The great Nintendo NX controller hoax

NX nixed.

Not Nintendo NX

It has been reported everywhere now, but in case somehow you only read my website and avoid the whole of the rest of the internet, here’s the story in brief:

Nintendo NX controller photos leak. Debunked as fake. Additional photos from different angles with more detail leak. Nerds rage over how it might be real and HOW VERY DARE NINTENDO make something that terrible. Those people responsible for the photos come clean to relief of everyone. Hurrah?

Nintendo NX Not
Look at it. Just LOOK at it. Wouldn’t this be great?

Maybe. I never thought it was real, and to begin with it looked awful. The main issue was the lack of physical buttons on the device, something I simply can’t cope with. It’s the main reason I don’t play games on a phone or tablet (with few exceptions), so I was horrified that if this was somehow real, I’d not be able to use it.

But then a curious thing began to happen. Over the days, I thought about it more. If I was wrong, and it was real, how bad could it be? It was Nintendo, after all, and they’ve not made a mistake before – or at least, not made one I haven’t enjoyed anyway. Some would say the Wii U was a terrible mistake, but it’s still a very competent machine with some excellent games. It didn’t sell, but I’m very happy with it. Could I be happy with this new console? Even with no buttons? I started to think… yes.

I like quirky games and consoles. I like crap games and consoles. Even if this NX controller was the worst thing Nintendo had ever made, I realised I’d still want it.

Then it was confirmed to be nonsense and I was disappointed. I don’t know what the NX will be and I don’t think I want it to be like the controller hoax suggested, but I part of me still wanted one. Or two.

2 thoughts on “The great Nintendo NX controller hoax”

  1. This was the first I’d heard about this, and to me it actually looked quite intriguing. It reminded me of the complaints many developers had of the Rift and Oculus. The controller’s didn’t have enough buttons… it was something that constantly kept cropping up. Except as time went on and the developers actually started developing they realised they didn’t NEED any buttons. In fact, they found they were using maybe one “action” / “trigger” button and that was it. Everything else was taken care of with gestures and natural interaction, opening doors by actually opening them, picking things up by actually picking them up.

    So I guess the point is, you shouldn’t jump to conclusions about stuff like this until you’ve actually used it.

    1. I hadn’t realised the new VR devices were so buttonfree (not a Pokémon). Virtuality had quite a few, if I remember correctly. The PSVR uses two Move controllers doesn’t it? Don’t they have lots each?

      I think the problem with “not enough buttons” or even “the wrong sort of buttons” here is more “how do I play my traditional games on it?”, which of course is not the point: you don’t.

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