Geometry Wars Galaxies (Wii/DS)

That’s right – Wii and DS. The Wii game arrived today, and, to my surprise, it lets you send a copy of a port of Retro Evolved to your DS. Hurrah!

First up was the Wii “Galaxies” mode. It is ACE. I was expecting a slight drop in clarity of visuals (over the 360 Retro Evolved) but there isn’t really. It’s just not HD, that’s all. The level-based nature is a big difference to the game, but it works really well. I’ve worked through the first set of planets, and then two from the second set.

After that I had a go at the included Retro Evolved game, managing a feeble 300,000-ish points, ranking me 212th in the world. Ste Parker, of posting-in-ugvm “fame” is at 7th or 8th! Pff.

Finally, I played the DS version for a while, getting 360,000 points, even though it seemed much harder. How odd.

Freshly-Picked Tingle’s Rosy Rupeeland (DS)

It’s the campest game in the world! And that’s before you even open the box! Amazing scenes.

So, needing a break from Assassin’s Creed, that I’ve played rather a lot today, I’ve gone for Something Completely Different. I wasn’t really 100% sure what to expect of Tingle, assuming it’d be some sort of Zelda-lite. Well, it isn’t. So far, it’s been mostly about giving money away to dodgy geezers.

You see, the aim is to earn an unspecified amount of rupees, and chuck them into a pond. To earn rupees, you have to kill things, collect things, cook things, and do things for people. However, to get to talk to people, you mostly have to give them an unspecified amount of rupees. Then, they’ll give you things to do, advice, and sell you things for an unspecified amount of rupees. Sometimes, you’ll sell things to them, for an unspecified number of rupees.

Yes, that is a lot of unspecified numbers of rupees. In fact, so far, the game has been mostly giving people a random amounts of rupees, and often more rupees until they decide to do what you’re after. Guesswork. It would appear that most of the gae is just guessing.

But… I’m still loving it. It’s camp, and it’s great. Um.

Legend of Zelda: Phantom Hourglass (DS)

Firstly today, I set off to get hold of a cannon for my ship. This involved taking a long route around an island because Link seems incapable of hopping over a small fence.

With the cannon, I could then reach the north-west map area, although I came across the Ghost Ship and got lost in some fog. So I adjourned to an island in the south-west corner where I hope to find a way to get through the fog. Something about digging where lines between stone tablets cross or something. But I have a spade!

Legend of Zelda: Phantom Hourglass (DS)

With Phoenix Wright (sadly) over and done with, it’s time to move on to this. I played it for a short while when I bought it a couple of weeks ago, but hadn’t even set sail from the first island yet.

Today, I went to the Temple of the Ocean King, and had to do an annoying section where your health drains constantly, and then got a map and rescued Linebeck, who let me use his boat. With that, we went to another island where I had to free a fortune teller, who then let me into the fire dungeon (or whatever it’s called), which was brilliant.

Unfortunately, having killed the (very easy) boss, I had to return to the first island and go back in the Temple of the Ocean King and do another stupid section which was both timed and required stealth. I hate stealth sections in games. Grr!

Anyway, I managed it.

Phoenix Wright 3: Trials and Tribulations (DS): COMPLETED!

Stunning. Absolutely stunning. There was about an hour of game left, and it really did feel like the end of an epic story. I can’t really say much else, in case I spoil it for you, the reader of my diary.

I will say this though: I’m really excited for Apollo Justice – the next game in the series, and the start of what I hope will be an equally amazing trilogy.

Phoenix Wright 3: Trials and Tribulations (DS)

It seems I was a bit wrong when I said there can’t be long left now. I played solidly for three hours tonight, and still there’s more!

This time, however, there really can’t be much left. I know who did it. Everyone has testified everything. All I have to do is prove who it was.

I have to say, I’ve been throughly gripped throughout the whole final case. It has been huge, yes, but well worth playing through. All the loose ends from the entire series are being tied up, and it truly feels, well, epic. Not bad for what is essentially a game of multiple choice!

Phoenix Wright 3: Trials and Tribulations (DS)

Ah! I’ve just realised – Iris didn’t fly over the bridge at all! When Larry saw it, he was upside-down, so she actually fell from it!

Of course, it doesn’t help that Iris couldn’t physically be in two places at once, nor that although I found that Dahlia is her twin, so it could happen, Dahlia is in fact dead. Oh.

Anyway, most of today’s play (at least two hours!) was spent on investigating some more around the scene – this time as the now-recovered Phoenix. As expected, this case is typing up everything together. And I mean everything. Misty Fey, Morgan Fey, Iris, Dahlia, Mia, Maya, Edgeworth, Franziska von Karma, Larry…

So now I’m back in court, and am cross-examining Iris. Can’t be long left now…

Phoenix Wright 3: Trials and Tribulations (DS)

Well. That was bizarre. Edgeworth was clearly somewhat confused the whole way through the first day’s trial, but I’ve managed to finish it with things just even more complicated now than they were previously.

Most confusing was the picture that Larry (“Laurice”? Pff) drew – It appears Iris can fly. Er, yes.

Phoenix Wright 3: Trials and Tribulations (DS)

I was right – I didn’t win. There’s a bit of a plot hole left now too, as Dahlia’s poison from the first case was around a year beforehand, and she’s killed three times now. Hmm. Anyway, Case Closed!

