Interactive Fiction: Two room puzzle

Interactive Fiction: Two room puzzle

0 Comments

  1. >get key
    Taken.
    >open door
    It seems to be locked.
    >open door with key
    You unlock the wooden door

    Maybe you could get them to do some logic that lets a player use “open door” as a viable command if they already have the key? (Not that I’ve ever used Inform 7, so that might be trickier than it sounds…)

    Dan
  2. Oh of course – that’s pretty simple, but purposefully left out. The aim is to get a very basic, no-frills game that shows the mechanics of an IF game before they create their own. They don’t even know what IF is yet, let alone how to write it!

    deKay

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