I bought this at the same time as Lego DC Super-Villains, as it was cheap to get them both together. And we started playing soon after we’d 100%ed that. Despite both being Lego superhero themed games, they’re actually pretty different.
Of course, this is based on the two The Incredibles films – although you play through the second film before the first – rather than DC properties, but the hub world in particular is quite different. There’s a whole city, split into districts. One of them will be the scene for a crimewave, and you pop over and deal with the crimes: bank robberies, bombs to defuse, goons to beat up, and so on. Once you’ve cleaned up, another area gets hit but also you unlock a special thing to build and the locations of all the collectables in that region are unveiled.
The story mode is as good as ever, but doesn’t really differ from other Lego games. Unlike other recent Lego games there’s quite a low number of unlockable characters, as although there seems to be hundreds, most are just reskins of the main Incredibles family and associates. You can unlock guest characters from other Pixar films though, like Dory, Lightning McQueen and the kid from Up.
So it’s the same, only different. And very short – we 100%ed it in less time than it took to do just story mode in DC Super-Villains – but that’s OK as we enjoyed it anyway.
Yes! It’s yet another Lego game. I’ve played a lot of them now, and they’re all basically the same. The thing with this one, is you play as all the DC Comics bad guys who have to save the world from an alternate universe version of The Justice League who are bad. Which basically means smashing everything and solving the odd puzzle.
It isn’t the best Lego game, but none of them are bad and this is pretty high up in the list. As well as lots of varied levels and the usual humour, DC Super-Villains has a decent hub world (albeit one where Gotham City, Smallville and Metropolis are all smooshed up together instead of being hundreds of miles apart) with lots to do. In fact, that’s where around half of the game – if you’re going for 100% – takes place. Find lots of things, do tasks for citizens, and lots of time trials. Too many time trials, truth be told. They’re not a great deal of fun when you have a million of them.
As usual, I played the lot in co-op with my daughter, and it was a lot of fun. The two of us chipping away at all the hub challenges separately with the odd two-player requirement for some is always great.
What a lovely little game this turned out to be. It’s these tiny little Lego dioramas each with a little puzzle in – get you little lego boy to the other side of the screen, or make machinery do something, or build a thing in a certain way.
It isn’t difficult, although one of the puzzles introduced a new gimmick which I completely missed so it stumped me for a while, but it’s clever and looks incredible and if you have Apple Arcade already (as against all odds, I do) then it’s free and a wonderful thing I strongly suggest you play.
Yes, it’s another Lego game. Which means that it’s the same as all the other Lego games, right? Well, no actually. In several important ways.
Of course, the basic gameplay is mostly unchanged. You go around a level, solve little puzzles and generally smash everything you come across, but this game (and it’s possible the Lego Incredibles and Lego DC Super Villains do the same – I’ve yet to play them) is more open world and far less linear than previous Lego titles. Rather than levels, as such, you have a number of planets. Each has a pretty large unrestricted area to explore, with a number of “missions” in each – find items, do fetch quests, kill X number of baddies, and so on.
Instead of gold bricks, there are now purple sparkly bricks to collect. On each world you need a number of these to progress to the next, and they can be obtained from missions as well as found hidden – and not so hidden – around the map. Red bricks are gone, replaced with special items you can collect that do similar things to the red bricks (2x multiplier, shield, “super” weapons, etc.) but you can’t use them all at the same time.
Also new to the series is the ability to build things. You’d think, being Lego, that would have been there all along – but in fact previously you could only build pre-determined items in pre-determined places. Here, once you have the blueprint, you can build what you want pretty much anywhere. Most things are small and provide specific functions – a generator, a water sprinkler, a trampoline, various vehicles – but there are huge structures that are of use on one almost-empty world that you need to populate.
Perhaps the biggest change, however, is you don’t need different characters to do certain tasks. Before, you’d need a character with a gun to shoot targets, or a character with super-strength to break certain objects. Part of the game would be unlocking all these characters, but in The Lego Movie 2 Videogame, it seems every character can do everything – one you’ve unlocked the skills through the story anyway. It streamlines things but loses a bit of what makes a Lego game a Lego game, I think.
Speaking of the story, it vaguely follows the plot of the film although almost as a sort of side story, spending lots of time on bits that barely got screen time, or entire sections I don’t remember from the film at all. Maybe it was based on an early draft of the screenplay, or perhaps they added bits to flesh it out? It’s also not as funny as either the film or other Lego games. There are no jokes, no silliness, and a lack of random pigs, sausages and toilets. And I’m serious in that this takes a lot away from the game, especially since the source material is supposed to be funny. You could forgive Lego Jurassic World or something not having jokes (but it did), but you can’t here.
