Yes! It’s yet another Lego game. I’ve played a lot of them now, and they’re all basically the same. The thing with this one, is you play as all the DC Comics bad guys who have to save the world from an alternate universe version of The Justice League who are bad. Which basically means smashing everything and solving the odd puzzle.
It isn’t the best Lego game, but none of them are bad and this is pretty high up in the list. As well as lots of varied levels and the usual humour, DC Super-Villains has a decent hub world (albeit one where Gotham City, Smallville and Metropolis are all smooshed up together instead of being hundreds of miles apart) with lots to do. In fact, that’s where around half of the game – if you’re going for 100% – takes place. Find lots of things, do tasks for citizens, and lots of time trials. Too many time trials, truth be told. They’re not a great deal of fun when you have a million of them.
As usual, I played the lot in co-op with my daughter, and it was a lot of fun. The two of us chipping away at all the hub challenges separately with the odd two-player requirement for some is always great.
I don’t often write with spoilers but some of the things I wanted to mention are very spoilers and so I don’t really have much choice. But firstly, I just want to say that I have this game on the PS4 as part of PS+, but I bought it on the Switch anyway because who plays PS4 games in 2020?
So it’s yet another Batman game. This one exists in its own, somewhat different DC Universe, where there are no superheroes or supervillains (yet) – just normal folk with science and gadgets. The plot is that someone called Lady Arkham is planning to poison Gotham to “fix it”, and it also tells the story of Harvey Dent (who hasn’t become Two-Face yet) running for mayor whilst being supported financially by best mate Bruce Wayne.
Also mates with Bruce is Oswald Cobblepot, who, yes, becomes the Penguin, but he’s like no Penguin I’ve ever seen. He has the British accent but he’s tall, young and thin.
And then there’s Catwoman, who clocks that Bruce is Batman within seconds, and Bruce is remarkably relaxed about it (before bedding her, of course).
Unlike previous Telltale games I’ve played, there’s very little graphical adventuring here. It’s a make-dialogue-choices and QTE game, which made me worry at first because the horror that was Heavy Rain still lingers in my mind. Luckily, it is a much better game than that in almost every conceivable way – better story, better game logic, lack of nonsensical situations, and no stupid twist. But I’ve said enough about Heavy Rain before and I don’t wish to get that angry again. Still, it not being what I’d consider a “Telltale adventure” any more was a bit disappointing. There are some investigation sections which are close, but they’re too simple and shallow to be puzzles.
Being a fair weather Batman fan, some parts of the story didn’t sit that well with me. I didn’t like Selina and Bruce’s instant recognition. I wasn’t a fan of how you could be a very, very violet Batman (it seems you could kill and let people die) even though that was player choice – it isn’t a choice Batman makes. I hated who Lady Arkham turned out to be even though I saw it coming from a mile away. I also thought the back story about Bruce’s parents being bad guys was rubbish. But, in the context of it all being an alternate-universe Batman tale, I could work through all that.
I did enjoy it though. There were no real plot surprises, and some of the QTEs didn’t really work, but it was well worth playing. I’ve the second series lined up ready to go now too, so will no doubt play that as well.
This used to be one of my favourite Mega Drive games, not least because of the tiny Sunsoft box it came in, but over the years time has not been so kind and it isn’t as good as I remember it being.
Part of the problem I’ll say upfront: I totally forgot, until the final level where I did it by accident, that it was possible to double-jump. This afforded Batman a bit more height, a bit more distance, and the ability to damage baddies on contact as he somersaults into them. The other problems were things that have worn me down in more recent years, like bosses that require you to repeat the same action, in exactly the same way, over and over again and leaps of faith. Or grapples of faith, on some of the levels – there’s no way of knowing if you’ll grapple up into a baddie or some spikes until it’s too late. And there’s a SuckySuck(TM) bit, only made worse by the repetitive boss fights. The batmobile and batwing levels should have broken up the mostly dull platforming sections, but the former was way too long and easy, and the latter way too hard and frustrating.
I suppose not all games I loved when I can younger can still stand up these days, unfortunately.
