One of my favourite platformers and a game I’ve probably mentioned on here before. We all know how this is the western version of Magical Flying Hat Turbo Adventure, but both games are excellent if different.
Didn’t have any problems on my play through. I didn’t remember all the level layouts, but did remember the route to skip one of the bosses!
Flashback is a great game. It always was a great game and I was slightly worried playing it might reveal it to be all rose-tinting. Luckily, once I’d turned off all the graphic-ruining “modern” filters (which are on by default), it turned out it was still excellent.
I remembered the plot, and most of the first half of the game (the bit in the jungle and the bit in the city), but I thought that completing the Death Tower gameshow section was right near the end. I’d totally forgotten there was a bit set on Earth after that, and then had no recollection at all of the alien planet part at the end. Which is odd, as I’ve completed the game several times in the past.
Controls are as fiddly as they ever were, but you get used to them. I don’t know if it’s a bug or by design, but I found Conrad kept putting his gun away even when I didn’t press the “put gun away” button, which made some of the fights unnecessarily difficult. One bug from the original which is now missing is the one which lets you run through walls, which I found a bit disappointing!
So, I’m glad Flashback still stands up, and it was well worth the 89p it was on the eShop. Not that I paid even that much as I had gold coins so it was essentially free.
Another game I really enjoyed, but rarely completed, back in the day. Some people suggest that the C64 version of Action Biker is superior, but they’re wrong. It’s a totally different sort of game, for a start!
This version involves you riding around a town, searching houses for parts for you bike to enable you to travel underwater and in an area which is pitch black for some reason. You need to find your friend Marty (for some reason you don’t know where he lives) and take him to the airport, and frequently the houses you enter have your friends’ mums in and you have to stay for some tea, wasting time.
OK, it sounds terrible and it has no end of problems. Firstly, there’s no way of avoiding most of the traffic (which drains your “sleep” energy bar). Worse, though, is that the items you need, and Marty himself, are in random houses each game. This means that sometimes the snorkle that lets you enter the water, is on the island in the middle of the water. Or the headlamp that lets you see in the dark area, is already in the dark area. It requires a bit of luck.
It seems luck was on my side today as Marty was found without me needing any special items, and I got the water upgrades almost immediately.
As I said, it’s a flawed game, but there’s something about it that I’ve always found a lot of fun.
Way back when, this was one of my favourite games. The main reason being that it had a built in level editor, but the catchy music has remained in my head for decades. My copy was one of four games in a compilation, the other four being Panzerdrome (which was impossible), Tidy Tony (which was a bit like Atic Atac only rubbish), and Steelyard Blues (which I liked until many years later when I found out it was a hacked version of another game).
Anyway. The plot of Big Ben Strikes Again is that you’re a reporter named Monty and you have to bribe various celebrities (mostly politicians, it seems) for a scoop. It plays out as a platformer, with baddies to avoid and 6 items – the bribes – to collect and then give to the celebs. It’s also a lot easier than I remember.
The collision detection is terrible, but once I’d compensated for that it was pretty straightforward – just take your time and watch your step!
Another of the SEGA Ages releases, and so it’s pretty much perfect. Except, of course, Tails is in it. But I suppose they couldn’t take him out so I had to manage with him there, getting in the way. Nicking rings on the Special Stages only to lose them because he’s stupid. Getting a hit in on a boss just before Sonic does so Sonic falls through him and dies.
Tails is a bloody liability.
Thankfully, the game is great as it always was. Finished it with all the Chaos Emeralds (obtained before the end of Chemical Plant).
I’m not sure I’ve ever played this before, but I was always a big fan of the original game in the arcades. I was a little worried it wouldn’t be any good, because of both being a sequel and the passage of time, but I needn’t have worried – it was excellent.
It is, of course, more of the two-layer, door-entering, duck-and-shooting that the original was, and it played well despite being pretty difficult. You see, as well as having to contend with all the baddies, and the holes in the floor, you’ve only got a limited amount of ammo for your gun and there’s a pretty tight time limit on each level.
