Little Big Planet 3 (PS4): COMPLETED!

I don’t know where I got this. PS+, perhaps? I certainly would never have bought it what with not really liking the first game. Oh sure, it was clever and it looked pretty and you could make your own levels, but they forgot to make it controllable and fun and the physics are all over the place and the moving in and out of the screen is hit and miss. But they’ll have fixed that two sequels later, right?

Right?

Sadly, no. They have not. Everything is still too floaty. Sackboy still jumps like he’s on the moon. In-and-out of the screen is still fiddly and often broken. Only now there’s more to complain about! I was playing co-op, which adds a whole new set of issues, such as prioritising who the camera should follow when you’re separated (most of the time it’s the one who isn’t in the middle of pixel-perfect jumping). And grabbing hold of each other instead of objects.

I don’t remember if I had problems with checkpoints previously but in Stupid Sackboy Game 3 they’re badly spaced out. It’s also too hard to see how many “lives” you have left, as the checkpoint shows you but is frequently obscured by stuff or – in several cased – seemingly invisible.

On top of all that, the game is much too easy. You could say that the difficulty is finding all the secrets, or all the items, or whatever and that may be true, but aside from one phase of the end of game boss, the game is a complete walkover. In fact, the only difficulty was caused by the two-player mode and the aforementioned camera nonsense.

Luckily, it was short and I didn’t have to endure it for long. My daughter, however, loved it. Kids these days know nothing.

Little Big Planet (PS3): COMPLETED!


Warning: Trying to access array offset on value of type null in /homepages/38/d70479217/htdocs/lofi/wp-content/themes/kahuna/includes/loop.php on line 295

By “completed”, I mean, I’ve finished all the story levels and beaten the end boss. I know there are more challenges, and 96898621504588 user made levels, and hidden stuff, and things to collect and all that sort of thing, but no – I’ve had enough.

It wasn’t terrible, but as a game (rather than a tool), it was all a bit lacking. The into and out of the screen moving, the strange jumping physics, the wonky collision detection, and the getting-stuck-in-scenery bits all just combined to frustrate. The game stopped being fun right near the beginning, and by the end it was a chore punctuated with occasional “wow!” sections and giggling. And the controls? Bleugh.

I did try out the highly rated user made ICO “remake” level, which was quite interesting, but sadly still suffered from much of the above. Oh well.

Games I’ve Played In The Last Week Or Two


Warning: Trying to access array offset on value of type null in /homepages/38/d70479217/htdocs/lofi/wp-content/themes/kahuna/includes/loop.php on line 295

Haven’t had an update post in a while, and I’ve been trying out lots of different games over the last couple of weeks and not made mention of them here, so here’s a roundup:

Say What You See (iOS)
A series of pictures with hidden clues to game titles, films, etc. Like a cross between Where’s Wally? and a cryptic crossword. There are number of “canvases”, and I’ve been playing the Arcade Games one. Completed it, but some of them were a complete pig. Like, which arcade game is denoted by a picture of a goat’s head on a piece of paper? No idea? Exactly.

Super Mario All-Stars (Wii)
I got this for my birthday. Yeah, it’s a bit cheeky being nothing more than the SNES Mario All-Stars cartridge on a Wii disc, but it is a collection of some of the best platformers ever. So there.

Little Big Planet (PS3)
One of the free “Sorry our security was crap, everyone – here, have some old games for free ‘cos everyone has stopped buying them now anyway” games from Sony. It took three thousand years to download, and I’ve played the tutorial level and a couple of other levels. Thoughts: it looks nice, but controls horribly. The into and out-of the screen moving (especially when jumping up) is rubbish. Sackboy’s physics feel wrong. The pop-up menu to access stickers and stuff is annoying, particularly when the camera zooms into your face meaning you can’t see where on the playfield you’re putting your stickers. I might get used to it all, but, y’know, I still have the woeful PS3 controller to contend with.

James Pond 2: Robocod (PS1 on PS3)
Free for the duration of my free month’s worth of PS+. And an utterly horrible, bastardised version of one of my favourite platformers ever – it’s even worse than the DS version. I never want to play it again.

Street Gangs (NES on Wii)
It’s like playing a retro version of Scott Pilgrim! 🙂 Lovely game. Not far in though.

Muscle March (Wii)
Why didn’t I get this not-gay, manly game for manly men a long time ago? It’s like Hole in the Wall, only less camp! Amazing.

Lasercat (360)
The ugvm people recommended this Indie game as a sort of Jet Set Willy-alike. I can see what they mean, but the sparseness of the rooms (many of which are completely devoid of, well, anything) and the lack of things to collect (only 20 keys), in addition to the silly trivia questions, put me off a bit. I think I’d have enjoyed it more if JSW hadn’t been mentioned. It’s not bad, but not what I wanted.

Contra (360)
This XBLA game was on offer at 200 Microsoft Moon Points a few weeks ago, so I bought it. Never really was a fan of Contra (or “Probotector”, as I always knew it), but it’s fun, if totally impossible. Managed to get to the boss of level 3 before I ran out of credits.