LocoRoco (PSP): COMPLETED!


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Yay! That’s PSP Game #2 completed! And very good it was too. Even if the last level was pretty tricky (in comparison to the previous levels, anyway).

I only had three levels left to complete today, and with them done the overly-cute and ten minute long end sequence played. All the LocoRocos of assorted colours sang together! Aces.

Me and My Katamari (PSP): COMPLETED!


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Completed in that I’ve done all the main levels and the end of game sequence and bonus game, at least. I think there are a few more animals to sort out on Volcano Island, although I’ve done most of them too.

It’s a shame that the levels are all the same and it’s too easy (I haven’t failed a single level), but it’s still rollyball fun like the others in the series – it just happens to be the weakest in that series.

Oh! And this would be my first completed PSP game! Hurrah!

skate. (360): COMPLETED!


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Well, I didn’t think I’d ever get there, but today I managed it. Unlike many other games, I really feel my skill within the game had actually improved, and it feels like a much more realisitic skill progression than the Tony Hawk style of stats and levelling up. In skate., it’s me that improves, not my skater.

That’s not to say everything is better than Tony Hawk, though. The Pro Skater games are more arcadey and less realistic, but big, ridiculous tricks are fun and impressive. skate., however, is a simulation. A real skater’s moves and actions have real control analogues, and the flick-it system is intentionally hard to master – just like a real skateboard. You have to actually try tricks, not just remember the button you have to press. Lining up, shifting your body and reacting quickly is more important here than in Pro Skater.

So I enjoyed it. A lot. However, the actual goals of the game were those parts I liked least. Some of the final ones (the 360 flip and then the 360 flip-to-FS crooked) were just frustrating and not fun at all. Thankfully, I managed them – the Rob and Big one taking three hours of attempts in the end, but I have the proof:

After that, I went on to complete some more Thrasher goals, getting the front page of the magazine (although I didn’t get the achievement – must be a bug?) and unlocked the final area of the map and another jam session, which I easily won. So that’s me then, a skate. Icon!

I have four goals (two Thrasher, two The Skateboard Mag) left to do now, but I’ve done the final events and reached the highest status in the game, so I’m considering it completed. I’ll probably play it a bit more, though.

And, for fun, here’s a bizarre glitch that launched me like a pinwheel for no reason:

Beautiful Katamari (360): COMPLETED!


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I had a little splurge this morning, and somehow ended up buying a new Xbox 360 Elite for £260, with three free games. I didn’t have a say in the games (Halo 3, Lost Odyssey, Assassin’s Creed) which was a pain as I didn’t want Halo 3 and I already have Assassin’s Creed. And Lost Odyssey was out of stock so I had to choose something else.

So I chose Beautiful Katamari! And I’m glad I did, as it’s amazing! It’s just like the PS2 version, of course, but with different levels and targets, and no loading when you grow.

Unfortunately, it seems quite a bit shorter than We Love Katamari, as I managed to finish it this afternoon. Oops.

Undertow (360): COMPLETED!


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I have no idea why I decided to play this today. But I did. And yes, it’s still crap, but something made me want to see the end.

And I saw the end, as I completed it. What a waste of time.

Lets never play this again, OK?

Commanders: Attack (360): COMPLETED!


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And it didn’t take very long, either. Turned out where I’d left it saved last night was just before killing three Super Units, the enemy commander, and a Heavy Artillery unit. Since I had a Super unit and six Heavy Artillery units of my own, placed out of reach thanks to my commander’s additional artillery range power, I took the lot out in just two rounds with only minor scratches to my Super Unit’s bodywork. That left me with just having to capture the enemy capital, and it was all over!

Game WIN!

After the credits, I had a go at the first battle map and lost horribly. Pff.

Tomb Raider Anniversary (360): COMPLETED!


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And it’s about time! I’ve not completed anything in aaaaages.

As usual, I won’t spoil the last few bits of the game. I will say, however, there’s lots of precision jumping, at speed, requiring lightning reactions. And lots of giant bat things that shoot fireballs.

And lava. Lots of lava.

But the end boss was pretty easy, and I beat it on my first attempt (although it did take ages). I didn’t get the achievement for doing it without dying though, so I don’t know what happened there. Anyway, the game is complete, on Hard Mode. It’s the first game in years I’ve done on Hard Mode, probably the only game ever I’ve started on Hard and completed (rather than completing it on an easier mode and replaying it on Hard). It wasn’t especially hard though, I don’t think. Easy must be a complete walkover.

So the verdict: Not as good as Legend, better than I expected, too many collect-all-these bits, but generally pretty great.

Half-Life 2: Episode Two (360): COMPLETED!


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Whatwhatwhat? It’s less than five hours long? Those people telling me it’s 8 or 9 hours are bloody liars. Mind you, they also said Episode One was 5 hours and I did it in three and a half. Anyway.

But what an amazing five hours it was. Better in every way than Episode One, improving on even Half Life 2 itself – partly graphically, but mainly because of the number of quality, epic set pieces. The ambush in the village, the Hunter attack, and, especially, the final fight.

At the end of Episode One, there was a fight against a single Strider in an enclosed space. It was pretty poor, to be honest, not to mention easy. The end of Episode Two, however? How about 10 Striders and a swarm of Hunters, with a new weapon to take them down? Epic!

Now Valve – let us have Episode Three nice and quick, yes?

Half-Life 2: Episode One (360)


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Erm, that was very quick. I know the game is meant to be short, but I’d heard around 5-6 hours. Imagine my surprise, then, when I killed the game’s one and only Strider and then the game finished, just three and a half hours in.

