That’s clearly a pimp, not a boss. And it’s the final “main” level in the game. Which was really pretty difficult, mainly due to needing to set up so many blocks before you could progress to setting up other blocks. Having said that, I’ve had a few levels which I’ve struggled for half an hour or more on, and this took less than that.
With the main 120 levels done, and the end sequence watched (or rather, played – there’s a star-finding minigame over the credits), I’m still almost 120 levels short of doing all those available. I unlocked a new set after the credits, and there’s still the other game modes to do, so still plenty of game left.
My first ever Steam Sale purchase! Sadly, it isn’t as great as I thought it was going to be. The graphics are flatter and drabber than videos had led me to believe, the roads are samey and short, and you’ve little choice in the routes you have to take.
Still, driving all the cars off the road on the way to Belgium, then running down all the Belgians when you get there, never gets old.
Picross e4 (3DS)
Having completed Picross e3 recently, it was obvious e4 needed to be bought. It is, as you’d expect, just more of the same. More Picross. It has the Mega Picross puzzles from e3, and the Micross puzzles from e2 though, and certainly seems a much longer game than e3. So far the Mega Picross puzzles have been completely doable without resorting to educated guesses, so in all it’s a better game.
And you get 5 bonus puzzles for each of e, e2 and e3 that you already own too. I suspect they’re Mega Picross versions of “normal” Picross puzzles found in those games, as some seem familiar.
I’ve been jumping around the various modes so I can’t really say how much I’ve done so far, but perhaps a quarter overall?
Pullblox World (Wii U)
It’s just like the 3DS version, only with different puzzles. Which is fine. It loses a little from not being in 3D, but gains a bit from a bigger screen. I’m almost certain that the 3DS game didn’t have an unlimited rewind too – it “ran out” – but here you can rewind all the way back to the start of your attempt regardless of how long you’ve spent on it.
It also appears that some of the levels are much bigger than in the original. Some are seemingly too big – as even zooming out doesn’t show half of it.
Apparently Pullblox World has something like 240 puzzles to get through. I’m on the final “page” of puzzles (with 10 on each page) right now, and completing them will total 120, so I’m not sure where the other 120 are…
StreetPass games (3DS)
The four additional StreetPass games are currently on offer (£8.99 for the lot, instead of about £15), so I bought them. I’ve exhaused Quest and Quest II, and apart from the occasional new picture, the puzzle game was finished long ago (and is quickly completed when there is a new one).
I’ve not spent ages on each so far, but some thoughts:
StreetPass Squad is a more than slightly enjoyable side-on shoot ’em up. StreetPass’d Miis provide different weapons for your not-at-all Opa-Opa cloned ship, and the levels are varied and fun.
StreetPass Garden is a surprisingly deep gardening simulator, where Miis help you grow flowers and harvest seeds from them, with new breeds and hybrids and stuff to collect. There are tasks to perform by growing certain types of flower, and all sorts of garden paraphernalia to collect. I hated it at first but it soon opens up into a more enjoyable game.
StreetPass Battle is like a cross between Janken and Risk, where you build up your troops (bolstered by StreetPass hits) and then take on other nations. How well you do is defined by how many troops and what sort of attack they use (in a Janken rock/paper/scissors type way). It’s very slow going though, building up your army to be big enough to defeat the next nation. Unless I’m missing something obvious.
StreetPass Mansion is part puzzle, part RPG where Miis you meet give you pieces of floor which you arrange in the mansion to create rooms. Put multiple pieces of the same colour together to make bigger rooms with better treasures, and put non-matching colours together to trigger battles where you fight ghosts. Your weapons can level up and be upgraded Fallout New Vegas style too. Lay enough floor tiles to reveal the stairs to the next floor. It’s really pretty good.
Nintendo Pocket Football Club (3DS)
Not doing too well in this at the moment. All my players are getting old and I’m unable to train up new players to replace them quickly enough. Also I’ve lost any chance of promotion from “The football icon” league, although I’m almost certain to end up in second place at, so I’m not too worried.
