Sonic the Hedgehog (360): COMPLETED!

And not just completed – completed without losing a life! I didn’t really even have to try that hard, actually, although I did nearly plunge to my doom on Scrap Brain Zone 1. Which would have been a bit of a pain. And I almost drowned twice on Scrap Brain Zone 3.

But I did it, which is all that’s important!

Then I went and started again, to try for the Win In 40 Minutes achievement and the Fast Marble achievement. Managed the latter, and am now at Spring Yard Zone 1 with about 7 or 8 minutes “spent”.

Golden Axe (360): COMPLETED!

It’s another 400 point Sega game, also arriving on XBLA today. And I completed it on my first go. As the woman, whose name I’ve forgotten. I keep wanting to say “Blaze”, but that’s Streets of Rage.

The bosses in this are just as easy as I remember. Dash attacks make short work of them, provided you can time everything right, but having other baddies floating around at the same time complicate matters. I think I lost 15 lives overall, but 5 of them were from falling off bridges because the screen didn’t scroll fast enough or I respawned in front of a baddie who walloped over the edge instantly. I played through it a bit with the other two characters then, but didn’t complete it with either.

OH! Tyris Flare!

Street Fighter Alpha (PS2): COMPLETED!

I bought the Street Fighter Alpha Anthology pack for the PS2 yesterday, and put it on today for a quick play. Of course, the “quick play” turned into the completion of Alpha with Kenneth. Who is, naturally, the best of all the animals.

I’d forgotten how much I like this game. I used to play it for hours at university on the Saturn – literally hours playing Ken vs Ryu against a flatmate. HOURS. Of Ken vs Ryu. Good grief.


It seems I only had a few more levels left to do, and a couple of them were quite short. The final one, however… took ages. Like, almost an hour.

The reason? The SuckySuck(TM) bit at the end. Most of the bosses I’d fought previously all returned, one after another. Of course, the first time you come across them, they either run away after a bit, or you do. Not at the end though.

The sticking point was General Mono. I think that’s his name anyway. Big guy with a hammer. I could get his energy down to about half-way, then he did a super attack thing which I couldn’t dodge, jump over, block or survive. So I had to fight him again. And again. Until I realised that a tag-team attack could dodge it.

So I got his energy bar to zero, only to find he still didn’t die. But I did instead. Again, I had to fight him over and over again, eventually finding the single tag-team attack (Mikey flinging Donny around) that could lay in the killer blow.

All the other bosses were a cinch, so no issues there. Then it was all over!

I did return to the first level to try and get the “don’t get hit in a level” achievement, which was easy, and I picked up a shell along the way, which gave me the “get your first coin” achievement. But they’re shells, not coins. Tch.

That was the full 1000 gamerpoints for the game sorted though. I did “buy” a few extras, like big heads and Halloween baddies, but they don’t add much to the game. Tried a few challenge mode levels too, but they’re nothing special.

Overall then, a surprisingly good game, a bit short, very easy, but remarkably decent for a film tie-in.

Maniac Mansion (NES): COMPLETED!

Oh! I had everything I needed! All I had to do was show the purple tentacle the police badge, and I had access to the main lab, and Dr. Fred, and the big off switch!

Wendy saved, plot foiled, game overed!

Shadowgate (NES): COMPLETED!

Never done that before! In fact, I don’t think I’ve ever got further than the Room of Fire With The Firedrake In before now. Mind you, I haven’t played it for probably 10 years or more, so I could be putting down my younger self, intelligence-wise.

Some really obtuse puzzles marred it a bit, and the constant burning out of torches (although I found if you don’t die, they last longer) was a pain as I felt rushed, but overall it was enjoyable and I feel like I’ve achieved something in completing it. Not least because I won the King’s daughter at the end. Aces!

Earth Defense Force 2017 (360): COMPLETED!

Well, level 52 threw pretty much EVERYTHING at me – every type of baddie yet seen (aside from the huge walker and dino-mechs), all at once, and then sent in a second wave just as I thought it was all over. But I managed it, after a few attempts, and then it was finally time to take down the mothership. And take it down I did.

Of course, it seems the whole of the rest of the world has been totally destroyed, and virtually every EDF soldier is now dead (aside from Storm 1, of course), so I’m not really sure what that achieved. But anyway – completed!

And, just for fun, I then tried the first level on Easy (and it was a walkover), Inferno (impossible, as even the drone ants take two full rifle clips to kill – each, and two hits from their acid makes me die) and then Hard (which was easy).

Pac-Man CE (360): COMPLETED!