Then there’s the final boss, which was especially tricky as it’s a one-hit death for you, and a million-hit death for him, and you’re pretty much forced to use all your ammo on the frantic lift ride on the way to reach him. No bullets means your gun can only fire one shot at a time, making him especially difficult to take down. But, eventually, I did.
I’d never heard of this game before, and I only gave it a go as I noticed it on the NES Online service thing on the Switch today. Surprisingly, it was actually pretty good.
I say surprisingly, because it very much reminded me of two terrible games I’ve played recently: ESWAT and Ninja Gaiden. Somehow, though, it’s much, much better than either of those. It has the same sort of platforming, bosses, and even a plot not too dissimilar to Ninja Gaiden, as well as interstitial dialogue like both other games. It plays much better, though, with tighter collision detection and baddies that don’t constantly respawn if you move one pixel back and forth.
As well as the platforming, there are a couple of Spy Hunter-like driving sections. These aren’t great, and actually play out more like a vertical shooter than a driving game, but they’re easy and quickly over. There are also a few Operation Wolf style shooting levels, which are OK but obviously suffer a bit as you can’t use a lightgun.
So yeah, it was surprising. Not the best NES game by any means, but above average and I’m amazed I’d never seen it until today.
I thought I’d completed the Master System version of this a few months ago, but it turns out it was actually May last year. How time flies! This version is the Sega Ages remaster of the original arcade version, which I’d expected to be virtually the same as the Master System on (albeit with better graphics), and although it was very similar the differences still threw me.
For a start, it’s a lot harder. Like, several difficulty levels harder. This is for a number of reasons, not least that the timer runs down much more quickly and unless you’re legging it through the levels at full pelt (which you can’t do) you will definitely lose a lot of health – you lose a heart every time the egg timer runs out. The bosses also seem to require many, many more hits. Even with the best sword in the game, they’re just sponges. Then there seem to be more, and trickier, levels too.
But it has some features the Master System didn’t. You can continue when you die, which is more than useful (until the final level where they don’t let you any more), and if you decide to restart the game from scratch, this Sega Ages version allows you to start with the equipment you had previously. This means you can get hold of the best armour, boots, shield and sword much more easily. As I said though, the bosses are so hard that doesn’t help with them so much.
When I finally reached the final level I had the choice of getting the bell (to find my way through the maze) and the ruby (to make the final boss a lot easier). I went with the ruby and hoped I could remember the route. Thankfully, I could! The dragon wasn’t too hard (way easier than bouncing mushroom guy or Snow Cong & Chums, for sure), and then the game was over.
As I got closer to the end of this game, I realised that I’d almost certainly never completed it. I recognised every level up until the 7th one (in the cave), and then have vague memories of a castle, but I think the castle memory may even have come from the Mega Drive Alex Kidd game.
I also realised why I don’t think I’ve completed it. There are a few tricky sections (the one near the end with the spikes in the water can do one, for example), but the main reason was that winning relies entirely on luck! The janken matches are seemingly random, and you’ve no way of telling what your opponent is going to choose. At least in Alex Kidd in the Enchanted Castle there’s a power up that lets you see what they’re thinking, but in the Master System version? It’s all guesswork.
Other than that, it’s a pretty decent game. Alex slides all over the place as he has weird physics and friction, and the collision detection is a bit rubbish (the octopus and the samurai bosses in particular). The question mark blocks are also almost always worth ignoring too, meaning they’re pointless – most of the time they have that baddie that just homes in on you, so it’s not worth the risk.
Not the best Sega Ages re-release on the Switch, but I got it in a sale so I’m not disappointed.
This week I’ve been playing games on the retro game streaming service Antstream. I have a lot to say about the platform, but not here. One of the games I played was Sly Spy, and it’s the first one on there I’ve completed.
