escapeVektor (Wii): COMPLETED!

escapeVektor (Wii): COMPLETED!

LOOK AT IT. JUST. LOOK.

Now, explain to me why Nnooo hasn’t sold eleventybrazillian copies. Why? Because nobody knows how to access WiiWare stuff on the Wii. Or even that WiiWare stuff exists. Or that their Wii can even connect to the internet. Or even that their Wii can play games that are not Wii Sports and Mario Kart.

Which is a huge shame, because games like escapeVektor exist and are AWESOME, yet only seven people know about them. Of this I tell you: Go and connect your Wii up to the internet, open up the Wii Shop, and buy escapeVektor with just 500 Wii points. JUST 500. That’s what, £3.60 or something. You’ve probably lost more than that down the back of the sofa or swallowed it as a child.

And why should you do this thing? I already told you – because it is AWESOME.

I got it. And completed it. And it was (I think I may have mentioned) AWESOME. It plays a bit like Painter, only with switches and different sorts of baddies (ones that follow a set path, others that hunt you down). Filling in “cells” (rectangles where you’ve covered all the lines that make it up) gives you bombs that can wipe out baddies that comes close to you, and filling in lines gives you a speed boost. Simple controls, simple concept, excellently designed levels, and really, really good.

I’ve still a few levels left (there’s a set of bonus levels you can unlock for owning other Nnooo titles – I’ve got Pop), some of which were skipped as I found alternative routes through the “map”, so there’s a bit more for me to do yet.

AWESOME.

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