A Boy and His Blob (Wii): COMPLETED!

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Turns out I only had a few levels left before the end boss, and they weren’t all that difficult. Neither was the end boss actually, as I defeated him without dying. I was surprised he only took one hit, but never mind.

Of course, it then turns out that he wasn’t the end boss. There were more levels. And a sad thing happens with Blob. Then! An AWESOME thing happens with Blob, and you get to “lay the smack down” (as the common yoof is want to say) on the black blobs. So I did!

And then it was the real end boss. He was a little harder (taking three hits, not one), but he was probably the easiest boss in the whole game.

After that, it was the end sequence. Which, tying in with the rest of the game, was stunningly beautiful. What an excellent game. Lets hope we don’t have to wait another 15 years for another sequel, yes?

A Boy and His Blob (Wii)

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I started this last week, but for some reason Professor Layton took over and I didn’t play it for a few days. I was pretty sure I was nearing the end, but it seems that there’s at least one more set of levels after Blobolonia…

But I’m a bit ahead of myself. As a fan of the original game, I pre-ordered the DS remake of the game the moment it was announced. Which was in 2004 or something. But it never came out. I was surprised, then, when a different remake (or rather, reimagining) of the game was announced for the Wii a while ago. Even more surprised was I when it actually came out!

It’s better than the original in so many ways. Firstly, it’s less frustratingly difficult, with unlimited lives, frequent checkpoints, autosave, unlimited jellybeans, and better controls. But the soul of the game is the same, and the aim also remains unchanged: feed Blob jellybeans, each flavour giving him a different ability, and use it to navigate the puzzle-filled levels.

It’s also a beautiful game. Nothing short of a Ghibli production, in fact, with smooth animation and cute, detailed-but-simple characters and enemies. The puzzles are clever, and although there can be a little too much hand-holding (lots of signs showing which abilities to use – and where), it’s a well crafted, fun game.