House of the Dead: Overkill (Wii): COMPLETED!

With just one level left, I soon finished this off. The final level was FULL of mutants. Really – every turn, every door, threw another 6 or more at me. I’m glad I’d swapped away from the Magnum and only the SMG, as although it reduces your accuracy and power, it at least allows you to fend off large numbers of mutants without having to reload before you’ve even dazed them.

Still, was pretty hard and I grabbed virtually none of the golden BRANES as it was just so frantic.

The final boss was pretty easy, if a bit time consuming. And disgusting. And what happens after you beat… it?…even more so. Blurgh.

Before – and after – the credits, it clearly shows a sequel is planned. Sadly, since (like The Conduit and MadWorld) HOTD:O only sold three copies, I can’t see it happening, which is a big shame. It’s hilarious, and more is needed!

House of the Dead: Overkill (Wii)

With Ghost Squad finally out of the way, it was time to turn to working through Sega’s other meatier, lightgun shooter.

It’s hilarious. Really. Not just Isaac’s constant swearing, but the dialogue, the cutscenes, and the fact you steal an ice cream van. Oh yes.

I’m up to what would appear, from the level select screen, to be the final level now.

House of the Dead: Overkill (Wii)

I’m not adverse to a bit of swearing in games. GTA IV, for example, is full of it and it doesn’t bother me. It’s within context and fits the story. In Prey, however, the swearing seems shoehorned in, just to make the game more “adult”, and I took offence to it.

House of the Dead: Overkill is neither of these two. It has more swearing per square inch than Malcolm from In The Thick Of It. It’s not even necessary. Unlike Prey, though, the over-the-top swearing is perfectly allowable. Why? Because it’s effing hilarious.

Imagine Samuel L Jackson with tourettes. That’s the sort of level – and tone – the swearing takes on. One of the two main characters (who even looks and sounds like “L”) spews forth a constant barrage of after-the-watershed language, and all it makes me do is giggle.

Previous House of the Dead games were funny. They weren’t supposed to be, but the terrible voice acting made them so. This game differs by having decent voice acting but is intentionally funny. And it works!

So far I’ve only completed the first level, but if having a mutated Stephen Hawking as an end of level boss is anything to go by, I think I’ve figured out the “level” the game is going for…

Oh, and having another game to play using the Wii Zapper is always a good thing!