Finally, it’s short. Very short. Way back when, the likes of Lego Star Wars III or Lego Marvel Super Heroes would take 30+ hours just to finish the story (albeit with a good 30 more to 100% it). More recently, 10-12 hours (with about 10-12 more) seemed to be the length. This game, however, I completed in co-op in under 5 hours. That’s really, really short for a Lego game. Almost one sitting, in fact. Yes, we’re only 40% complete, but even then that implies 12-13 hours total for 100%. Perhaps the open-world nature of it, when played in two player so both are achieving different goals at the same time, might be some of the reason.
All that said, it still plays really well. I like some of the new stuff, I don’t really like the changes to how characters work or the lack of humour, but it’s still a good game. Just not one of the better Lego games. Also: it’s “video game” not “videogame”, TT Games/Lego/Warner/whoever.
This is the first of the “needs Lego Dimensions but is actually a complete adventure in itself” Story Packs we’ve played (we as in, my daughter and I). We’ve the Ghostbusters and Fantastic Beasts ones lined up too, but decided on this one initially.
There’s very little to write about Lego games. If you know one you know nearly all of them. As a Lego Dimensions expansion, you can use all the characters from other series (Midway Gamer Guy being incredibly useful) as you play. The plot is mostly that of the Lego Batman film, with some divergence. In particular, there’s a whole section set in the Phantom Zone with gravity changes and warps. There’s also a new use for the portal – a “Phase” power which lets you summon sections of up to three different worlds, which you can only access if your character standing on the associated part of the portal.
We enjoyed it. It’s shorter than a normal Lego game, but much longer than a level pack.
And yet another Lego game beaten. This one was pretty good fun, focussing mainly on Spider-Man, Thor, Captain America, Doctor Strange, Guardians of the Galaxy and a lot of less well known heroes (and foes). The plot is stupid and has Kang taking various different Marvel locations, universes and time zones and creating Chronopolis by smashing them all together.
What that means is there’s a lot of variety in the levels, with some really geeky references to the comics. Other than that, there’s the whole of Chronopolis to wander round just as you could Manhattan in the original game, with a daunting number of gold bricks to find.
Not sure what else there is to say. There’s little new in the game, but that has never mattered before. The graphics have that same odd light sourcing that Lego Ninjago The Movie also did making some levels very dark and others look a bit strange, but it’s not as bad here as it was there. I wonder if it’s only the way the engine runs on the Switch? Or that I’m only playing in 720p? Who knows.
They keep saying “ninjas” which is annoying because it should just be “ninja”.
I have to say, I’m a little bit disappointed with this. The Lego Ninjago Movie Video Game (yeah, that’s the name) isn’t bad at all, but there are a number of niggles that actually cause gameplay issues. Sure, there are the “usual” Lego game problems – crashes and bugs, mainly – but two things in particular are really game breaking.
The first is the strange darkness of the game. In the open, sunlit levels (like the beach) it’s fine, but as soon as it’s a bit dark or even just shadows, it’s impossible to see. A gamma slider would sort it, but there isn’t one. And when you play as Garmadon or Cole, who are both wearing black, it’s even worse.
The other problem relates to Lloyd’s “green build power”. Like the “master builder” power from the Lego Movie game, you have to stand in a certain spot, hold down a button, then move the cursor over three glowing items. The thing is, when you’re playing in split screen two player mode, sometimes you can’t physically “tag” all three items – the screen just won’t scroll to reach them. We had to have one of the two players drop out so the remaining player had use of the full screen. A bizarre bug that would absolutely come up if two player mode was actually tested – which it clearly wasn’t!
That said, these are pretty minor things and it’s generally business as usual for Lego games. There are a few changes to the formula, notably no red bricks and no “True Hero/Adventurer/Whatever”, but surprisingly these don’t change the game as much as I expected. The plot follows the film, although expands it somewhat with a load of extra sequences. For some reason all the characters get their elemental powers well before they do in the film – making the whole purpose of their journey a bit pointless – but that doesn’t really affect the game.
My daughter and I played the whole game in co-op (bar the above mentioned necessary drop-out), but as usual we’re only actually about 40% done. No doubt we’ll do some more.
As an alternative to a catchup post, here’s a catchup post. Only it’s more to declutter my game playing mind after a flurry of new games obtained over the Jesus Birthday Period. Got that? Right.
So for Christmas I got four Switch games – Splatoon 2 (which I’ve covered already), Super Bomberman R, Lego Marvel Super Heroes 2 and Fire Emblem Warriors. Because my wife is the most excellent of wives. I also got a free copy of The Lego Ninjago Movie Video Game (also for the Switch) just before Christmas thanks to some supermarket loyalty points.
In addition, I got quite a bit of eShop credit, and spent a bit of that on Gorogoa (also covered) and a game I’ve had my eye on a lot, Blaster Master Zero. I also accidentally bought the Ghostbusters and Lego Batman story packs for Lego Dimensions.