What a pile of utter tripe. A game that on the face of it looks a bit like the original Batman on the Megadrive (which was actually pretty good), but is actually nothing of the sort.
In this game, Batman moves from left to right failing to avoid enemies and their attacks because it impossible to dodge them all. Sometimes he’ll fall in a hole because of this, and it’ll be Game Over. That’s right – you have a single life, and if you fall in a hole it’s instant death and you start the entire game all over again. Utter nonsense.
You can’t even bide your time and take baddies out when you’re able to avoid their guns or bombs or rockets or whatever, as they constantly respawn and crowd you. The game is impossible.
Thankfully, there’s a level skip cheat that I employed to save having to play the whole thing again every time I died. I don’t care. As far as I’m concerned it’s a missing Continue option.
That’s a mouthful, innit? In fact, it almost takes longer to say the title of this post than it does to complete this story DLC for Batman: Arkham Knight.
You play as Harley Quinn, who is ordered by The Penguin to infiltrate Blüdhaven Police Department and rescue Poison Ivy. Why, isn’t clear: Penguin says it’s what Scarecrow wants. Since Ivy is instrumental in taking down Scarecrow in the main story (oh, spoilers, sorry) this doesn’t really make sense. Whatever.
Harley obviously has no Batsuit and her gadgets are limited to an exploding jack-in-the-box and a snare. The former is used twice to blow up walls like Batman’s gel, and the latter is completely unnecessary. She’s also got laughing gas that replaces the smoke bomb. And a baseball bat, for some eye-watering takedowns.
Unlike Batman’s quiet approach, picking off foes one at a time, Harley seems to make as much noise as possible. Thankfully, for her, the police officers she has to take down are idiots and don’t pose a threat. She can’t grapple to vantage points, but she can jump around like a cat, to much the same effect. All the while talking smack and sometimes chatting to her original “Harleen Quinzel” psyche, which still lurks within and tries to tell her to Do The Right Thing. She doesn’t.
Sadly, this schizophrenia is never explored enough because after a handful of fights, a few Predator-style rooms, and a Nightwing smackdown, that’s it. It’s the end. Half an hour is your lot. If I’d paid money for this, I’d be annoyed. It could have been so much more, but instead teases a new game mode and then ends. Bah.
Just a few hours into Batman: Arkham Knight, you’re tasked with taking the Batmobile up onto a roof and effectively making it jump from roof to roof to reach an electrical panel or something. It’s utterly ridiculous, and is not what you’d expect the Batmobile, what with it being a car and everything, is for. This did not bode well for the rest of the game.
Thankfully for all concerned, that was it. Sure, there were a few car-based acrobatics later on, but those – such as lowering it down the wall of a giant fan shaft – seemed to fit. By that point in the story, a lot of things had happened that just made you accept the things the Goddamn Batmobile does. That, and it’s a tank that scurries around like a spider. Oh yes.
Gritty and weighty like previous Arkham games, but bigger in scope than the rest put together, going into Arkham Knight was a torn experience. As great as Arkham City was, it was too big, too dispersed and less focussed than Arkham Asylum. The core was the same, but fragmented over a wide area. More Batman, on a current gen console especially, was something to look forward to. The nagging doubt it would be spread even more thinly was a worry. Do you remember how many times you visited the same damn steelworks before, despite having a massive city to play in? Aside from Riddler trophies, much of Arkham City was empty. Not so here, which was a relief.
In common with past Bat-outings, the story progresses through set pieces: detective sections, brawls, predator takedowns, boss ba…oh wait. No boss battles? Perhaps Rocksteady realised those in City were almost universally rubbish and ditched them. You still have to confront and defeat major foes, but by other means instead. It actually works well and you don’t miss them.
As you work towards taking down the Arkham Knight himself (finding his true identity along the way – I’d guessed very early, but there is a massive signpost if you hadn’t before I did) and Scarecrow, the usual Batman events I’ve mentioned pop up. In addition there are now tank battles. The Batmobile, impossibly, is used to take out the Knight’s army of drones, rocket launchers, cannons, helicopters and what appear to be mechs. Of course it is. Surprisingly, these battles are actually a lot of fun, and there’s an entire side quest devoted solely to them. In fact, almost every one-off task in the main game has a side quest full of that sort of event. Take down a watchtower (Assassin’s Creed Borgia style), and there’s a load more if you want. Like detective work? Why not find out why a load of bodies are literally hanging around Gotham. And so on.
