Mighty Switch Force 2 (3DS): COMPLETED!

tumblr_nl845qv0p01svmpf2o1_400It’s been a long time since I played the 3DS original, but I did always intend to buy the sequel. At £1.25 instead of the usual £5 in this week’s sale, there was no excuse. The only difficulty was choosing whether to get the 3DS version or the Wii U one. I went 3DS for the 3D effect, which really does make a useful difference.

tumblr_nl9nx5jhab1svmpf2o1_400I’m glad I did, as well. It’s even better than the first game. The water hose replaces the gun, and makes for more varied platforming (you now have to douse fires and clean mud blocks to progress) and some better puzzles (using tubes to direct water, and three coloured “locking” blocks), and there’s now a baby on each level you have to rescue. Well, I say rescue – you kick it off the screen.

tumblr_nl9nxdbqov1svmpf2o1_400Other than that, it’s the same as before – same controls, same ideas, seemingly same speech samples, mostly the same baddies. It is, however, a lot easier than before. I never got stuck, and only dies three times in the entire game – and not at all on the final level or the end of game boss. I had found the final level on the first game overly difficult and frustrating, but the last level on the sequel is one of the easiest in the game. It still has the “rhythmic auto depth switch” the previous Mighty Switch Force had late in the game, but it’s far, far easier.

tumblr_nl9nxlqybm1svmpf2o1_400I’ve a couple of babies to go back and collect, but there’s no way in hell I’m going to replay the game to beat the par times for each level. That would be nuts as even on levels where I feel I’ve been pretty quick, I’ve taken three times as long as I could have done.

Stuff I’ve been playing recently

It’s another lazy roundup! Yay!

Nintendo Land (Wii U)

I’ve completed the Pikmin Adventure game, which took a couple of hours (and unlocked some more, harder levels). It’s really very good, and has me itching for Pikmin 3. I also played Octopus Dance some more, but no matter how well I do, a controller calibration or disconnection problem happens and I lose. Bah.

Mighty Switch Force HD (Wii U)

Although the level called “Bonus 5” is seemingly the same as one of the levels on the 3DS version, I simply can’t do it. I think some of the problem is that it’s an “autoswitching” level, where you have no control of the in-out switching nature of the blocks. Instead, they switch automatically every three seconds. That’s not so hard in itself, but on the 3DS the sound mix was better suited – you get BRRRP BRRRP SWITCH, BRRRP BRRRP SWITCH, etc. You do on the Wii U version too, but it gets lost in the music and harder to work with. Maybe headphone will help.

Little Inferno (Wii U)

Yeah, I started it again. This is my third runthrough now. A lovely, lovely thing to play with.

Trine 2 (Wii U)

Perhaps my least loved Wii U game. I don’t know why – it is excellent. I just rarely seem to be in the mood for a difficult platform fighty puzzler with really, really, fiddly controls. Having three characters with three different control methods doesn’t really help. It’s a shame because I really do like Trine 2 – I just can’t gel with the controls.

Rayman Legends (Demo) (Wii U)

So happy and clever and fun. The demo consists of three levels. One is a “traditional” Rayman platforming section, one is a new Wii U-centric touch screen controlled section (where you manipulate the level, rather than directly control the character), and the third is the best of all – a full-tilt running level, with jumps and punches timed to hit the riffs in Black Betty by Ram Jam. YES. A THOUSAND TIMES YES.

New Super Mario Bros 2 (3DS)

I’ve found one of the hidden worlds! The mushroom one. And completed it! And then I found a few more exits on some other levels, and completed the levels they unlocked too. Awesome.

Gunman Clive (3DS)

I’m sure it shouldn’t be this hard. But it is. The train transformer boss was really hard. Then the level after was hard. Basically, it’s hard. Good, but hard.

escapeVektor (3DS)

Now on world (area? section?) 5, I think. It’s as least as good as the Wii version, and great for dipping into for just the odd level here and there.

Lollipop Chainsaw (360)

Erm. I wanted this because I like Suda51’s games, right? Not for any other reason. OK? Good. So long as we’re all aware.

Lollipop Chainsaw plays a lot like a cross between No More Heroes and Onechanbara, both on the Wii. That’s not a bad thing, but it does mean it’s a little rough (invisible walls and stuff), very strange, and has a difficulty curve that’s akin to the movement of the Thames Barrier in a storm. It plays similar too, being a combo-based brawler.