And then, Case 5? So much for everyone saying there were only four. Tch.

And it’s a big wrap-up case too. I can see it – there’s more about Misty Fey. Dahlia isn’t dead (even though she’s been banged up on death row) and seems to be in a “channeling dojo” where Phoenix, Maya and Pearl have gone. Larry is back again, there’s another murder, and the dojo is next door to the bridge from the previous case. Dahn dahn daaaaaahn!

And! Maya and Pearl are missing, and Phoenix is in hospital! So who is representing the defendant? Miles Edgeworth. No, really. That’s who I am at the moment. And! Franchesca von Karma is prosecuting – at Edgeworth’s request?!


Phoenix Wright 3: Trials and Tribulations (DS)

Well, this case certainly seems a lot shorter than I was expecting for a final case, which is a shame. Of course, there’s still a chance for a twist at the end, but I’m not sure how there can be one.

I’ve exposed the girl’s true identity (which was blatantly obvious, but only to the player as the cases in this game are played out of order), and I know she did it, but the thing is – I know that I can’t win this case. In a previous case, Mia says she didn’t win her first case (which is this one), and the prosecutor is Edgeworth (in his first case too), and in the first Phoenix Wright game Phoenix was the first person ever to “defeat” Edgeworth. So I must lose. Anyway, Fawles has taken the stand now, so we’ll see…

Phoenix Wright 3: Trials and Tribulations (DS)

Case Closed!

I was right with who was the killer, and the reasons why. I was half expecting Violetta to come in at the last minute as a witness though, but that didn’t happen. Surely she’s got to turn up again later in the game? All that story about her and her mafia family surely needs to be explored further?

Now I’m on to Case 4, which, if the conversations on ugvm and rllmuk are to be believed, is the final case. And… I’m Mia again. Not only that, but it’s her first case, and her mentor in it is not entirely unlike Godot. Hmm.

So far, we’ve established that a guy who was sent down for murder five years ago (11 years ago really, if you’re on “current Phoenix time”, as this case is 6 years ago in the game…) escaped, and the police woman who testified against him was murdered – in the same place as the previous murder. I can see some holes already (from the bridge where the murder took place to where the police picked up the defendant takes 30 minutes to drive, yet that would have left no time for the actual murder, if it happened when it appears to have done), but I can’t see how to present the evidence in a relevant matter.

Phoenix Wright 3: Trials and Tribulations (DS)

Dug up some more evidence, and un-Psylocked Basil at Blue Screens, Inc. Seems Glen was a gambler (which was obvious anyway). Found a CD with the MC Bomber virus on it too, which now means I know for certain both who killed Glen, and why.

Off into the next day of the trial, then, and I’m already about to prove the real killer guilty. If only I can figure out what bit of testimony to press him on, as the judge has decided that he’ll penalise me if I press unnecessarily. Pff.

Phoenix Wright 3: Trials and Tribulations (DS)

So the trial consisted of Gumshoe (who wasn’t really much use), and then Kudo (the old bloke who likes pigeons). There wasn’t anything too difficult to put together, which is good considering at the start of the trial every possible chink in the evidence was patched over by Godot.

There was some confusion over the ear Glen had a radio in, and the hand he used to drink his coffee, neither of which seem that important at the moment (although they’re very odd, nonetheless).

After the first day of the trial, I’ve spent a while back at the restaurant, and have gone to Blue Screens, Inc – the programming company Glen worked for. His boss, Ms Basil, is amazing. The dialogue there was great too, with Ghost in the Shell and “This is Sparta!” references. Also, I think I know now why the real killer killed Glen…

Legend of Zelda: Phantom Hourglass (DS)

I wasn’t going to buy this just yet, as I have a mountain of games to work through as it is, but it’s £21 at Asda, and being a first party Nintendo game is unlikely to ever be much cheaper than that.

So I bought it, but then I didn’t intend on playing it, as I have a mountain of games to work through as it is, but somehow it ended up in my DS.

And it is lovely. As everyone on the planet is probably aware, it’s a sequel, of sorts, to The Wind Waker on the Gamecube, and shares the same graphical style. However, you control it all using pretty much only the stylus (which takes some getting used to – especially rolling). So far, I’ve only obtained a sword, been “trained” on it, and made my way through a cave to the local port. Now I need to find some bloke who owns a ship.

Phoenix Wright 3: Trials and Tribulations (DS)

Forget what I said yesterday about there being no real “characters” in Phoenix Wright 3. Case 3 has already thrown up not one, but TWO amazing people.

First off is Jean Armstrong, camp chef extraordinaire. The way he… minces is quite something. Secondly, is Kudo, who feeds pigeons. Well, throws seeds at pigeons, anyway. He’s a regular at Armstrong’s restaurant, although he only goes there for the, uh, attractions.

Namely, the attractions of waitress Maggey Byrde (she of previous games, and the accused in this case).

Of course, Kudo is a grumpy old sod so won’t speak to me. Or Maya, even when she’s dressed up in “revealing” waitress attire. He longs for something with a bit more “plumage”. Much like his pigeons, I suppose. The solution? Well, Maya channels Mia of course, since Mia is rather more impressively endowed. Genius.

Anyway, the first day of the trial is about to start. Incidently, I suspect the victim’s name is going to cause a twist (literally) in the case somewhere – it’s Glen Elg. Which also happens to be a palindrome…