These seemingly optional side quests, however, are not. In all, there are 14 or so of them, with many terminating in the capture of a major Batman foe (Penguin, Two-Face, etc.). Once you’ve finished the main story in the game, it turns out you haven’t actually finished the main story at all – you have to complete at least 7 of these “optional” questlines to do that. It felt a bit of a cop-out, frankly. They’re mostly fun to do of course, some more than others, but it was disappointing to finally overcome Scarecrow only to be unable to finish the game because some lesser crimes haven’t been resolved.
That’s the structure of the game, but how does it actually play? Gloriously. The combat is meaty. The driving is a welcome addition. Wiping out an entire room of armed guards without a single one spotting you is a fantastic as it ever was. Soaring over the city is never less than stunning. Batman’s array of gadgets are a joy to wield and integrating his car into some of the combat is a masterstroke. Gotham feels so much more alive than in previous Arkham titles, with something happening on every corner and car chases going on all the time – which you can assist in, should you choose.
It must also be said that the voice acting is fantastic, especially Mark Hamill as The Joker: Yes, that’s a spoiler. No, Joker is still dead. Yes, that is confusing. There’s a scene where Mr J does his karaoke routine which is hilarious and grim in a way only Mr J can be. The game is so, so, Batman. Even with Alfred’s “Gordon’s alive?!” quote.
Being so, so Batman in every way does mean that Batman’s allies are pretty sidelined. Robin is constantly told to stay out of it and Batman reluctantly lets Nightwing actually do something as long as it’s nothing to do with the main story. Oracle is central to the plot, but Catwoman is now tucked away in a Riddler sub-story. Scarecrow is playing on Batman’s only fear – that revealing his identity will hurt his “family”, but in trying to protect his friends Bruce is only getting them in more trouble. Silly Bruce. Much of the game would have been avoided if he’d accepted help when offered. Still, that’s Batman for you.
With the story complete and enough side quests mopped up to see the ending, there was a little sadness. Rocksteady have already said this is their last Batman game, and as the end credit roll the montage of moments from all three Arkham games (Rocksteady don’t consider Origins or Blackgate canon it seems) retell the trilogy. It’s been a long road, but that’s it. No more Batman to look forward to from that corner, and it’s hard to see how any other Batman game can be as Goddamn Batman as Arkham Knight was. Arkham Asylum was purer, but Knight was truly an epic sendoff.
Well this was a surprise. The Mortal Kombat series left me cold after UMK3, and although this isn’t technically a Mortal Kombat title, it clearly is a Mortal Kombat game. It’s the same team, it’s a fighting game, it’s a followup to Mortal Kombat vs DC, and it’s even got Scorpion in it. And I enjoyed it.
There’s little depth to the fighting, and in many ways the fights just seemed like the gaps between the story in single player mode, but something made me want to keep playing to the end. I liked how you’d flit from character to character as the story progressed too. Perhaps this is how more recent MK games have done things anyway, but it’s way better than the standard “tower of fighters” of old. It forces you to play as roughly half the roster as well, including some I’d never have picked through choice (Aquaman? LOLZ) who turned out better than expected in many cases.
I don’t think I’ll bother with multiplayer (I did try to play online, but I was alone), but the free PS+ rental was well worth a story mode playthrough.
You know pretty much what to expect with a Lego game. You know there’s a series of levels with fixed characters and loads of secrets you can’t get see or access, some sort of hub world with more secrets you can’t see or access, a lot of silliness, and approximately two thirds of the game locked off until you’ve finished the story.
Then it’s back to the earlier levels with new characters and abilities you didn’t have previously to attempt Free Play mode in order to find some of those secrets and unlock even more characters and abilities, mopping up minikits and red and gold bricks along the way. Usually a third run of the game is then necessary too.
