Marble It Up: Mayhem! (iOS): COMPLETED!

Marble It Up: Mayhem! (iOS): COMPLETED!

I was a big fan of Marble Blast Ultra on the Xbox 360, and this, apparently by the same team, coming to Apple Arcade was great… until I tried to play it and found it totally impossible to control with a touch screen. Then I realised I could use my 8bitdo controller with my iPad and, despite having to balance the system precariously on my lap, it actually worked well. Well enough to complete, even.

So the game isn’t as good as Marble Blast Ultra. I’m not sure what’s missing, but the levels all seem really easy and a bit bland. Perhaps the fun I had with the “original” was trying to beat friends’ times on the leaderboard and that’s not what I’m trying here, but I’m also not wanting to, so there’s still some spark not there.

That said, I did enjoy it. Except for that one level – called Escalation, I think – which I spent longer trying to complete one single jump on than I spent on the whole of the rest of the game combined. There’s a high platform you have to reach and you have to get a jump power up and then normal jump and immediately boost jump to get the height needed. Problem is, the timing is near impossible and until I did it by mistake there was no way of knowing if I was even doing the level correctly. Eventually I fluked it only to fall down higher up, triggering an earlier checkpoint on the way down, and then had to do it again.

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