A beautiful game. Gorgeous to look at. Fantastic music. Fun to play. Somewhat short, and incredibly easy (I didn’t die at all, ever), but really, really good.
After a few levels, I’d settled on the Fang Repeater and Machete as my weapon paring of choice. I set my special attack as the spinning shield thing, but frankly, I never needed it. Of course, I’d pick up other weapons along the way, but until I found the Calamity Cannon I swapped back to my mainstays as soon as possible. Both sword and gun were upgraded almost completely by the end, and tore through pretty much everything in seconds or less.
The final few levels were a bit different from the rest of the game. Not only did I acquire the ability to jump (which was needed for about three minutes, when the game momentarily became a platformer), but I also picked up a massive battering ram, which replaced all my weapons until near the end of the level.
I chose to rescue Zulf, and then a slow walk to the skyway, whilst being shot at a lot until the Ura decided not to attack any more, and then chose the “evacuate” ending.
And then stupidly started New Game+, which meant I couldn’t return to the Bastion just prior to the final level and get the other ending. Tch.
After finishing Rayman, I found myself without a “currently playing” console game. Sure, I have a few that I’ve finished but not 100%ed, that I could have returned to (like Lego Harry Potter 2, Skylanders, or more Rayman), and yeah, I’ve Luigi’s Mansion on the go for “on the go”, and sure, I have The Wonderful 101 sat there unplayed… but I thought I’d play Bastion.
I wasn’t entirely sure what to expect. I’d been told it was good, and I’d read it was “a bit like Diablo” (which I’ve never really played), and some people said Heroes of Ruin was quite similar and I have played that, but I didn’t expect it to be exactly like Skylanders.
OK, that’s an exaggeration. But it is very similar. Levels set in the sky. A narrator. A hub world you gradually built on using items called “cores”. Lots of barrels and chests and boxes in each level to smash and get money from. Upgrades to your weapons that you spend money on. Characters that gradually populate the hub world. Similar weapons. No jump button. Similar enemies. Similar graphical style.
You may say it’s all coincidence. You may say it’s a disservice to say Bastion is like Skylanders. But the fact remains – they are very, very similar. In a good way. Because I liked Skylanders and I like this.
I’m not terribly far in yet, having only just rescued the first guy and built the first building on the east half of the Bastion itself. I’ve currently settled on the bow and machete as my weapons of choice, with a mirror shield as a special. I’m really enjoying plowing through all the enemies, and the narrator is brilliant (and doesn’t interrupt what you’re doing so much as on Skylanders).