Lego Batman 3 doesn’t deviate from these blueprints set out in so many previous Lego titles. It refines them, modifies them, expands on them, but the structure is ultimately the same. You’d think, after playing what must be almost a thousand Lego games, I’d be bored of the formula and seen everything Travellers Tales have to offer, but no – they keep coming up with more addictive and playable titles.
The main improvement over Lego Batman 2 is the massively increased roster of characters. Even in Story Mode, you get to play as most of the Justice League (but not Hawkman – there’s a running joke about him being trapped under the Hall of Justice), a pile of villains, several Lanterns of assorted colours, and more. Once you start unlocking more characters, you realise there are hundreds of them, including Daffy Duck as the Green Loontern, 60s Batman TV series characters, and even Kevin Smith. Travellers Tales have also fixed one of the main complaints with previous Lego Batman titles – cycling through all the various suits for the characters. Now, most of the time, standing where the suit is needed and pressing A will swap you to the correct costume automatically – very useful!
Sadly, the open world of Gotham City is absent, replaced with several small hubs: the Batcave, the Hall of Justice, the Watchtower, some Lantern homeworlds, the Moon, and so on. Although there’s a lot to do, probably as much as in Gotham overall, it’s not as impressive. I realise they couldn’t just stick Gotham in there again, but why not Metropolis or Coast City? The latter especially makes sense given the Green Lantern-focussed story.
Oh yes! The story! At the end of Batman 2, Brainiac was en-route to Earth, and in Batman 3 he nears it and starts turning cities into bottle cities and then shrinks the entire planet. Several of the early levels are then set in these cities which as well as being shrunk, are entirely constructed from Lego (which is borrowed from The Lego Movie The Game of The Lego Movie: Lego The Movie Lego Game). Brainiac has used the combined power of all seven coloured Power Batteries to do this, and it’s up to The Justice League, who, teaming up with DCs Most Wanted Villains (And Cheetah), have to reverse the damage and defeat Brainiac.
As always, the game is filled with humour. The dialogue is funny, and a lot of the “background action” with other characters doing stuff while you’re supposed to be paying attention to the foreground action is not to be missed. There are loads of nice touches that make you chuckle too, for example the character select screen. Hover over Batman and you can hear him singing “Nanananananananana Batman!”, but do the same over other characters and… “Nanananananananana Plastic Man!” and “Nanananananananana Cheetah!”. Every level also has an Adam West minifigure that needs rescuing, with plenty of cheesy puns and one-liners from him (the actual Adam West providing the voice too) as he awaits your assistance.
The best bit is a bonus level accessed from the trophy room in the Batcave. There’s a Lego set of Bruce Wayne’s manor office from the 60s TV show, complete with bust you punch to reveal batpoles behind – just like in the series. Pop down the poles and you’re suddenly in a Lego episode of Batman from that era, complete with comic book cut scenes and biffs and zonks as you fight. Adam West narrates the short plot, and most of the TV series baddies make an appearance. Even The Joker has badly applied white make-up over the top of a barely hidden moustache – just like Cesar Romaro did, famously because he refused to shave it off for the part. Batman and run around carrying a bomb, as a callback to the film of the series, and naturally, the level ends in a dance number. Of course.
There’s a lot to like in the game, and although it has the usual Lego game bugs (I broke one scripted sequence, and I managed to get stuck behind scenery twice), it’s definitely one of the best of the series. I’ve completed about 30% of it so far, but have barely touched Free Play mode, so I’ll be a while yet!
On the one hand, this is a perfectly serviceable Metroidvania style game with meaty Batman Arkham type combat and a story to follow on from the Arkham Origins game. On the other hand, it’s a 2D game that tries to fit into a 3D space, with the plane you’re on frequently changing and disorientating you, and a map that serves to confuse as much as direct.
Detective Mode returns, but is rarely sufficient to show where to go or what items are “suspicious” enough to blow up or hit with a batarang. No, you have to hold a “soft” button on the touch screen and scan the area for things. The entire game turned into move along a screen, scan the entire screen, repeat, with puzzles or fights taking a back seat.
