Dead Space: Extraction (Wii): COMPLETED!

Utterly, utterly compelling. Excellent script, brilliant story, and some amazing set pieces and twists. The end of Level 9 is a complete shocker too.

I’m always impressed by great story and pacing in games, and Dead Space: Extraction stands as one of the best examples of how to implement a story into a game.

Once again, like many games I’ve played recently, it’s a crying shame that nobody bothered buying this. In fact, on the back of it, I’m tempted to buy the 360 game even though it’s a FPS and I hated the demo. I’m that into the story now.

Dead Space: Extraction (Wii)

Taken as a shooty game, Dead Space: Extraction isn’t especially special. It’s pretty and everything, but there’s little variety in the baddies. It has some nice weapons, but once I obtained the line gun I found I didn’t need anything else (aside from the rivet gun for, er, the riveting bits).

However, taken as an interactive film, Dead Space: Extraction is fantastic. A plot to out-do many SciFi flicks, mostly excellent voice acting (although some of the accents do drop in and out a bit), and superb storytelling. With shooting!

In many ways, it feels like a cross between Aliens and Left 4 Dead. And it really makes me want to keep playing just to find out what’s going to happen next. Oh! And the unlockable comics are well worth playing for too.

Dead Space: Extraction (Wii)

I hated the Dead Space demo on the 360. Mainly because I found the controls impossible and the game far too hard. However, on the recommendation of virtually everyone in existence following me playing Ghost Squad and House of the Dead: Swearathon, I decided to pick up the Wii prequel.

And I’m glad I did, because it’s more than a bit ace.

I’ve only done the first two levels so far, but each was a good 45 minutes or so long. It’s a pretty (but PRETTY) standard on-rails shooter, but the story is great – gripping and plot-twisty already.

And did I mention it was pretty? The graphics are outstanding.