This was the first I’d heard about this, and to me it actually looked quite intriguing. It reminded me of the complaints many developers had of the Rift and Oculus. The controller’s didn’t have enough buttons… it was something that constantly kept cropping up. Except as time went on and the developers actually started developing they realised they didn’t NEED any buttons. In fact, they found they were using maybe one “action” / “trigger” button and that was it. Everything else was taken care of with gestures and natural interaction, opening doors by actually opening them, picking things up by actually picking them up.

So I guess the point is, you shouldn’t jump to conclusions about stuff like this until you’ve actually used it.