Banjo Tooie (360)

I actually bought this when it came out a couple of weeks ago, but haven’t mentioned it here for some reason. So far, I’ve got most of the jiggies in the first world, and two in the second. And opened the third.

Not really enjoying it as much as the original. There’s too much back-tracking and jumping in and out of worlds. I know there was a bit of this in the first one, but, like the collecting, it’s taken to new depths of rubbishness in the sequel. It isn’t rubbish – just not as good.

Banjo-Kazooie (360): COMPLETED!

Played this a lot yesterday and today, culminating in a 100% completion this afternoon. Although I’ve played it a few times before (on the N64), I never, ever, managed to defeat the final boss. Today, however, I did – and after only 4 or 5 attempts!

She was still hard, but for some reason I found it very easy on my successful attempt, losing hardly any life at all (and none until the final Jinjonator bit). So, complete!

I still have two jiggys left that I don’t know what to do with, and also need to finish Bottles’ puzzles. I eventually found the jigsaw puzzles – but have only done two, since the hand moves by itself making picking up and dropping pieces difficult.

I also went hunting for items – the ice key for one – but can’t get to them yet. In the original game, it was a planned “Stop and Swop” feature for linking the game with the sequel, but that didn’t happen. No idea what you’re supposed to do here, but the end sequence mentions Nuts & Bolts, which is crap and I probably won’t be buying, so the Stop and Swop won’t be happening.

Banjo-Kazooie (360)

Clanker’s Cavern finished 100%! Gloop Gloop Swamp finished 100%! Freez-eazy Peak finished 90%! Two more Lair jiggys GET!

Um. And that’s it. It is very good, but I’m sure it feels much smaller than it did first time through. The levels are actually tiny.

Banjo-Kazooie (360)

Unlocked, found, started, played and completed all of Clanker’s Cavern today. That took the best part of an hour! I also found another jiggy in Gruntilda’s Lair, and then made a start (and an almost-finish) of the swamp level – finding 9 of the 10 jiggies. I think I know where the 10th is too, so that shouldn’t take long.

Banjo-Kazooie (360)

Hey, Rare! You can keep your Nuts & Bolts rubbish. THIS is what you need to be doing. Proper, decent, fun platformers. Not confused drivey/flyey/jumpy/mini-gamey RUBBISH.

Using the Super Secret Link to, I managed to buy this in advance of the real release date (the Wednesday after next, I think), and played it today.

What is good: It’s the N64 game all over again. Only with slightly better graphics, no fogging, and a few nice Xbox 360 features like achievements and stuff.

What isn’t good: It hasn’t aged quite as well as say, Mario 64 has. It’s not bad by any means, but where Mario 64 now plays like a great game that looks a bit old, Banjo plays like an old game that looks a bit newer. It’s difficult to describe.

I’ve so far 100%ed the first world, and got about 60% of all the stuff on the second.

Banjo-Kazooie: Nuts & Bolts Demo (360)

It’s not a Banjo-Kazooie game. It’s not a proper platformer, you have none of the abilities that made Banjo-Kazooie different to other platformers of it’s day, and it plays like a confused mess.

Sorry, Rare, but once again you seem to have forgotten how to make games. Either you do a Banjo platformer, or you do Nuts & Bolts sans Banjo and Kazooie. What you’ve got here is a mishmash of illfitting game elements, in Banjo paint. You’ve alienated those people who were looking forward to a new Banjo game, and you’ve alienated those people looking for something new who weren’t fans of the Banjo series. So basically, you’ve aimed Nuts & Bolts at nobody.

And please stop using that awful wax-graphics filter in your games! It was crap in Perfect Dark Zero, it was crap in Kameo, and it’s crap here.