So yes, it was good, but as well as it’s length it didn’t do anything new. The whole episode was made up of bits from Half-Life 2, only in a different order.

Time for another break before I play Episode Two, now. Maybe by the time I get round to completing that, there’ll be an Episode Three ready to play. Besides, NiGHTS just popped through my letterbox…

Geometry Wars Galaxies (Wii): COMPLETED!


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With two earlier levels completed on Silver (actually one was Silver, the other Gold), I had enough geoms to unlock the final planet. Which was really easy – I even got Gold on it!

So that’s it – all done. Apart from going back and bettering my scores and leveling up the other drone states I’d not used much. Sweep and Turret are at max, Attack is almost there, but pretty much everything else is untouched.

After completing the game, I went back to Retro Evolved mode, and totally failed to beat my high score. Pff.

But what an excellent, excellent game. And for £17? Bargainlicious!

Assassin’s Creed (360): COMPLETED!


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That’s right. Completed. Although I was only about half the way through yesterday, I played it rather a lot this afternoon. And this evening. Yeah, so pretty much all day. Oops.

Naturally, I assassinated the last few targets, leaving me with Robert – the guy who I ran from at the start of the game. However, he’d left a decoy in his place, so I had to go off to meet King Richard on the battlefield to tell him of Robert’s treachery. This involved lots of tedious multi-participant fighting, which was just long rather than hard. In fact, most of the fights towards the end of the game turned into “block-and-counterattack” confrontations, making it all a bit samey.

After bumping off Robert, I learned something I’d suspected for a while – the real baddie, the guy behind everything to do with “the new world order” that was being set up, was none other than Al Maulim. The old guy in Masyaf. My teacher.

So I won’t spoil the rest of the ending, but it finishes up in the lab having bumped Al Maulim off (finally – he was bloody hard!), and some truths are discovered. Oh, and exploring the lab and siderooms is a must afterwards too…

The verdict then. The good points are the story, the graphics, and the free-running across the rooftops. The down points are the annoyingly repetitive fighting (especially later in the game when you have to block every attack and can’t just wade in) and the dodgy sensitivity of the wall running and ledge-grabbing when sometimes you can’t climb up even though you know you can – it just won’t let you, you have to climb down and back up the exact same bit to make it “work”. The way the save points work is irritating too, since it saves for you, but sometimes you still have to go back a fair way if you quit and reload.

Having said all that, it’s not a bad game at all, and is worth far more than the 5/10 scores some magazines (like EGM) seem to be giving it. I won’t be going back to it to get all the flags, though – that’d just be silly.

Tony Hawk’s Proving Ground (360): COMPLETED!


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So it would seem that in order to complete the game, you just have to do X many goals, and then impress Y many pros, then do the final video with the pros in.

So I did! Hurrah!

I still have most of the Rigger stuff to go, and loads more street challenges, but the actual Story is now complete, and I got the credits and stuff. So an excellent game by all accounts. I’d sit it a little behind THP8, but ahead of THUG, THUG2 and THAW. I really should place the whole series in order of aceness at some point.

Eternal Sonata (360): COMPLETED!


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I was right about how close to the end of the game I was, but still there was another chapter after Chapter 7. It was very short, though.

Before that, though, I had some more previous bosses to kill again (adding to the SuckySuck(TM)-ness of the end of game proceedings), and then, with the Xylophone Tower completed, it was time to kill the big dragon baddie thing that Legano (I think that’s his name) turned into. He was actually pretty easy, though.

Then, the game crashed. Again, and again, and again. I couldn’t progress any further, as although I’d saved my game after killing the boss, it wouldn’t let me start the final chapter. I cleaned the cache and physically cleaned the disc, and finally it let me progress. Where I had to kill, well, a bloody great spoiler, actually.

And that was it. The end sequence was almost an hour long, with cut scenes and story, and then some strange “life lessons” from the characters, then the credits, and then a strange little bonus cartoon about Mr Snail and Mr Caterpillar. No, really.

My “game completed” save says 24 hours, 2 minutes. That’s a bit shorter than I was expecting, but still puts it in the realm of “long game” – in my book, anyway. Overall, it was a great RPG. I loved it from start to finish, and the only frustrations I had were with the crashing in the latter half of the game – which seemed to get worse and worse the further in I got.

So that’s the first game of 2008 I’ve completed. Hurrah!

Half-Life 2 (360): COMPLETED!


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Well, I wasn’t expecting to complete it tonight, but the last two chapters were very short and so I did. Erm, hurrah!

I won’t spoil it for anyone else who hasn’t played it yet, but the last few hours were mostly filled with huge battles with striders and gunships, and hordes of baddies. Luckily, you’re accompanied by a team of other people for much of it, until you reach the Citadel, anyway.

The end boss was a bit easy, although I did die on him once. And the ending clearly leaves everything wide open again. At least I know there’s Episodes One and Two to follow!

Overall then… really good. As I said before, however, it isn’t a proper sequel to Half-Life, and there have been so many FPS alien invasion games in recent years that even the story isn’t as great as it could be, but if you just take it for what it is, then you won’t mind. 4/5, probably.

Peggle (iPod): COMPLETED!


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I think this would be my very first completed iPod game. Hurrah! The last five levels were indeed somewhat hard, with the moving helix on the last one being a pain especially, but they’re all pretty tough.

And that’s it! Well, except all the Challenge Levels. Ace!