Urgh. I really didn’t enjoy that. And, without spoiling it for anyone else, I can’t really explain why.
I didn’t get used to the two-person, two-sticks controls. The camera caused a few issues (in the snowy area, specifically, and on the final “boss”), and it was far too easy. But they are not the reasons I didn’t like it.
No, it was the story. The last bit of the story. Far too grim for me, especially the bit you do immediately after reaching the top of the Tree of Life. After I’d completed the game I genuinely wished I’d never played it. Horrible. Even worse than that bit in Prey.
On one hand, this a beautiful, heart-wrenching puzzle-platformer. On the other hand, it’s ICO. Now, I sort of liked ICO. I liked the idea. I liked some of the puzzles. I liked the setting and the graphics (although the horrible low-res made my eyes explode). I didn’t like all the dragging Yorda round and stopping her getting killed, though.
This doesn’t have a lot of that, and the graphics are several billion times easier on the eyes, but still – it’s ICO.
Controlling both brothers at once is awful. Not so much when you do the puzzles like getting one to turn a handle and the other to run around, as you’re not physically making them move togther, but more just navigating from A to B. No matter how hard you try, one always veers off and gets stuck behind something or goes the wrong way, artificially making the easy bits of the game harder.
Since completion time has been reported at just 3 to 5 hours, I’d estimate I’m about half way through. Just after the bit where the younger brother hallucinates about the giant who seems to be his mum, anyway.