPLETED!

Boxy Boxy Boxy Boxy Boxy Boxy Boy-ee

It’s Box Boy! again! Only this time, you have two lots of boxes you can play with at once!

box box boy

It looks the same, it plays almost the same, and the hazards and gimmicks will be immediately familiar if you’ve played the original game, but because you can now spawn two box chains, the solutions are more abstract and many tricks are now open to you. Such as being able to create a tall block with one chain, then “hook” onto it with your other chain and pull yourself up. Same goes for spanning wider gaps, or generating a chain whilst riding another across a conveyor.

The simple aesthetic is just as great as it was before, and it was hard not to just continue playing the next level each time one was completed. The only down point is that I found it very, very easy. Of course, I’ve not done all of the harder levels that unlock after completing the game, nor have I even attempted Challenge Mode, so there’s bound to be more difficult puzzles there.

I can definitely recommend Box Box Boy! to fans of the original, or just those who like puzzley platformers. And it’s super cheap too!

Sonic Blast (3DS): COMPLETED!

Sanic

You know something? That Sonic Triple Trouble wasn’t so bad after all. You know what was bad? Sonic Blast on the Game Gear.

No, not Sonic 3D Blast – that’s a wholly different game, being in isometric and with Flickys to save and stuff. This is a standard Sonic platformer, or should I say, sub-standard. On paper it sounds great – platforming, Sonic, no Tails, 3D rendered graphics. However, the platforming is dire and the 3D rendered graphics are so low resolution they look terrible. Sonic has a giant head, appears to be permanently tilted out of the screen, and only two frames of animation.

He doesn’t seem right in the context of the levels. I’ve never been a big fan of the graphical style (and I’ve lamented before about how awful Super Mario Ball and Donkey Kong Country look too) but never before has it looked so ugly and jarring.

It isn’t just the graphics that I hate about the game though. The physics seem off too, and the levels are tiny. You get just one chance at each chaos emerald, and you have to hunt for the entrance to the emerald special stage in Act 2 of each level – it’s very easy to miss them completely. Luckily, the specially stages are incredibly easy despite the dreadful collision detection, due to how slowly Sonic runs. They are much like a cross between the Mega Drive Sonic 2 (into the screen, collect rings) and Sonic 3 (seems to be on a ball) special stages, but not as much fun.

sonic blast

The main levels are dull, and several seem to be watered down levels from Sonic & Knuckles – there’s a Sandopolis level (Yellow Desert Zone) and a Lava Reef Zone (Red Volcano Zone), but they’re sparsely populated and boring. If they were doing that I’d have hoped for a Super Sonic Space Chase like in Sonic 3 & Knuckles if I completed it with all the emeralds, but no – just a weak additional final boss.

sonic blast

In all, it feels like a Sonic game driven by having a new graphic style and written by some people who saw a Sonic game in a shop window once but have been given access to some of the assets. I’m glad I’ve played Sonic Blast, but only so I know not to ever again.

Things I’ve been playing recently

All games. All the time. GAMES.

Well, where “recently” is “any time in the last couple of months” and “things” is “games I’ve not completed as I’ve already posted about those”. In no particular order:

Spec Ops: The Line (Mac)

This was free, but only if I played it enough to get £1 credit back from Green Man Gaming. At first, I really struggled as it misdetected my PS4 controller and everything literally spiralled out of control – see this video, in particular from the 7 minute point:

With that fixed (I used a mouse and keyboard instead), I then worked through the first level, or mission, or whatever. It’s OK, but nothing special. It’s also difficult to play with an Apple mouse, because you can’t click the left and right buttons at the same time. I don’t know if I’ll play it more.

Paper Mario Sticker Star (3DS)

A lot of people seemed to be quite negative about this, but I’m really enjoying it. It removes almost all of the RPG elements (perhaps this is why it has the reputation it does), but the story and the combat are great and it looks lovely. Also, that Wii U one is out now and I thought I’d do this while waiting for that to magically appear in my possession.

Letter Quest Remastered (PS4)

Incredible Boggle/RPG hybrid. You’re given a bank of 15 random letters, some worth more than others (sort of Scrabble-like) and you make words out of them. The more powerful your word, the harder your attack is on your foes. You can level up abilities, making 6 letter words worth more, or double letters more powerful, etc. and it’s very addictive.

Assault Android Cactus (PC)

I set my Steam Link up again and this is one of the titles I played, having heard good things and getting it for virtually free in a recent Humble Bundle. It’s not bad, but I don’t think – so far at least – it deserves all the praise. It’s just a quite bland twin stick shooter with average graphics but with some great characters. I’m enjoying it, but not as much as I expected to.

Lego Dimensions (PS4)

I actually bought this a while back, but still had Lego Marvel Avengers on the go. With that finished (although not 100%ed) my daughter and I broke it out and yes – it is excellent. Jumping from world to world (we’ve had The Simpsons, The Wizard of Oz, Ninjago and Doctor Who so far) is great, and the references to other Lego games (such as the Joker Titanbot rematch) are awesome too. Playing shuffle-the-characters on the portal is less fun, though, but we’ve negated that a little by moving the portal to the sofa between us.

Pokémon Y (3DS)

With over 70 hours on the clock now, and still about 30% of my Pokédex unfilled, there’s a lot of game here. Not least when you consider I “completed” it at around the 35 hour mark.

Sonic Triple Trouble (3DS): COMPLETED!

Something’s come along and it’s burst our bubble.

When I started playing this (it was cheap on the eShop, in case you’re wondering), I was convinced I’d never played this before. I mean, why would I? It’s got Tails in.

sonic triple trouble

But then after a while it seemed awfully familiar. Especially the bit with the bouncy apple things. If only I kept a record of all the games I’d played somewhere. OH WAIT I DO. Yeah, nine years ago I played it on my PlayPal Game Gear clone emulation handheld device thing. Blimey. Nine years.

You’ll not be surprised to hear it hasn’t really improved since then. It’s not awful, but the cramped viewport makes the jumps hard and reaching some of the special stage TVs is a pain. On the plus side, unless you choose Tails as your character (and if you do, you need to be taken out and shot), he’s hardly in it.

Anyway, I completed it somewhat easily, with all the emeralds, and now I’m going to play Sonic Blast. Self-loathing as I am, see. Still, at least it isn’t Sonic Unleashed or something.

Retro City Rampage DX (3DS): COMPLETED!

More references than Wikipedia

Do you remember a while back, when they did that Nintendo Humble Bundle? That was great, wasn’t it? One of the games in that pack was Retro City Rampage DX for the 3DS. I’d already completed the game on the Xbox 360 a couple of years back, but was ready to do it again – this time with a decent d-pad.

retro city rampage
Snigger

The DX version is supposedly improved. In what ways I’m not completely sure, although it seems that some missions have additional midway restart points. I might be wrong, but I’m sure I found some of them (like the Smash TV section, and the Buttnick fight in the castle) must easier this time.

Aside from imperceptible after all this time changes, it’s the same game as before. It’s still funny, it’s still varied, and it’s still bonkers. The lovely retro pixelness of it all seems to fit a lot better on the 3DS screen though, and being able to touch the bottom screen to select weapons, or use the map, is a nice addition too.

retro city rampage

I haven’t done many side missions, as I was mainly focusing on the main story, but Retro City Rampage is definitely going to get brought out again whenever I need to mow down some pedestrians. Which happens rather a lot. Some of the mini-games need some more play too, so it’s nice to have it installed on my 3DS for whenever.

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