No, not the same game again. You see, the game Celeste that most people know, and the one I completed already, isn’t the original Celeste. No, that’s a PICO-8 game which I’ve played before on my PocketChip handheld. I think I completed it too, but I have no record of doing so on this diary so I’ll have to assume I didn’t.
Anyway, the original game was much simpler, with no story, 8-bit style graphics, and each screen is literally just a single screen with an exit at the top. You also can’t climb walls, although you can slide slowly down them.
The game is hidden inside the “new” Celeste, so when I unlocked it, I played it. It’s much shorter, and somewhat easier, and I actually enjoyed it a fair bit more for some reason.
I’ve seen a lot of people praise Celeste since it came out. Many of them saying it’s the best of the “stupidly difficult platformer” genre, which is presumably also populated with games like VVVVVV, Super Meat Boy and Slime-san. But, although I’ve liked some of those games before, I wasn’t sure I wanted another. Then Celeste was on sale of nearly-free, so I got it anyway.
And it’s good. Really it is. The pixel art is nice and the story is pretty good. There are lots of different mechanics like switches and things you can bounce off and platforms that “grow” stuff that kills you. The thing was, I didn’t really enjoy it all that much.
Hard platformers are supposed to anger and frustrate you, but after each beaten screen, you’re supposed to feel a sense of achievement, or that you’ve reached a level of zen. All I got was relief I didn’t need to play that bit of the game again, and I’m not sure why.
None of the game was too hard, and I finished it with “only” 1008 deaths on the tally. Only one section properly annoyed me, but I eventually beat that and moved on, so it wasn’t the difficulty causing me to not enjoy it. I just felt I was completing it for the sake of it rather than because i wanted to.
But it isn’t a bad game at all. I just wasn’t feeling it.