Oh, and because I had some Steam credit and because Cool Ghosts made me want them, I’ve picked up Passpartout: The Starving Artist and The Norwood Suite. Like most games they may sit unplayed until I buy the Switch version in the future instead. Ho ho.
Mainly, I’ve played Splatoon 2. I completed single player, and have reached Level 4 online.
With my daughter I’ve played quite a few matches of Super Bomberman R and I’m pleased to reveal that whatever was “wrong” with it at launch has now been fixed. Aside from the graphical style (which has never been good since they stopped using pixels), it’s Bomberman. And Bomberman is great.
I’m not actually sure I remember what the issues everyone had with the game back when it came out now, but I’m not seeing anything now. It’s fun!
Once I finished Splatoon, I moved onto (again with my daughter) The Lego Ninjago Movie Video Game which as well as having the most ridiculous game name ever, is actually a little different to other Lego games. You have lots of fighting moves at your disposal, and instead of red bricks you have XP to obtain that levels you up giving you “powers” to unlock in a sort of skill tree. It’s early days yet (we’ve only done the first few levels), but I’m liking it a lot so far.
And finally, I’ve played a bit of Passpartout: The Starving Artist. Yes, I know I said it’d probably sit unplayed – and it might yet – but it’s quirky and silly and I love making crap art and selling it for peanuts. I mean look:
And of course, I played some more Stardew Valley, but as I posted the other day, I consider that “completed”.
Other than that, I got given a few games by @IndieGamerChick as part of #indiexmas. First up, was a game called Gunmetal Arcadia Zero. It’s by the same team as You Have to Win the Game, which I coincidentally, played, enjoyed and completed recently. This game is a lot like Zelda II and Castlevania II, and has a familiar NES feeling to it. It’s pretty good so far.
Also from her was Kid Tripp for the Switch. Yep, she (and the devs, Four Horses) gave away a Switch game! It’s a simple “forced runner”, but with lovely blown-up pixel graphics. There’s a nice rhythm to each level, albeit not a “musical” rhythm like, say, Bit Trip Runner, and it plays well. It’s just so very, very hard.
Finally, another game (also from Four Horses) is Digger Dan DX for the 3DS, a homage to Boulderdash. Judging from the number of levels, it’s huge! I’m enjoying it so far.
And that… is everything. I think! Phew, eh? For now, I’m going to try and slim this lot down to a couple of titles just to make it manageable. Ninjago will be one, and for the moment at least, Passpartout will be the other. Find out soon if I actually do this or not!
Something may something forks something something.
Some general points:
Lego Star The Force Awakens Wars
Shortest Lego Game Ever
Taking point 2, my daughter and I completed it – just the story mind – in less than ten hours. Less than ten. For a Lego game. That’s the shortest I’ve ever played by some margin, and we got stuck in a hangar on one level for over an hour because neither of us had seen a thing to jump and hang from.
I’m no snob over the length of games, but even The Lego Movie The Video Game Movie Lego Game was 15 or 18 or something. And, yes, there are extra levels unlocked (although we’ve done the rathtar hunting one already) and levels and worlds to go back to to get the rest of the gold bricks and things… but ten hours?
The third point, is because my daughter wants to be BB8 now. For real. Because of course she does.
Neither of us are fans of Star Wars. I’ve only seen the first 5 films 1 and part of Phantom Menace 2 but Lego wins out, as always. It wasn’t as much fun as Lego City Undercover, though, but little is. The two new mechanics added to the game actually make it worse. The first is how bricks can now build two or more objects. Odds are, you’ll build the wrong one first. The second is Gears of War style cover shooter sections. Nah, mate.
Still, we’ll be 100%ing it. And then we’ll be on the look out for the next Lego game!
After 48 hours (that’s about 17 hours less than on the Wii U), my daughter and I have 100%ed it.
It was excellent. Certainly, it crashed quite a bit. And there were the usual bugs and things which meant getting stuck or having to redo levels, but it was a lot of fun, especially now it can be played with two players.
I did wonder if we’d come across the most frustrating of all bugs when we got to 99.9% complete and had nothing left to do. The stats show we had all the red bricks, gold bricks, characters, levels, and vehicles. Thankfully, I realised that helicopters (and the like) aren’t included as vehicles on the main list, and we’d collected but forgotten to buy one. Phew!
Is it really four years since I completed this last time? It doesn’t seem that long ago at all. Not much is different in the Switch version, apart from two major things:
1) It’s two player! OK, so it’s a bodged two player, in that both people play as Chase McCain even though that makes no sense, but that doesn’t really matter. Having two players lets you, obviously, do two things at once – making going for 100% a much quicker and less daunting task.
2) The loading times! Certainly, they’re still there, but they’re so much shorter and less frequent. On the Wii U version there’d be times when you’d wait over a minute – perhaps even two minutes – for parts of the game to load. Around 30 seconds is the most I’ve come across on the Switch, but it’s usually less than that.
