Patapon (PSP)

After many, many more attempts, I finally managed to save Meden. I’d tried every combination of Patapon armies to do it, but in the end my standard Tate/Yari/Yumi setup was enough.

Then it was off to fight a harder version of the crab boss I killed earlier, who dropped the ability to create Megapons. I haven’t made any yet, though. I did, however, come up against some (sort of) in the next mission – where I had to kill off Gong once and for all. He had a huge army of Zigatons behind him, and took a few attempts to defeat. Once I did, I gained his scythe!

After that, it would appear that the Zigatons all sold their souls to demons, and the next mission required me to take out a tank, an evil Zigaton-demon called Spiderton, and a huge… thing. That was pretty easy though.

What was not easy, however, was the giant castle made of plants and eyes that I had to defeat on the next mission. I’m still trying to figure out the best combination of Patapons to take into battle…

Patapon (PSP)

With the power of my new stew, and deciding to run away then fight rather than just storm forwards, I completed the mission I was stuck on (where you have to beat Gong to a caged Patapon, then defeat Gong himself).

After that, I opened up a new hunting ground, where I found a black star (although it didn’t appear to do anything), and then repeated the level so it gave me a new cap – reviving a blacksmith Patapon! Not that I can do the minigame he provides, as it’s clearly impossible.

Also impossible is the next mission – to rescue Meden from the Zigotons. I’ve tried it ten times, first not realising fire weapons actually kill Meden, then realising that you need the rain miracle or you fry, and finally just not being able to destroy the cart she’s in before the level ends. Grr!

Patapon (PSP)

I was pretty much stuck in this last time I played, since I was unable to progress or beef up my Patapons However, I managed to retrieve the gardener Patapon’s hat on a hunting mission today, meaning I could acquire vegetables, which in turn allowed me to make stew!

Perhaps I will now fair better!

Patapon (PSP)

Progress! Finally!

I seem to have spent the last four or more hours (in the game over a period of days, not in one sitting today!) essentially doing nothing. I’ve hunted, hunted some more, made some new Patapons, hunted, killed some bosses again, and hunted. But today I finished off two more levels and another boss. Phew!

And then I went and hunted some more. And killed some previous bosses. Then hunted a bit. Erm.

Patapon (PSP)

It’s be a week or so since I last played this, and I’d actually forgotten the Pon-Pata-Pon-Pata retreat song. Not that I intend using it, as I’m not a coward.

Spend ages redoing hunting levels in order to get more Kerching, so I could create some new “special” Rarepon Patapons. I have this amazing Mogyoon-Yaripon now which has mad damage skillz, something like 50 damage compared to the normal 20 my other Yaripons are capable of.

I still need more Kerching though, and I need to retire some crap Patapons to replace them with better ones.

Patapon (PSP)

Haven’t played this for just over a week or so, it seems, so I did get a little confused as to the rhythms for the commands. I need to take on a load of guard posts, but after three defeats (the first because one of the posts has a Patapon squishing device on it!) I decided to try something else instead, and went back to an earlier level for a bit of hunting.

After that, I returned to kill Dodonga (now on level 3), but almost there as well as he was much harder than I was expecting – I had just two archers left. I need to level-up my Patapons somehow, but can’t figure out how. the game suggests killing old bosses, but I can’t even do that without dying. There’s a cook somewhere that can make me potions, but where?

Patapon (PSP)

I totally OBLITERATED the Zigotons today, completely wiping the floor with their three attacks they attempted. One was a mission where I had to escort a cart being pulled by some horses, but even though the horses seemed to complain they were being attacked, I quite easily saw off the enemy.

I also have a few flame bows for my archers. Torching the enemy = fun!

Patapon (PSP)

I got a horse!

In fact, I got TWO horses! And more archer Patapons. And then went and fought a load of Zigotons. Then some more. And hunted a bit. Then! I found a Patapon with some spoons that smacks a mountain’s rock toes. No, really.


Patapon (PSP)

Oh! Now I’ve got the “Don” drum too! That means I can summon rain, allowing me across the desert. Which I did! It was quite difficult, as you have to get Fever active to summon the rain, and the rain doesn’t last forever so you have to summon it often. And, if it’s not raining, your Patapons die as it’s too hot…

After that I went and killed (an improved and more powerful) Dodonga again, this time with more Patapons, so he was actually very easy. And I went hunting some more, and gave the trumpet man some stuff and got things from he dancing tree. Ace!

Patapon (PSP)

Oooh! Lots of excitement today! Not only did I figure out how to create more Patapons to use in my now-growing army, but I also found a tree-and-trumpet-man mini-game that gives me stuff, AND I can now Chaka-Chaka-Pata-Pon (defend)! Aces!

The Chaka thing was especially useful on Dodonga – the first proper “boss” I encountered in the game. Most of my army were defeated during the fight, but thankfully I collected their caps that they leave behind, so they were reborn after the mission.

Patapon (PSP)

This game was the reason I finally decided to get a PSP. With it, there were enough titles available to warrant buying one, and I couldn’t resist Patapon having seen and read about it.

Anyway. I’ve played it a bit this evening, and I’m already hooked. It doesn’t touch the analogue nub (which is good), instead pretty much relying on just two (so far) face buttons. Square makes a “pata” noise, and circle is “pon”. When you press these in the sequence pata-pata-pata-pon, your little men advance. When you press pon-pon-pata-pon, they attack. Simple! Only you have to do it in a rhythm, and they repeat it back.

Frankly, the game is fantastic. Even if I have only done two missions.