Eternal Sonata (360)


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Spent just over an hour wandering round the inside of the fort, pressing switches and stuff. Found a sign that said there were five switches, one “that goes back”, which I’m assuming is the “reset” one I found but didn’t touch. I think I’ve hit the other five now – I just need to make it back to a door that was locked before (and, I’m assuming unlocked now).

Had some real trouble to start with, as the baddies in the fort were a bit too strong for me, but now I’m at level 15 or 16 for all my characters, I can usually kill all the baddies off before they even get to attack. Beat is (or rather, was) dead though, but somehow has now regained 560-ish HP. I’m not sure how.

Eternal Sonata (360)


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Played about an hour more of this, not realising that my previous “two hours” were actually nearer three and a half. Time sink!

I’ve made it to a fort, which is full of mice. I’m pleased to see that standard RPGisms are in full force, with the same baddies as earlier in the game, only harder and a different colour. Reminds me of the Chirpers from Phantasy Star III.

Oh, and I now have five people in my party, as a goat-herder woman with a bow has joined.

Eternal Sonata (360)


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I’ve not been feeling too well today (no, not drinking excess from last night – I had this before them, just not so bad), so didn’t fancy anything fast-paced to play or camera-swingingly nauseating (I recall some badness when playing Crackdown whilst unwell once), so I didn’t pick up Mario Galaxy or Psychonauts, instead opting for this, which I got for Christmas.

The first thing that hits you about the game is how gorgeous it looks. I don’t think I’ve ever been as impressed by graphics as I was today. Yeah, I played the demo a long time ago, but didn’t seem to take it in then – besides, there was no opening sequence in that.

There are lots of cut scenes, but they haven’t bothered me yet. There’s a lot of story about Chopin’s life too (the game is set in a dream he’s having as he lies on his deathbed), and some of his music. It’s brilliantly presented.

In terms of gameplay, it’s pretty much a standard turn-based RPG. There’s a bit more to battles than just taking turns (you can move around, for example), but it’s not complicated. I’ve played through all the first chapter and a little of the second so far, roughly two hours of play. Loving it!

Eternal Sonata (Demo) (360)


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After the shady doings of t’other day (where I used a US XBL account to download Aegis Wing), I followed up with a Japanese XBL account to get hold of the Eternal Sonata demo from the Japanese marketplace.

“But why?” I hear you all cry, “It’s a Japanese RPG! How on earth will you understand it?”. Well, because when you play it using a UK account, it’s all in spangly English! Hurrah! And a little strange!

So I played it for a while, and it’s actually very good. It’s a very pretty game indeed – especially the flower field where there’s a girl who thinks it’s fun to pick flowers then crush them to make flower powder. Or something. No, really.

Aside from talking to her and the other residents of the village I found, I killed a load of Pumpkonions and a couple of Dodos, before dying. It seems there’s no way of healing without using items or my girl character’s heal spell (which you can only use in battle, it would appear). Speaking of which, everything and everyone seems to have a hilarious musical name. And all my characters (you have three in your party) seem to have musical instrument/weapon hybrid items. SONATA, you see? Ace.

Full English release now PLS KTNX.