All sorts of things (Wii)

Warning: Trying to access array offset on value of type null in /homepages/38/d70479217/htdocs/lofi/wp-content/themes/kahuna/includes/loop.php on line 295

I’ve been playing quite a few different things on my Wii today:

I’m up to level 6 (although I’ve not done all of the lettered variants on previous levels) now, and although I can get it down to just a few blocks each time, I can’t complete it. It gives me too few of each colour, and insists on giving me colours I’ve already removed all of, which is annoying. It seems I can only do it if I fluke it, or I get a Bonus Time or something.

Mayhem in Monsterland
The jumping is really annoying me now. Why can’t I map jump to a button instead of up? It just doesn’t work often enough, and as a result I died a lot from not jumping properly. Which is a shame, as it’s a pretty nice game otherwise.

Mario’s Super Picross
I’m onto Level 10 now. This game has kept me going for quite a while, hasn’t it? I’ve dipped in and out for months and months now. I have only 8 or so puzzles remaining now though.

Pit Crew Panic!
That’s it. I’ve had enough. As soon as I realised it isn’t a game, but a drag-and-drop simulator crossed with a Game and Watch, I stopped liking it. It’s quirky and sort of fun, but it’s not great really. So off onto the SD card it goes. Bye!

Mayhem in Monsterland (Wii)

Warning: Trying to access array offset on value of type null in /homepages/38/d70479217/htdocs/lofi/wp-content/themes/kahuna/includes/loop.php on line 295

It’s the only C64-exclusive game I can ever remember being any good. Admittedly, I only ever had it as a demo from some Commodore magazine cover tape, but still.

And it is pretty good, yes. I’m not a fan of the up-to-jump mechanism so often favoured in computer (as opposed to console) games, especially when it leaves a fire button free and unused as here (well, except when you want to jump down a level, but that just makes the “up” seem even more strange). Pressing up on a d-pad to jump never seems right in a platformer.

Anyway, after about half an hour’s play I realised I had no idea how to actually progress in the game. Turns out you have to collect magic bags (les sacs magiques, n’est pas?), then drop down a hole, then collect stars. So I went back and started again, managing to complete the first level, Jellyland! Hurrah!