Sometimes even scanning stuff isn’t enough. A rusty hatch is described as “may break off its hinges with enough force”. Which do you use? Your batclaw to pull it down? Your explosive gel to blow it off? No – your batarang. Obviously. Later, another similarly described hatch needs gel instead. Another time, the claw. Or a fan, which is “possible to stop with explosive”, only you actually need the second gel upgrade. It makes you wonder if you’re doing it wrong, or if you just don’t have the right tool yet.
Overall, though, it was fun. The actual game bits proper, and some of the boss fights, are excellent. The hacking sections and complicated level layouts were not. Oh, and the bit you have to do after beating the last of the three main foes? Meaning you have to run round pretty much the whole map again? That wasn’t great. Perhaps if a bit more time had been spent trimming the fat, even if it meant cutting the length of the (already pretty short) game down a bit, that may have helped. As it is, it was well worth the reduced entry fee, but with hindsight I’m glad I didn’t pay full price.
There was a sale on recently where Abyss was a stupidly low price of just 44p, but you needed to own UnEpic in order to get it for that price. So I bought UnEpic, and got Abyss. I had no idea what Abyss was, but it was 44p. Plus the £8 or whatever UnEpic was. Erm.
Turns out, it’s a gravity physics cave navigating arcade game. Sort of like the old Spectrum game Thrust, but without having to drag collected cargo around – you just pick it up. It’s pretty good too, but I’ve not played it a great deal yet. The level select screen suggests it has 12 levels but I’m half way through that already, so I hope something else is unlocked afterwards otherwise it’s going to be very short. But then, it was only 44p.
StreetPass Games (3DS)
Although I’ve completed Garden now, I’m still playing it and have grown almost half of the 80 known breeds in the game.
I’m still working through StreetPass Battle, which is very, very slow going. My army is up to almost 300,000 people, but each full set of 10 streetpasses still only gets me about 12,000 at the most, and usually it’s far less than that. I’ve beaten 9 other nations, and the next one was about 350,000 people in its army, so I’m a way off attempting that yet.
In Mansion, I’ve stopped trying to progress as quickly as possible, and am instead attempting to completely fill every floor. I’m on 16 at the moment (of 20, I think?) and apart from the already laid rooms of different colours, I’ve almost filled the floor entirely blue. I’m getting a lot of nice treasure as a result. Only thing is, my weapon kills even bosses in one or two hits and I’m virtually indestructible, so even other weapon types are pointless and substantially less powerful than my Windbag of Woe +2.
Zen Pinball 2 (Wii U)
Just a few games of the Wolverine table, which I’ve barely played before for some reason. I always seem to gravitate towards World War Hulk and Iron Man. I’m second on my friends leaderboard now, although I’m pretty sure the scores must have been reset at some point as the leaderboards seem a bit empty.
Hitman Absolution (PC)
Oh my is this terrible. It doesn’t help that it’s completely uncontrollable with a keyboard and mouse, not least because it seems to need every single key on the keyboard when just a single “use” or “action” button for most actions would suffice.
Add that to the fact that Agent 47 keeps vanishing – literally becoming invisible to me, but crucially not anyone else. See the screenshot for my Guard vs Hollow Man fight.
It’s no Assassin’s Creed, that’s for sure.
Batman: Arkham Origins: Blackgate (3DS)
I started this right after finishing the Wii U Batman Arkham Origins game, mainly because it was a continuation of the story. It looks fantastic, and plays pretty good too even though it’s all in Shadow Complex style 2D rather than 3D like the other games. This does limit your takedown options a bit, but that’s not really a problem.
What I am finding an issue is the controls. For reasons I don’t understand some things that ZR was used for on the Wii U has been mapped to L on the 3DS, which is proving tricky to get used to. Bataranging works differently too, and the map is a from-above floorplan, but the action is from the side with fixed points where it rotates 90 degrees to move into and out of corridors and doors – which makes navigation via the map almost impossible. I’m not far in yet (my SD card died and I couldn’t use my 3DS for a week while I got a new one), so I don’t know if the expected Metroidvania-type backtracking and exploration will be hindered by this or not.
