deKay's Lofi Gaming

We Love Katamari Reroll + Royal Reverie (Switch): COMPLETED!

I’m a bit torn on this game. On the one hand, it’s Katamari so is automatically fantastic and fun and relaxing and nonsensical. But on the other hand, it could have been so much better. A few years ago, the original Katamari Damacy got a Reroll remake on modern consoles, and with it they fixed some of the niggles of the original, like loading times (and mid-level loading), slowdown, and made it all smoother and higher resolution and prettier. Then …

Bury Me My Love (Switch): COMPLETED!

Bury Me My Love is an interactive story, told through the medium of phone text messages, about a Syrian refugee called Nour trying to reach somewhere safe in Europe. You’re her husband, Majd, and you have to offer advice and support as she gets turned away from transport, borders and hotels, followed, trapped in refugee camps, left with nowhere to sleep, and potentially killed on the way. It’s based on real life experiences, and it’s a powerful story. Along the …

I Love You Colonel Sanders (PC): COMPLETED!

Yes, absolutely taking the Japanese dating visual novel genre and tying it up with KFC was a sensible idea. Especially when the aim is to romance the big man Sanders himself. Only what’s this? He’s a young man with a fashionable goatee, and doesn’t look like a bad guy from Dukes of Hazzard? As a game, being a visual novel, it’s pretty limited. There are a few choices you get to make, most of which don’t seem to have much …

How lovely is the iPhone?

The answer, of course, is “very lovely indeed”. My previous phone was a T-Mobile Vario III, a replacement a year ago for my Vario II. To be honest, I’ve never really had a problem with it. Ok, so it didn’t really work well with my Mac (until I bought SyncMate, anyway), and sometimes it forgot to type double letters, but it was great for everything I wanted to use it for. Or so I thought. After using an iPhone for …

My love for Castlevania

How did this happen? I’ve always liked Castlevania games, and was quite excited about 18 months ago when Dawn of Sorrow came out, even though I hadn’t really played a Castlevania game since the SNES one about 12 years previous. But good as it was, it didn’t propel me into buying any other, older, Castlevania games. Last year, however, when the first details of Portrait of Ruin for the DS were filtering onto the internet, I thought I’d best pick …

We Love Katamari (PS2)

Even though I’ve completed it, I’m still drawn to rolling stuff up. Not least because completing it seems to have unlocked new levels. For starters, there’s the roll-people-up-with-the-Sun bit from during the game credits, which I managed 58 on. Slightly better than 1, which I got the other day. Then there’s another where you have to roll up all the countries in the world, starting with the small ones. You actually have to know your geography to do this, as …

We Love Katamari (PS2): COMPLETED!

After much playing of this today, and rolling up piles of animals, some clouds, loads more flowers, a gingerbread house, the sumo bloke again, and entire continents (including volcanoes, some sort of god, and a giant 1km octopus), I completed it. I finally created enough celestial bodies to allow me to roll up the Earth, into these planets and moons and stuff, and then move on and actually roll up the Sun. No, really. Excellent. And an excellent game too. …

We Love Katamari (PS2)

Still having niggles with the controls, but I’m finding myself avoiding the need to rotate the camera rather than getting used to them, so it isn’t so much of an issue any more. Lots more levels done today, including one where I had to get my katamari to 12m, which was ace, and one where I was rolling (automatically) around a race track, which wasn’t so ace. Also had a level where I had to roll a sumo wrestler around …