It’s actually great too, with a totally nuts story and mental characters. In fact, the only issue I have with it so far is that the levels are just too long to play in one sitting. I’ve spent almost three hours on it, and I’ve only completed the second one (that is, Level 1 – there’s a prologue).

Skylanders (360)

We got some more Skylanders. Now we have at least one of each type. So we replayed most of the early levels opening up new paths and stuff. I also played alone to progress the story, and I’m up to Chapter 18 (of, I think, 22), so not far from the end now.

Sonic Adventure 2 (360)

YES! It was on offer on XBLA, so I bought it! And I’m hooked on the Chao Garden all over again. So much so, in fact, that the progress through story mode (just done the Pyramid levels on the Hero side) act merely as places to get more animals and chao drives for my chaos.

Mighty Switch Force HD (Wii U): COMPLETED!

On one hand, Mighty Switch Force HD isn’t much more than the 3DS version I completed a while ago. On the other, it does have new levels, modified levels, and it looks even more awesome. Mainly though, it’s fantastic, regardless of what has gone before.

As it is then, Mighty Switch Force HD is a great platform puzzle shooter, with lovely aesthetics, and I enjoyed every minute of it. Again.

I even went straight back in and played most of the bonus extra levels. I think there’s only one left now!

Mighty Switch Force (3DS): COMPLETED!

Short, apart from the absolutely NAILS final level (with surprise boss!), but utterly glorious. It’s something different to any other platformer I’ve played, yet feels like a load of old 16 bit games like Metal Slug and stuff. Fantastic, and well worth £5.40 of anyone’s money.

Stuff I’ve been playing recently

Fable III (360)

It seems the best way to make money is to buy all the houses and shops, then just leave the Xbox on all day. So I did that. Now I have over 8 million gold, can pay off all my debts, and progress with the story. In doing so, I’ve revisited Aurora, pilfered a diamond from a cave, bought more shops and houses, and am now on the trail of a white Balverine in Silverpines.

I also changed my gun for a different one, because I realised that being able to do 79 damage was certainly better than just managing 33. Makes a bit of a difference.

Kirby’s Block Ball (3DS)

I’ve not bought a 3DS Virtual Console game in a while, but since I had to add some more money to my account to buy Mighty Switch Force (see later) I thought I’d pick up some. One was this, a Kirby Breakout game where some levels have paddles at the top and sides of the screen, and have baddies wandering round. After reaching World 4, I also realised you could activate Kirby’s powers by pressing B. That would have made earlier levels somewhat easier, non?

Trip World (3DS)

This was another 3DS VC game purchase. The video on the eShop made it look like fun, but I’ve no idea what I’m doing. You control (well, you try to control) a little cute catbunnyblobthing. Thing is, he doesn’t jump very far and there are spikes. I did, through random button mashing, did manage to turn him into a fish (useless) and a thing with big ears (which can sort of fly but then drops to the ground for no discernible reason), neither of which I can reproduce nor were they of any help.

Mighty Switch Force (3DS)

ACEBEST. So good, in fact, I rattled through the first 14 levels in half an hour. Then I found there are only actually 16 levels. This was a bit disappointing. However, I’ve spent over an hour since then and haven’t finished it yet as Level 16 is nuts.

In case you know nothing of the game, it’s a platform shooter puzzle game where the main “gimmick” is you press a button to make blocks move between the foreground and background. You can’t pass them when they’re in the foreground, but you can stand on them, and you don’t want to be moving them to the foreground when you’re standing in front of them. Unless they’re a special type of block. It’s all excellent though, and different to anything that looks vaguely similar.

Shinobi (3DS)

Picked this up cheap from The Game Collection the other day. It’s very much a 2.5D spiritual sequel to the Megadrive “Revenge of Shinobi” game. The graphics are sort of stark and plain, but it’s fun. For some reason it reminds me of the DS launch title Spiderman 2, though. Maybe it’s the graphic style and all the fire.

I’m stuck though. Went on a raft into a cave, then wall-jumped up to a higher level. Now there’s a huge gap to the left too big to jump, and I can’t latch onto the cave roof to get across that way because there are spikes. Hmm.

Samurai Warriors: Chronicles (3DS)

Very much a Mash Y And Sometimes X game, but it’s fun. There’s a hook to get me back in with the RPG elements (leveling up your character, merging weapons to make better ones, and so on) though, and you do have to have a bit of strategy in the game to ensure your allies aren’t overwhelmed by foes and die because you’ve wandered off to cause carnage elsewhere or because you didn’t run to their side when they asked you to. Well worth the £7 Morrisons (yes, them again) wanted for it anyway.