What’s this? Two Batman games completed in a single day? What are the chances?
Before today’s session I was actually pretty close to the end anyway, so it only took about half an hour to finish off. Well, over an hour if you count the ludicrously long credit sequence which listed every single person who has ever existed ever, and plenty of other people who never existed at all. Probably.
Hardly game breaking, I know. Thankfully, that was pretty much it – better than Arkham City by the end. In fact, the whole game was better than Arkham City by the end.
Yes! It really was! Despite the map being bigger, and that being one of the things I disliked about City over Asylum, for some reason I preferred it here. The combat was more or less the same as previously, and there weren’t many (or any?) new enemy types over the earlier games. I’m not really sure why I enjoyed it more than City, when I come to analyse it – I just know I did.
One thing that was definitely an improvement was in the boss fights. They were more varied, and some of them, such as the Firefly one, were really something new. The Electrocutioner was hilarious with his one punch kill, and Bane’s final fight was pretty awesome.
I also preferred the plot. I never got on with Arkham City’s “I’m dying and now you’re dying” Joker story, perhaps because although you really had all the time in the world to finish the game, there was this nagging sense of urgency as you needed to find the cure before you died. It was interesting to see the origins (that’s the name of the game, remember) of some of the characters, like Harley and Gordon, but laying the smackdown on a load of cops never really felt right, no matter how bent they appeared to be.
In order then, Arkham > Origins > City. Although I know many will disagree.
I actually started this over a year ago, but I don’t seem to have made any mention of it. What happened, was that I played the first three levels in co-op with my daughter, but because it didn’t support the Wii Classic Controller I had to use the Wii Remote which is terrible for this sort of game. I wasn’t enjoying it, so I intended to play something else for a while and come back to it to play solo or when I bought a Wii U Controller Pro. Other games happened, and it got put away.
Then it came back out a few days ago, and, since I have a Wii U Controller Pro now, I thought two player was back on! Only it doesn’t support the Wii U Controller Pro. Player 2 is Remote and Nunchuk ONLY. Which is rubbish.
Thankfully, in this case, my daughter mainly just wanted to watch, so I flew through the game in single player while she was back-seat driver.
Like most Lego games, it’s a lot of fun. The voice acting is great, and the tasks and levels are suitably silly. The best bit, however, is the huge open world hub, which is even more impressive than Lego City Undercover, despite that game coming out later. Yes, Lego City is more fun and there’s more to do (and there’s traffic too), but Gotham is seemingly bigger and the loading sequences are virtually non-existent – especially in comparison. The music is lovely too, especially the Superman film theme triggering each time you take off as Superman.
As always with these titles, completing the story is just the start. I’ve still almost 200 gold bricks left to find for a start, and haven’t managed a single full minikit yet. I have found most of the red bricks though, which should make collecting enough studs to buy every character and vehicle a bit easier. Not that they cost very much in Lego Batman 2, and I was surprised at how cheap the red bricks themselves were as well – 500k or so for the 8x multiplier? I’m sure that’s been 8 million or more in other games.
Despite not “digging” the Arkham Asylum demo all those years ago, I got thoroughly hooked on the full game. This surprised me, as I’m normally not a fan of stealth action games, but you don’t have to play 100% stealth with Batman and even when you do, the hiding is varied and fun, rather than rigid and frustrating.
I played Arkham City and enjoyed that as well, although it wasn’t as good as the first game. The interior sections were great, but the outdoor city traversal bits didn’t really fit so well. I’d heard that Arkham Origins was a little further away from perfection again, but I figured that even it it was half as good as Asylum, it’d still be better than most other games.
So far, I’ve been mostly right. It’s set before both previous games, but in the main city so much of the map I’ve been through so far is familiar, if a bit less run down and ruined. It’s still pretty much devoid of anyone bar thugs though, which seems silly.
