It’s widely known (he says, as a nobody on the internet) that I’m a massive fan of Hyrule Warriors. Not really the musou genre generally – just Hyrule Warriors. Such a big fan of it that I’ve put over 300 hours into the game across the four copies that I own. I thought the draw was mainly the characters from the Zelda series, but here’s Fire Emblem Warriors proving that to be nonsense.
On the face of it, Fire Emblem Warriors is a reskin of Hyrule Warriors. This makes sense, as it’s the same team making the same genre of game, but it’s very similar. Sure, the characters are different (although many are similar in how they play) and the levels are new (except most feel very much like remixed old levels), but it’s the same game. Isn’t it?
That’s what I thought. When I completed it I posted about some differences then, but having played for more than 80 hours now I’m thinking they’re even more separated. In fact, I think I might even like this more. Blasphemy, I know. Perhaps it’s the tactics, the directing commanders, the weapon triangle.
In terms of progress, having bought all the DLC, I’ve S-ranked 100% two of the scenarios in History Mode, S-ranked all of the “normal” (that is, non-time-distortion extra) levels in another two, and almost 100% S-ranked two more. I’ve then done almost all the level-70 and below missions in some other scenarios. I think perhaps I’m 75% there?
Certainly it’s a repetitive game, but no two levels are quite the same regardless of how similar they are. And it’s the best game.
You may have seen me enthuse about a game called HYRULE WARRIORS in the past. Indeed, it’s so good that it usually needs to be written in capitals. It’s one of the best games ever made, and between the Wii U and 3DS versions, I’ve devoted over 300, probably nearer 500 hours to the cause.
Imagine that game then, only swapping out the Zeldaverse for Fire Emblem.
Ta-da! It’s Fire Emblem Warriors. And boy is it the same as HYRULE WARRIORS. You hammer the buttons. You take over forts. You get weapon drops, unlock better defence and faster gauge replenishment. You control several different heroes, swapping between them as necessary. It’s all very familiar. In fact, even some of the levels seem to have borrowed liberally from the Zelda title. I mean, the World Tree bears no resemblance to the Deku Tree and is an entirely different prospect, y’honour.
But of course there are differences. Firstly, there are a whole suite of characters I’ve never heard of. Marth, sure, but then that’s from Super Smash Bros. Chrom I recognise. Tiki, but from Tokyo Mirage Sessions #FE. Yes, I have played Fire Emblem games before but the only guy I remember is Roy and he’s not even in this. I was a little concerned getting into the game that I’d not know anyone, but it doesn’t actually matter.
Also different is the lack of Giant Monsters. Dealing with those was a core part of HYRULE WARRIORS, and – final boss aside – Fire Emblem Warriors ain’t got any. It’s a shame, but again, doesn’t really matter.
Characters can now team up, allowing you to use one as a support attacker or (if they’re controllable) can be “carried” around in case their weapon is stronger against a particular foe than your main character. You see, this game follows the Sword/Axe/Lance strength triangle of the main Fire Emblem series, so if you have a sword, bringing an axe-wielder with you can help. In fact, I generally paired Lianna (my “main”) with Lissa where possible for this purpose.
There’s more in the way of tactics here too, although it’s mainly limited to telling your allies where to go on the map and what to do. You could do this to an extent on HYRULE WARRIORS LEGENDS on the 3DS, but it’s more important here as your AI chums have no I, A or otherwise. They wander off into danger, then cry they’ve made a terrible mistake, so I have to save them and guide them away. Only to have them return. Idiots. One of the bosses is invulnerable until you’ve taken over several forts, and yet all my allies kept running over to him only to get slaughtered. Babysitting wasn’t on the box blurb.
Other than those, it’s the same game as before. It’s not quite as good, but then very little is. I’ve completed the Story mode, which was about 14 hours long, but naturally there’s a massive History (like HW’s Adventure) mode that is where the bulk of the game actually is. I expect I’ll be playing this for a long time.
At least until the Switch version of HYRULE WARRIORS comes out, anyway.
As an alternative to a catchup post, here’s a catchup post. Only it’s more to declutter my game playing mind after a flurry of new games obtained over the Jesus Birthday Period. Got that? Right.
So for Christmas I got four Switch games – Splatoon 2 (which I’ve covered already), Super Bomberman R, Lego Marvel Super Heroes 2 and Fire Emblem Warriors. Because my wife is the most excellent of wives. I also got a free copy of The Lego Ninjago Movie Video Game (also for the Switch) just before Christmas thanks to some supermarket loyalty points.
In addition, I got quite a bit of eShop credit, and spent a bit of that on Gorogoa (also covered) and a game I’ve had my eye on a lot, Blaster Master Zero. I also accidentally bought the Ghostbusters and Lego Batman story packs for Lego Dimensions.
Oh, and because I had some Steam credit and because Cool Ghosts made me want them, I’ve picked up Passpartout: The Starving Artist and The Norwood Suite. Like most games they may sit unplayed until I buy the Switch version in the future instead. Ho ho.
Mainly, I’ve played Splatoon 2. I completed single player, and have reached Level 4 online.
With my daughter I’ve played quite a few matches of Super Bomberman R and I’m pleased to reveal that whatever was “wrong” with it at launch has now been fixed. Aside from the graphical style (which has never been good since they stopped using pixels), it’s Bomberman. And Bomberman is great.
I’m not actually sure I remember what the issues everyone had with the game back when it came out now, but I’m not seeing anything now. It’s fun!
Once I finished Splatoon, I moved onto (again with my daughter) The Lego Ninjago Movie Video Game which as well as having the most ridiculous game name ever, is actually a little different to other Lego games. You have lots of fighting moves at your disposal, and instead of red bricks you have XP to obtain that levels you up giving you “powers” to unlock in a sort of skill tree. It’s early days yet (we’ve only done the first few levels), but I’m liking it a lot so far.
And finally, I’ve played a bit of Passpartout: The Starving Artist. Yes, I know I said it’d probably sit unplayed – and it might yet – but it’s quirky and silly and I love making crap art and selling it for peanuts. I mean look:
And of course, I played some more Stardew Valley, but as I posted the other day, I consider that “completed”.
Other than that, I got given a few games by @IndieGamerChick as part of #indiexmas. First up, was a game called Gunmetal Arcadia Zero. It’s by the same team as You Have to Win the Game, which I coincidentally, played, enjoyed and completed recently. This game is a lot like Zelda II and Castlevania II, and has a familiar NES feeling to it. It’s pretty good so far.
Also from her was Kid Tripp for the Switch. Yep, she (and the devs, Four Horses) gave away a Switch game! It’s a simple “forced runner”, but with lovely blown-up pixel graphics. There’s a nice rhythm to each level, albeit not a “musical” rhythm like, say, Bit Trip Runner, and it plays well. It’s just so very, very hard.
Finally, another game (also from Four Horses) is Digger Dan DX for the 3DS, a homage to Boulderdash. Judging from the number of levels, it’s huge! I’m enjoying it so far.
And that… is everything. I think! Phew, eh? For now, I’m going to try and slim this lot down to a couple of titles just to make it manageable. Ninjago will be one, and for the moment at least, Passpartout will be the other. Find out soon if I actually do this or not!