It’s not a great game. Much of it plays a bit like Rolling Thunder, but without the hiding and dodging abilities that make that game so much fun. Getting through each level without being shot constantly is difficult, and so isn’t really that enjoyable. The way it’s so much of a rip-off of James Bond doesn’t work as a parody as it’s too close to the source material and not humourous with it either.
It is what it is, though – a coin chewing arcade game that hasn’t translated well to playing at home, and isn’t as good as similar titles from the same era anyway.
Yes, the sound really did break half way through. Something to do with Antstream probably.
Is Golden Axe III going to be a good game, given the previous two were not? Go on, have a guess.
At least it tried. Instead of being almost exactly the same as the other games, the graphics are all new, the animation is new, and most of the baddies are new. Reminiscent of those before, but new. There’s a different art style too, but actually, it’s worse. And there are two new characters but they’ve relegated the best one – Gillius Thunderhead – to a little less than a narrator role. You can’t play as him. I chose Tyris Flare instead, who now has ridiculous beefcake muscles.
They’ve improved the “AI” so the enemies no longer blindly walk off ledges, and for the most part the old running attack left and right “trick” isn’t possible any more. But sadly, this doesn’t really improve things. Golden Axe III is actually worse, somehow, than its predecessors.
I was pretty sure that Golden Axe II was a better game than Golden Axe I. And I’d remembered correctly – as it is. But it’s still almost exactly the same game only with more pink and purple, a better (for Gilius at least – I only ever play as him) special attack.
Both “tricks” from the previous game still happen here, and for this one Sega Mega Drive Classics actually has an achievement for doing it enough times:
The other trick is the “running headbutt” one, and that’s still alive and well here too. Some of the baddies have evolved to make it a little harder – the giant dog things with maces, for example, now try to Tiger Knee you mid-dash. I also found a new trick which I don’t think worked before:
The bosses were also quite a bit easier than the original game, especially the final boss who rarely actually hits you. The big headless knights can’t be beaten like their headed counterparts (headbutt or jump-slash), but if you walk diagonally into them you can axe them before they attack so they’re actually easier to dispatch.
Graphically, the game seems better looking but the giant turtle and eagle based levels are replaced with just normal paths and caves, and the previously mentioned pink and purple enemies are a bit garish. The music, as ever, is great though.
I never got on with this previously. I think the main issue was that it didn’t feel like a proper sequel to the original ToeJam and Earl, which was one of my favourite Mega Drive games. It had the same funk, but it was a totally different experience.
Ditching the roguelike trappings of the first game, which was set on Earth (sort of), Panic on Funkotron instead became a platformer set on ToeJam & Earl’s home planet. The Mega Drive was swamped with platformers, so that didn’t help it stand out. Many times over the years I’ve tried to play through this and given up before the end of the first level because it just wasn’t what I wanted to play. But this time, something clicked.
The main gameplay is to explore levels finding earthlings to throw jars at. Jar them enough and you can capture them. Capture them all, and you can move on to the next level. Often these earthlings are hidden in trees and bushes, as are presents and traps. Presents don’t work like they used to, giving you random points, coins (for parking meters that trigger secrets), funk (for special moves) and a few powerups and special attacks (like one-hit jar captures).
So it’s different. Some things are the same, like the characters, general graphical style and of course the music, but it plays out totally different. In the original, combat was rare and earthlings were generally just avoided. Here, you need to take the fight to them, and there’s some skill involved for taking out each type. It’s also quite a lot easier, so long as you take your time and don’t rush into areas in case of hidden baddies. Panic on Funkotron is also much, much longer – so it’s a good job there’s a password system in place. Of course, on the Switch version you can just use save states, but it took me six or seven hours to complete the game. Some of the levels are huge and the earthlings well hidden!
It’s a shame I never got on with this originally. Maybe if I’d never played the first game I wouldn’t have had the problem with this being different. It’s still not as good as the first game (but to be fair, very few games are), but it’s much better than I ever previously gave it credit for.