Went after the final achievement to finish off the game this evening. I needed to get 400,000 points, and had been informed that Extra 3 was the mode to choose to do that. And indeed it was, as I managed it on my first attempt, reaching 448,000 with some ease.

So that’s all the modes survived, and all the achievements got. Winnar!

Kameo: Elements of Power (360): COMPLETED!

Dear Rare: Please give me the nine hours and thirty-three minutes I spent on your awful game back. KTNX, love deKay xxx

I have very little good to say about this game. But I’ll try. Well, the number of things going on at once is pretty good, but that only adds to the atmosphere, and doesn’t change the gameplay. Dull, linear, tedious, surprise-free, awkward gameplay.

Lord Drok (is that his name? Big metal bloke with mallet) was easy, but took aaaaages to kill as he was so awkward. After that, there was an airship level (why do so many end of game baddies have airships?), which was pretty crap. Then, finally, a fight with Thorn. He took ages to kill too, as his energy bar went down reeeeeaaaaaalllllyy sloooooooooooowly. Until I thought I’d actually use some of the fruit I’d been collecting and fed them to Thermite to upgrade his powers. And then Thorn was stupidly easy and died so fast I didn’t even get all the cut scenes with Kalus summoning stuff.

And the end was a bit abrupt. It seems to imply a sequel (Jesus, no), as there are loose ends, namely Mystic who just disappeared. Seems to me like instead of finishing the game properly, they just cut it a level short and made it look like they plan a follow up. If they do, it’ll no doubt be 2014 before we see it…

As an aside, my Gamescore now stands at 11101. I need to find an achievement to get for 10 points!

Lego Star Wars II (360): COMPLETED!

It might only be three days of play, but my saved game says 12 hours. Cripes.

So I finished off Episode VI. The first three missions were really long, but the final couple were really short – a fight with the Emporer, and a Millenium Falcon strike on the new Death Star. And after that? It was complete!

However, there’s more to collect and stuff. So I went back to Episode IV, Chapter 1, and completed it in Free Play with Darth Vader and Boba Fett. Ace.

Eledees (Wii): COMPLETED!

Most of today’s levels (from 13-ish up to 29, the final one) took place in a theme park, with rides and stuff. And lots of giant biscuits, chess pieces and dice. No, really.

I had two bosses to contend with too – a big fat one who kept collecting baubles off a Christmas tree to power up, and then bellyflop me, and then, after the last few levels (during which I managed to lift entire fairground rides!) it was the end of game boss.

Who, as is commonplace so often now, came in two forms. The first one was easy to dispatch, requiring you to just smack it with scenery a bit. The second form was also pretty simple, if a little odd. The boss entered the body of a giant robot, complete with guns. You have to unscrew all the giant bolts holding it together, literally with a screwing motion of the remote. Ace.

Anyway, he was soon killed, and the end of game sequence ensued. BEST!

Tony Hawk’s American Wasteland (360): COMPLETED!

Into the Casino I went, and collected loads of skate pieces and chips, before making the mad dash back to the ranch avoiding the police. Which was really easy. I’m convinced it was bloody hard last time, but obviously not.

Either that or I have Mad Sk8 Skillz now.

And that was it. Green Pipes Point was mine (or rather, Iggy’s), and the credits rolled. Hurrahs!

Crackdown (360): COMPLETED!

None of the remaining Shai Gen generals were that difficult to defeat, although the guy in the big dome thing took a few attempts, and the geneticist was difficult to reach (although not kill) as I missed an entrance to his “prison” complex. The kingpin was alarmingly simple, but then, I did skip most of his skyscraper by entering near the top instead of from the bottom.

And that all netted me three more achievements, and I gained another for killing loads of gang members with explosives and another for Rampage, which I don’t quite understand.

The ending had a twist, although I’ve played enough games now to expect what the twist actually was, so it didn’t come as a surprise.

Overall, a great game. I will probably go back to max out my stats, but I don’t think I can be bothered with all the races and stunts.

Mutant Storm Reloaded (360): COMPLETED!

It seems I hadn’t actually completed this previously. I thought I had, but it seems I’d only reached level 60-something. Obviously, I then had to do something about that!

So I did, and lo, I completed it. Level 87 seemed to be the hardest one in the whole game (I died completely there several times), with 89 being mercifully easy (I didn’t have any spare bombs or lives at that point). What aceness. I even managed to net two more achievements today. Go me!

After all that excitement, I had a go on Tally Mode, but I’m not sure of the point. You play one level, then stop? Then play the next? But you get scored on a per-level basis? I don’t understand why.