I’ve played a lot of online matches recently, mainly to farm cards, but I’ve been doing surprisingly well. Not enough to rise up the ranks much, but I’m certainly not dropping like I had been previously. Mind you, I’m picking my battles.
Chibi-Robo: Let’s Go Photo! Demo (3DS)
I took a photo of my watch and it turned it into a badge. Then I cleaned up a kitchen with a sort of hoover thing, and chucked a load of rubbish in a robot bin blender thing. I had a conversation with a talking smartphone, and then wandered round a very small part of a very empty museum.
Which was all great. But I’m somewhat confused as to what all the cleaning up is for. One to wait for in a sale, I think. I’ll give it a miss at full price, not least due to having a trillion other games on the go at the moment.
Theme Park (Mac)
Bought as part of the GOG sale, in a Bullfrog games pack. It’s as janky as I recall (although I mostly played the Amiga 1200 version, back in the day), slightly more so due to running under Dosbox.
I couldn’t remember how to research new things for ages, so only had the same few rides and shops for several game years. Then I remembered, but by then half my rides had exploded, everyone was too hungry and thirsty to stay, and nobody liked Vomit Park any more.
Then I screwed up salary negotiations and all my staff went on strike, during which the rest of my rides blew up.
A roundup of some of the games I’ve been playing in the last couple of weeks:
Completed this a while back, but have gone back to finish some of the bonus levels that you unlock, and some of the user generated ones I’ve found strewn across the internets. It’s still lovely.
Assassin’s Creed: Brotherhood (360)
Returned to mop up a few more achievements and actually play some of the side missions and games I’d totally missed. There are still Cristina and assorted faction side missions to do, but I think I’m done with the game for now. It was excellent though – I just have other things to play!
Crysis 2 (360)
This was £7 in the Morrisons sales. I’m about 3-4 hours in, and haven’t really got used to the controls yet – every button on the pad seems to have seventy-three uses in various situations, or whether you press it or hold it down or double-tap it. The game itself seems like a mix of Half-Life 2, The Conduit, and Aliens vs Predator, with various sections, plot points and cut scenes ripped from each. It’s not bad, but I’m not feeling it yet. Mind you, I’m not a big fan of FPSes generally anyway. We’ll see. It looks gorgeous though.
Zen Pinball (3DS)
I’m useless at this. Shaman is my favourite table, but my high score is only a feeble 14 million or so putting me well down my friends’ leaderboard despite everyone else barely playing it as they all hate it (compared to the other tables, anyway). How do I get score multipliers? How can I stop being rubbish at it? Tch.
Mario vs Donkey Kong (3DS)
The GBA game, which I got free for being a Nintendo Ambassador. It’s a direct sequel to the Donkey Kong (’94) Game Boy game I was playing on the 3DS earlier in the year, and is very good indeed. There have been further sequels, but they’re a different sort of platform puzzler – more like Krusty’s Super Fun House. I liked that game, but I don’t like the others in the Mario vs DK series for some reason. You can see the way the series is going in this iteration, as one level per world is a “mini Mario” level, similar to what would become of the later games. I can cope with that though. Up to World 3 so far.
14 hours in, and the main 198 levels are, finally, completed! There were some real head scratchers in the last few sets of puzzles, but thankfully my “tactic” of leaving a level I was finding impossible, then returning the next day, seemed to help.
Of course, there are now the 50 or so bonus levels, and untold user-made levels to work through, so it isn’t the end really.
Fantastic game, well worth the £5.40 or whatever it was, and far more fun and much longer and more playable than Sonic sodding Generations.
That is, too many 3DS games. Too many! Who’da thunk that a few months ago? Other than me, I mean.
Pullblox is a simple puzzle game where you “pull” shaped bits of wall out of the back of the screen, then climb up them, pushing them in and pulling them out as necessary to progress. And it’s wonderful. It’s a great idea, it’s lovely and happy blue skies and stuff, and it even has a level editor where you can share levels with other people via QR code. Levels like these!
The former is really easy, and the latter is pretty hard!