That’s right – to celebrate having completed the wonderful Catrap, I’ve visually tinkered with a shot of some of the game ending sequence. An exciting bit, I’ll sure you’ll agree. Yes.
Some of the final levels, especially the “??” level unlocked once the previous 99 were complete, were a right pain. Many were of the form of huge swathes of blocks and baddies, where removing them in the right order so others drop down in certain ways, which I find difficult as it’s hard to visualise how the level will look three, four, or 27 moves in the future. Levels where you generally just have to find a way of reaching a couple of baddies, or getting a block from A to B are far easier to plan.
But I managed it eventually, and verily, the game was won. My reward? I got to play the new Sonic Generations demo on the 360. And that is a story for another post.
After reaching level 80 (of 100), I went back and finished all the levels I’d missed previously, of which there were about 15. I then carried on past 80 finishing at 89 before getting stuck and deciding to play something else for a bit.
Once I realised this wasn’t the same game as the poorly remembered Kat Trap game I had for the Spectrum, I was much more interested in it. Turns out it’s a nice block-pushy platform puzzle game and not a nasty space, uh, thing.
And it’s hard. There are 99 levels (and a ?? level), and so far I’ve managed 33 of them. And I’ve skipped three, as you can. I have no idea how to do some of them. I dread to think what the later levels are like – I daren’t try them!
Complete bargain, yet bound to be overlooked as it’s a virtually unknown game (even when known by its other name – Pitman), at £2.60 on the 3DS eShop.