I think with Issue 03, our retro issue, we really hit the big time. The ugvm site got slashdotted, the bandwidth costs spiralled to ¬¨¬£244 for just one weekend, and we were swamped with emails.
Mostly complaints about Tim saying interaction fiction was dead, which he didn’t quite say, but still – the publicity took us to over 10,000 subscribers. 10,000! Thats more than many print-based magazines!
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EDIT: Oh, and look at my anti-prediction there on Page 2. “You wouldn’t see any high street magazines devoting a whole issue to old games, would you?”. Soon after, there was a Retro Edge, Retro GamesTM, and then Retro Gamer! We started it all, folks.