The plot is mainly about Black Mask, a shadowy mafia type boss who has hired a load of assassins to bump off Batman, and Batman’s attempts to find both him and why he’s doing this. Although most of the assassins are lesser known Batman villains (at least one was created for this game, I believe), I’ve already come up against the Penguin in his arms dealer role. One of his floozies, Tracey, has this awesome British accent and kept saying I was “proper nawty”. Was almost a shame to break her arm and chuck her in a cage.
I’ve had two boss fights so far. One was incredibly easy (literally one hit) with “The Electrocutioner”, who was all mouth and no trousers. The other was really pretty difficult against Deathstroke, who took a lot of counterattacking and bat-clawing to take down. Many, many retries there.
Aside from those bits, it’s all what is now pretty standard Batman fare. Picking off guards one by one by stringing them up, creeping up behind them, or grabbing them off ledges. Hacking computers. Scanning things in Detective Mode. It’s all the same as what went before, but that isn’t a bad thing as that’s what makes these games so good. That and the meaty you-can-feel-the-punches combat, anyway.
What isn’t good, and what seems to be a common thing with more and more games these days, are the bugs. Some really nasty ones which really break the game, and have been pretty frequent. There are two main recurring bugs I’ve come across: The first is when all the on-screen prompts disappear, which makes it harder in general but when it happened fighting Deathstroke and it’s essential for countering attacks, a nightmare. Image QTEs only without any prompts. Somewhat hard.
The other was when the camera decided to “lock on” to something which I’d been forced into looking at (e.g. another character), but was then never released properly, meaning I (as the viewer, not Batman himself) continued to look at the same point even when walking away from it. This also happened in the Deathstroke fight.
There are other bugs (I had a FMV sequence hang, but only for video – the sound, and then the game, continued but I couldn’t see anything but a frame of the video), but nothing as major as these. Just more sloppiness, I suppose. It’s a shame coming into another bugfest right after The Lego Movie videogame, but at least the game good enough that I still want to play it.
As in, I competed the Harley’s Revenge story. It was DLC in other versions of the game, and if I’d bought it as a separate purchase I’d count it as a separate completion (like I did with Fallout New Vegas and Bioshock 2 DLC), but as it’s on the disc, I’m not sure I can do that here. Either way, it’s done.
It was pretty short, and the actual map you play on was tiny (and reused over and over and over), but at least it wasn’t the Steel Mill again (well, aside from a short bit as previously mentioned). Harley was a complete pushover at the end, and the bomb defusing against the clock was annoying as you didn’t really know where they were and the “detector” to tell you wasn’t a lot of help.
Still, it was fun, and although playing as Robin was sadly over too quickly it was well worth playing.
Well, look at that. It turns out the final 15% of the main story takes less than 20 minutes to do. I literally just had to make it to a cinema, then have two fights inside with the end of game boss. Two very, very easy fights. I have to say, the difficulty, and quantity, of the “big” fights in Arkham City both fall way short of those in Arkham Asylum. I think there’s only been one I didn’t beat first time.
So, yeah. Done.
That slight downer aside, I did really enjoy the game. It’s not as Metroidvania-y as Asylum was, and considering the size of the map you seem to spend half your time in the same few locations (particularly the Steel Mill and Museum), but it is still lots of fun. Finding ways to take out all the baddies in a room or area, in secret, is still the “big win” for the game, and the combat is truly glorious.
After finishing the main story, and trying to stay awake during the 76 minutes of credits at the end, I played the next chapter with Catwoman, finding (in the Museum… again) Two-Face and taking him down. Now she has to take down random guys across the city, but I’m not sure if that’s just a side mission now I’m done, or actually something that needs to be done to “finish” her story.
I also made a start on the used-to-be-DLC but is-included-in-the-Wii-U-version epilogue story – Harley’s Revenge. After a quick jaunt as Robin (who is pretty awesome with his sticks and shield), you play as Batman for a bit again. In the Steel Mill. Again. Sigh. It’s great, but there’s so much map you could use! It also plays host to another blood trace detective mode scan trail thing too, which I’m sure happened a lot more in the first game. Detective Mode in Arkham City is very much underused in the main story (and possibly side missions – I’ve not done many), which is a bit of a shame.