Hotel Dusk: Room 215 (DS): COMPLETED!


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Aaaaaaand done. Wow. That was amazing. I don’t think I’ve ever been so sucked into a game’s storyline. In fact, it isn’t a game. It’s a remarkable work of interactive fiction. Yeah, so it’s not “art”, and yeah, the dialogue could have done with some improvement, but the story wins out.

I can’t say much more, except the ending seemed to be a little, unfinished. I still have questions that need answers, and I need to know more about some of the links between characters. And why were there so many coincidences? I’ve put it down to the Wish room actually granting wishes, but that seems a bit too vague to me. Did Bradley arrange for everyone to be there? Where did Mila get the Hotel Dusk pamphlet? Surely she’d not hung onto it all that time.

Sequel, mayhaps?

Hotel Dusk: Room 215 (DS)


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I didn’t think it was possible to tangle the lives of the people staying at the hotel any further, but clearly Cing found another dimension somewhere to expand the tangleness. You know how your telephone cord gets all tangled when you’re talking to Great Aunt Maud about her cat, and you keep twisting it round your finger? It’s like that. Only more.

So I’m now well into Chapter 8, which Timmy (he loves that name) had warned me about, in terms of the number of coincidences. And lo, there were many more, involving Rosa this time, and (I expect) Dunning.

DAHN DAHN DAHHHHHHHHHHHN!

Hotel Dusk: Room 215 (DS)


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This game is very engrossing. The story, although slow, is gripping. There are many twists, and now the coincidences are starting to reach melting point. Virtually every character is now linked to every other character (and me) in some way or another.

I’m convinced I’m going to reach then end and find it’s all been a dream or something.

Anyway. I’m onto Chapter 7 now, and it looks like the next person to “tackle” is going to be Iris…

Hotel Dusk: Room 215 (DS)


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It’s kind of difficult to do a “running commentary” of Hotel Dusk, as it has so many plot twists that I’d ruin the game for anyone reading who is going to play it for themselves.

I can, however, say a little. Firstly, I’ve noticed that each chapter seems to focus on certain characters more than others. For example, one chapter is mainly about the little girl you meet right near the start of the game (and her parents), one is mostly about Louie/Louis (make your mind up, Cing!), and Chapter 4 was mainly about the author.

I’m now part way through Chapter 5, and I’ve just finished “chatting” with the spooky girl wot can’t speak.

Hotel Dusk: Room 215 (DS)


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Yes, yes yes. I’ve started yet another game even though I still haven’t completed Contact and Excite Truck and ten billion other games.

Hotel Dusk is AMAZING. It’s a book that you play. A detective mystery book with plot twists and strange characters and more coincidences than is physically possible to cram into one small place. Everyone staying in the hotel seems to be linked to each other in several different ways. It’s very odd indeed, but also totally compelling.

So I’m some four and a half hours in so far, have just finished the first bit of Chapter 3, and can’t really say a lot as virtually everything would be a plot-ruining spoiler for anyone reading who hasn’t played it.

I will say, though, that although the game isn’t “funny”, it did have me in stitches when Kyle is asked if his room was fine, to which he replied “Yeah, everything’s aces”. HE SAID ACES! Best!

Kirby Squeak Squad (DS)


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I’ve now done all the secret levels (I think!) and have all the treasure on 4 of the 8 worlds. I’ve completed one of the jigsaws, and something odd happened when I completed the Ghost Medal in the collection – loads of ghost came out and one went into each world. What do I do now? Find them? Kill them? Collect them? Do nothing? QUESTIONS!

Kirby Squeak Squad (DS)


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Didn’t play this for very long today, just to get some more treasure chests and to try and find the three secret levels I’m missing. Managed to find one secret level, and a few chests, taking my total to about 86/120.

Kirby Squeak Squad (DS): COMPLETED!


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What? Already? Yes indeed. I thought there was at least another world after 8, but no. And World 8 was somewhat shorter than previous ones too. The final boss battle was quite hard, until – yes – I got a Tornado power-up, and then after that there was another boss. I sort of expected it, as it seems to be the norm with Kirby games. You even get a weapon not unlike the Star Rod from Kirby’s Adventure.

