Posts Tagged ‘pit crew panic’

All sorts of things (Wii)

Sunday, December 21st, 2008

I’ve been playing quite a few different things on my Wii today:

Cubello
I’m up to level 6 (although I’ve not done all of the lettered variants on previous levels) now, and although I can get it down to just a few blocks each time, I can’t complete it. It gives me too few of each colour, and insists on giving me colours I’ve already removed all of, which is annoying. It seems I can only do it if I fluke it, or I get a Bonus Time or something.

Mayhem in Monsterland
The jumping is really annoying me now. Why can’t I map jump to a button instead of up? It just doesn’t work often enough, and as a result I died a lot from not jumping properly. Which is a shame, as it’s a pretty nice game otherwise.

Mario’s Super Picross
I’m onto Level 10 now. This game has kept me going for quite a while, hasn’t it? I’ve dipped in and out for months and months now. I have only 8 or so puzzles remaining now though.

Pit Crew Panic!
That’s it. I’ve had enough. As soon as I realised it isn’t a game, but a drag-and-drop simulator crossed with a Game and Watch, I stopped liking it. It’s quirky and sort of fun, but it’s not great really. So off onto the SD card it goes. Bye!

Pit Crew Panic! (Wii)

Friday, December 5th, 2008

I think this video I made more than explains the game:

If it doesn’t, then I don’t know what more I can say. I am, however, more than a little confused as to why there are just 6 different things to fix, when the trailers show way more. You seem to accumulate “cog points” (or something), but I can’t find a use for them. I thought perhaps they’d unlock stages, but no.

Two player versus (“Abnormal”) mode is quite good fun, even if you both have control of the (single) camera.