You know how I said it was a bit meh to start with? Well, it got a lot better and I was really getting into it. And then the final level happened. What follows is spoilers, so you may wish to look away.
The last section of the game takes place in Central Park. Which has mostly been raised into the sky. As you walk (or run) through it, bits crumble away so paths are cut off and stuff. Except that barely affected anything. There are baddies to kill, or stealth past and ignore. Then you get to a section where there are stealthed baddies, except I had a suit upgrade that negated that, and they’re stupidly easy to kill – any that got close were punched in the face, and most got stuck trying to jump up to the platform I was on so were easy pickings for my gun. I don’t think I took any damage at all.
Finally, a tunnel opens. “The final boss?” I thought, “Or a huge fight at least?”. No. Nothing. Game completed.
Like they forgot to include a whole level or something. Damp squib. Oh well.
I decided to plod on with this some more, mainly because it wasn’t terrible and I’ve not got anything else on the go at the moment. I’m glad I did.
Despite not really changing the formula all that much (aside from there being fewer soldiers to shoot and more aliens), somehow Crysis 2 has gone from mediocre to pretty actually fantastic. I’m not sure why.
I am now drawn into the story, and often with me a decent story is enough of a carrot to get me to progress. It’s not necessarily a great story but I do want to know what happens next, at least. I’m also on top of the controls, which are now not so overwhelming. I’m not struggling with ammo so much either, as I generally kill everything with stealth melee attacks rather than shooting stuff. All in all, much more fun than it was previously.
Currently, I’ve just caused the Otis building (I think?) to collapse. I don’t know how far into the game that is, but judging from the number of remaining locked cutscenes, I’d have to say I’m about 80% of the way through.
Just one main issue I have with it now: Why is it, that when you get shot too much, you die, but when you get launched a billion feet into the air, land on your head, get shot at by aliens, stomped on, then start to get organically deconstructed by a giant cockroach, you simply have to wait for your suit to reboot and all is well again? Hmm.
A roundup of some of the games I’ve been playing in the last couple of weeks:
Completed this a while back, but have gone back to finish some of the bonus levels that you unlock, and some of the user generated ones I’ve found strewn across the internets. It’s still lovely.
Assassin’s Creed: Brotherhood (360)
Returned to mop up a few more achievements and actually play some of the side missions and games I’d totally missed. There are still Cristina and assorted faction side missions to do, but I think I’m done with the game for now. It was excellent though – I just have other things to play!
Crysis 2 (360)
This was £7 in the Morrisons sales. I’m about 3-4 hours in, and haven’t really got used to the controls yet – every button on the pad seems to have seventy-three uses in various situations, or whether you press it or hold it down or double-tap it. The game itself seems like a mix of Half-Life 2, The Conduit, and Aliens vs Predator, with various sections, plot points and cut scenes ripped from each. It’s not bad, but I’m not feeling it yet. Mind you, I’m not a big fan of FPSes generally anyway. We’ll see. It looks gorgeous though.
Zen Pinball (3DS)
I’m useless at this. Shaman is my favourite table, but my high score is only a feeble 14 million or so putting me well down my friends’ leaderboard despite everyone else barely playing it as they all hate it (compared to the other tables, anyway). How do I get score multipliers? How can I stop being rubbish at it? Tch.
Mario vs Donkey Kong (3DS)
The GBA game, which I got free for being a Nintendo Ambassador. It’s a direct sequel to the Donkey Kong (’94) Game Boy game I was playing on the 3DS earlier in the year, and is very good indeed. There have been further sequels, but they’re a different sort of platform puzzler – more like Krusty’s Super Fun House. I liked that game, but I don’t like the others in the Mario vs DK series for some reason. You can see the way the series is going in this iteration, as one level per world is a “mini Mario” level, similar to what would become of the later games. I can cope with that though. Up to World 3 so far.