I seem to have only 76 levels complete out of 120, however. I know I’ve missed three secret levels, but what about the rest, eh?

Kirby Squeak Squad (DS)


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I’m well en-route to finishing this quite soon now. I ripped through levels 4 to 7 in double-quick time, although I did miss out on finding one secret level (and I haven’t got all the chests in every level yet either).

I’ve died maybe 5 times now, mostly on bosses. The trick (as always with Kirby) for bosses is having the right power-up when you get to them.

So I’m on Level 8 now, which I thought was going to be the final one (when you look at the map), but things took a detour and opened up somewhere else, so I think there’s at least one more after this. I’m about 70 levels through the 120 too, so it appears that I’m missing something…

Kirby Squeak Squad (DS)


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Only a short session on this today, but I did play for long enough to complete all of the rest of World 3 (including a secret level). I died for the first time too – on the end of world boss. En-route to him, you get two power-ups: fire and tornado. Based on my death, I would suggest you use the latter rather than the former.

Cleared two levels of Jam Jungle then too, which is World 4. Looks like there are 120 levels to do, and I’ve done about 35 of them so far.

Kirby Squeak Squad (DS)


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Sssh! Don’t tell anyone, but I’ve started a new game even though I haven’t finished Excite Truck, Contact or Military Madness yet! It’s a secret to everybody!

It’s a proper Kirby game this time around. Not that Canvas Curse thing, which was good but not “right”. This, however, is right in everything.

It differs from other Kirby games in two main ways: firstly, you can store up to five power-ups for later use (although the treasure you need to collect takes up some of these slots too), and secondly, you have a section in each level where you have to retrieve a treasure chest from one of the Squeak Squad thieves. These bits are sort of mid-boss fights, but often with some chasing involved.

Is it any good? YES.

I’ve done all of the first two worlds, found a secret level on each, and have done two levels in the third world. And I haven’t died yet!

Castlevania: Portrait of Ruin (DS)


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That Richiter is a bit ACE with his whip, no? I mean, I killed Death on just my second attempt – and I was only on Level 13!

I then killed Stella and Loretta, although they were a bit more difficult (two hits from pretty much any attack and you’re dead), so I levelled up to 20 and tried again. Once dead, I found that I do need to do some paintings after all – the way to Dracula is blocked, and I can’t get into Brauner’s painting yet.

Castlevania: Portrait of Ruin (DS)


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Played through a little more of Richiter Mode this evening, although mainly only to progress through the map. I’m trying to get to where Dracula should be, to see if I really need to do all the paintings to complete the game. However, I can’t remember the route and so keep getting lost.

Gunpey (DS): COMPLETED!


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Um. NINE new games arrived today. Yes, 9. To add to the two that came yesterday. I have too many games to play. Tch.

So I decided to play one of my new games, and chose Gunpey. I used to love Tarepanda no Gunpey on the Wonderswan, and this version, although lacking in the squished-panda department, is just as ace. Stylus control really makes it much simpler and less frantic, although I suspect they’ve upped the speed a bit to compensate.

And I completed Story Mode, with Shelley as my character. Already. But then, Gunpey is all about the scores (and in this version, the two player mode), so that’s OK.

There’s also a few strange “toys” to play with. Some kind of Sound Box, which is a simple sequencer program, and a bizarre grid thing where you have a little man (called G-Note, I think) who walks along Gunpey lines. No, I didn’t describe that very well, but then, I don’t think it’s possible to do so.

Castlevania: Portrait of Ruin (DS)


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As an aside, I really should get round to scanning the covers for some of these games…

I thought I’d have a quick go through as Richiter Belmont. And it was quick. I mean, he’s fast. Badly animated, but fast. I killed the boss at the end of City of Haze, who was really easy, and due to the way the map is open from the start I found my way to the Clock Tower and killed Stella (or Loretta? I don’t know which…).

Then I did a bit more on Sisters Mode, killing the boss in City of Haze again (and again, he was really easy), and then saved the game before working my way over towards the Clock Tower with them.

Do I have to do all the paintings with Richiter and the Sisters? I mean, I don’t get any power-ups after doing so, and everywhere on the map seems to be open anyway. Surely I can’t just find Dracula and kill him? Hmm.