Maneater (PS5): COMPLETED!

At first, Maneater is a great fish-chomping game with slightly annoying combat (with crocodiles and barracuda) and a funny faux Deadliest Catch style narration, but it soon starts to become tedious and repetitive. And then, even though the game doesn’t change, it becomes fun again. I’m not sure why.

You’re a baby shark, who eats to get bigger and evolve, ultimately to take down Scaly Pete, the fisherman who killed your mother. The waters you swim in are broken down into areas, with you starting in a swamp and moving through an industrial area, a nightlife filled city, the open sea, and so on. Each is opened up by completing tasks, such as munching a number of humans on a beach or destroying a fishing boat or culling some seals. Bigger water creatures attack you, and if you cause enough damage or eat enough people, the humans start to hunt you down.

There are RPG elements, as each thing you consume gives you certain “nutrients” which are spendable on upgrades such as gnashier teeth or a whippier tail. You also get different types of body part, such as bone or electric, for progressing. As well as this, you’ve 10 increasingly difficult hunters to coax out and eat as a sort of side story, and a number of Tony Hawk style floating objects to collect or Assassin’s Creedy hidden chests to smash open.

As for why I tired of the repetition before getting back into it and having a whale (a sperm whale, actually – I ate a few) of a time – perhaps I just switched off a bit of my brain and embraced the simplicity? There’s not much depth (except in the open sea, ho ho), and it’s not very hard (although I had a couple of hurdles that required levelling up a bit), nor is it very long, but don’t go in expecting Skyrim with Sharks and you’ll probably enjoy it too.