Yes, this totally is being classed as a separate game. Why? Because it was a separate purchase, a separate story, and not even part of the main game. No I haven’t changed the rules – I’ve always stuck to this.
Sparsely following the plot of the first film – or at least, a handful of points from the first film – Marty McFly, his skateboard, and the DeLorean of Time smash Lego items while going back to 1955 and trying to return to 1985. Attempting to go back to the future, if you will.
As a fan of the film I was pleased with some of the inclusions and references, but disappointed the entire level, including time spent building the physical Lego models, was just 45 minutes long. There’s nothing in the game about Marty’s mum, no Under The Sea, and no Biff Tannen.
Still, I did enjoy it, and owning a Back to the Future character does mean I now have access to the Back to the Future hub world, which seems to have more content than the level did (including more than one time incarnation of Hill Valley), so that’s OK then!
And of course, I have a pile of gold bricks and minikits to return and collect.
Here’s my playthrough, if you’re interested:
Very good it all was too. The ending, just like the ending of the first film, sets up for a second series, so I hope Telltale are planning one.
I won’t go into any other details as it’s too spoileriffic!
Escaped the alternate 1986, with a “new” DeLorean, and went back to 1931 again to try to fix things. All seemed to be going well, until the final scene, where it all seems to have gotten beyond fixable. Oh well!
Sadly, I can’t play Episode 5 as although it was due to be out today, it isn’t. Well, it is in the US, but it has been delayed in Europe, on PSN, for reasons unknown. RAGE!
So 1986 is totally ruined, completely the opposite of the second film’s interpretation of 1985, but somehow worse. And I had to fix it, except I couldn’t in 1986 and had no DeLorean with which to return to the past and put right what once went wrong (© Quantum Leap).
Managed to at least get to see Doc, but no time machine yet…
It’s not easy to say what I’ve been up to in this episode without ruining the plot, but things went a bit wrong at the end of the last episode and at the end of this one things went even wronger…
I’d come back to 1986 to find Biff was back to being bad, or worse, so had to nip back to 1931 again to fix things. Of course, I did – and caused some new problems in the process.
The game had the same issues as the first episode (controls, mainly), but the story is holding up well and making me want to keep playing!
Expect a small flurry of these over the next few days, as they’re not very long episodes and I have three of them (with a fourth downloading, and a fifth out soon).
I had hoped to get Back to the Future on the Wii, like all the other Telltale Games I’ve bought (Monkey Island, Sam & Max, Strong Bad), but sadly they’ve axed that version. They’ve also gone all quiet on the XBLA version, with the Xbox logo now missing from the game series on the website. Of course, I could play them on the Mac, but I don’t play games on my Mac, and I’m not sure I’d bother if I got the iPad version either – I don’t play iPad games – so the PS3 version it had to be.
Firstly, some issues. There are glitches, stuttering, and out-of-sequence conversation problems galore. At one stage in the game you’re asked your name and you choose one of three false names, yet later on I’m referred to at least twice by a name I didn’t choose. The controls, due in part to being a PS3 game and in part due to being a point-and-click game on a joypad, are horrific. You sometimes walk off the screen pressing, say, right, then in the next scene right now makes you walk up. Rubbish. Choosing which object or person to interact with using the right stick is inconsistant (pressing right doesn’t cycle left-to-right, for example – items are selected seemingly randomly) and sometime you have to move away from an object before you can select it. In addition, pressing Square brings up your inventory, and you select an object. Then, the onscreen prompt suggests you press Square again to use it, but no – it’s X or Circle or some other ridiculous hieroglyph.
But thankfully, due to the nature of the game (nothing is timed, you don’t need to be quick at any point, and there’s no penalty for doing the wrong thing), it doesn’t actually matter too much. The joy is in the story and the puzzles; the former being amazing and the latter being clever and not obtuse (like many of those in Sam & Max). The episode was about 4 hours long, and certainly left me wanting to play more!