Other than those, though, Lego City Undercover is the same game as before. And that’s just perfect because it’s was, and still is, one of the very best Lego games. Perhaps the best, now it’s improved in those ways mentioned above. A toss-up between this and Lego Marvel Super Heroes, anyway.
Now to get everything I’ve missed. Sorry, we’ve missed. Yeah, I’ve played the whole thing through with my daughter this time round, which wasn’t possible before.
It’s been a while since I played Lego Dimensions, but I had Zelda, you know? And turning on the PS4 was hard. But, I did have one last level pack to play through – Mission: Impossible.
As with the rest of Lego Dimensions, this was completed in co-op with my daughter. She has no idea what Mission: Impossible is, even less so than she did with any of the other packs. Not that it really mattered.
From what I recall – and it was some time ago – this pack is the first Tom Cruise Mission: Impossible film. There’s the same confusing face-swapping and double/triple/quadruple crossing, and the climax is a fight in the Channel Tunnel. The level itself is pretty standard Lego fare, with nothing too out of the ordinary (unlike, say, Adventure Time or Doctor Who). Ethan Hunt’s drone is nice. His face swapping is good too. It’s a shame there’s not more made of it, though.
The game is pretty big, enjoyable, and has Mr T in it. With that in mind, the list of levels now goes: Sonic the Hedgehog > Adventure Time > Midway Arcade > Portal 2 > Doctor Who > Mission: Impossible > The Simpsons > Ghostbusters > Back to the Future.
After a short hiatus while I finished off a few 3DS games, my daughter and I got back on Lego Dimensions and ran through the Portal 2 level.
It was good! Full of Cave Johnson, some nice Portal 2 puzzles (including the blue bouncy gel and the orange accelerating gel), and of course, it was pretty funny too. I’m not sure the game considered just how easy it was to skip massive sections with a flying vehicle, such as the Cloud Cuckoo Car, as two large areas we missed almost entirely, but that doesn’t really matter.
The hub world is decent too, with plenty of referenced – you have to grow the potato, for example. And the shed from the end of the first Portal game is there too, as is Chell’s “room”, complete with toilet. Toilets are important.
We’ve just the one level pack remaining now – Mission Impossible.
Oh! And before I go, you’ll be wanting an updated List, right?
Sonic the Hedgehog > Adventure Time > Midway Arcade > Portal 2 > Doctor Who > The Simpsons > Ghostbusters > Back to the Future.
After a few false starts a few weeks back, where we were unable to progress past Metropolis Zone due to a bug that prevented Eggman from appearing, we had a bug-free playthrough today which allowed us to finish it. And let me say this: it’s bloody awesome.
Visiting Lego versions of Green Hill Zone, Metropolis Zone, the beach from Sonic Adventure, Sonic 2’s Special Stages, Marble Zone and (Sonic’s least favourite) Labyrinth Zone – as well as Chaos appearing – it does a better job of celebrating the Sonic series than Sonic Generations ever did.
It’s genuinely funny too. Gollum appears at one point, looking for gold rings. Eggman says “Get a load of this!”. Omachao chaosplains how to play (“Fire is hot!”, “Pushing blocks makes them move!”), it’s filled to the brim with egg puns, Amy the Overly Attached Girlfriend, and so on.
The hub world for Sonic is pretty good too, with areas based on Ice Cap, Carnival Night, Sandopolis Zone, and others. There’s even a snowboarding section, and Sonic quotes lines from some of the songs in his games!
It’s funny to think that Traveller’s Tales, who are part of TT Games, who make the Lego titles, actually made Sonic games in the distant past – Sonic 3D Blast and Sonic R were theirs.
And of course, you want to know how this expansion compares to the others, right? Well: Sonic the Hedgehog > Adventure Time > Midway Arcade > Doctor Who > The Simpsons > Ghostbusters > Back to the Future.
Yep. It’s the best. Here’s my playthrough, in case you don’t believe me.
No, not the new film and the (much longer) level pack: this is the original one with Bill Murray in. As with other level packs, this takes an abridged look at the source material. There’s the fight with Slimer in the hotel, some stuff in the streets of New York, and then the face-off with Gozer and the Stay Puft Marshmallow Man.
The only Ghostbuster available (at least, unless you can unlock more in other packs?) is Venkmann, and there are very few places elsewhere in the level where you need to use other characters. In fact, I didn’t even put Batman on the portal. The Ecto-1 physical model is great, even if it doesn’t offer anything you can’t already do with the Batmobile, but the ghost trap does something new: You collect ghosts with Venkmann’s proton pack and then “steer” them into the trap. Just like in the film!
It’s full of audio straight from the source, and there are some funny additions.
Current status: Adventure Time > Midway Arcade > Doctor Who > The Simpsons > Ghostbusters > Back to the Future.