Kirby’s Epic Yarn (Wii): COMPLETED!

The is the game I’ve been playing most since completing InFamous, and today I completed it.

It wasn’t especially short, but it was very easy. I don’t think it’s even possible to die – I certainly didn’t, and even falling off the bottom of the screen or losing all your beads doesn’t kill you, so I doubt you can.

That doesn’t mean it was bad though. I loved it! The art style is amazing, the levels bright and varied with more great ideas per level than most games have in total. There’s also still a lot to do – more levels to unlock, levels to 100%, hidden things to find, but for now, it’s complete.

Kirby’s Dream Course (Wii)

Hey – no-one told me this was on the Wii’s VC. Why not? Stuff that Paper Mario (because I can’t bring myself to start it when I still have other, unfinished, ongoing games), Kirby Golf FTW!

So I downloaded it, and spent almost two hours playing it with my wife, across two courses. And it’s ace.

Kirby Squeak Squad (DS)

I’ve now done all the secret levels (I think!) and have all the treasure on 4 of the 8 worlds. I’ve completed one of the jigsaws, and something odd happened when I completed the Ghost Medal in the collection – loads of ghost came out and one went into each world. What do I do now? Find them? Kill them? Collect them? Do nothing? QUESTIONS!

Kirby Squeak Squad (DS)

Didn’t play this for very long today, just to get some more treasure chests and to try and find the three secret levels I’m missing. Managed to find one secret level, and a few chests, taking my total to about 86/120.

Kirby Squeak Squad (DS): COMPLETED!

What? Already? Yes indeed. I thought there was at least another world after 8, but no. And World 8 was somewhat shorter than previous ones too. The final boss battle was quite hard, until – yes – I got a Tornado power-up, and then after that there was another boss. I sort of expected it, as it seems to be the norm with Kirby games. You even get a weapon not unlike the Star Rod from Kirby’s Adventure.

I seem to have only 76 levels complete out of 120, however. I know I’ve missed three secret levels, but what about the rest, eh?

Kirby Squeak Squad (DS)

I’m well en-route to finishing this quite soon now. I ripped through levels 4 to 7 in double-quick time, although I did miss out on finding one secret level (and I haven’t got all the chests in every level yet either).

I’ve died maybe 5 times now, mostly on bosses. The trick (as always with Kirby) for bosses is having the right power-up when you get to them.

So I’m on Level 8 now, which I thought was going to be the final one (when you look at the map), but things took a detour and opened up somewhere else, so I think there’s at least one more after this. I’m about 70 levels through the 120 too, so it appears that I’m missing something…

Kirby Squeak Squad (DS)

Only a short session on this today, but I did play for long enough to complete all of the rest of World 3 (including a secret level). I died for the first time too – on the end of world boss. En-route to him, you get two power-ups: fire and tornado. Based on my death, I would suggest you use the latter rather than the former.

Cleared two levels of Jam Jungle then too, which is World 4. Looks like there are 120 levels to do, and I’ve done about 35 of them so far.

Kirby Squeak Squad (DS)

Sssh! Don’t tell anyone, but I’ve started a new game even though I haven’t finished Excite Truck, Contact or Military Madness yet! It’s a secret to everybody!

It’s a proper Kirby game this time around. Not that Canvas Curse thing, which was good but not “right”. This, however, is right in everything.

It differs from other Kirby games in two main ways: firstly, you can store up to five power-ups for later use (although the treasure you need to collect takes up some of these slots too), and secondly, you have a section in each level where you have to retrieve a treasure chest from one of the Squeak Squad thieves. These bits are sort of mid-boss fights, but often with some chasing involved.

Is it any good? YES.

I’ve done all of the first two worlds, found a secret level on each, and have done two levels in the third world. And I haven’t died yet!

Kirby’s Adventure (Wii): COMPLETED!

Well, it was actually several sessions play today, rather than just one long go, but I reached the end, defeated Dedede, and then beat Nightmare. Hurrah!

I noticed that the last level (the one in black and white) was actually some sort of medley of the levels from the original Game Boy Kirby game. I’d never realised that before. I just thought it was black and white for some sort of arty reason. It explains why you don’t get any power-ups from sucking in baddies, anyway.

So I’m 81% done. Most of the secrets I know how to get (I failed to reach them, or went past the entrance to them before realising what I’d done), so I should be able to get 100% if I want.

Oh, and a Bad Thing: Rainbow Resort (world 7) has a level with a SuckySuck(TM) bit in it. They’re not a load of end-of-world bosses, but there is a run of about 8 mid-level bosses one after another. Rubbish.

Kirby’s Adventure (Wii)

Ran through all of Ice Cream Island and Butter Building, and I’m now onto the third level of Grape Garden. There’s been nothing too taxing so far, and I’ve found all of the hidden areas (all two of them) so far as well. I’m 35% complete, according to my save game file.

Kirby’s Adventure (Wii)

Friday, as always, is New Wii Virtual Console day. But the games actually appear at 11pm on Thursday. One of this weeks games, was Kirby’s Adventure, originally for the NES. And, it is of course, Most Ace.

Played through all of the first world (which was only actually 4 levels and a boss), but then it was getting late.