Yes, I know it’s not considered to be a great game. And I know it’s less than an hour long. And yes, I know it’s very, very easy. And I’m aware of how the graphics are a bit odd and how the viewport is too small and that the controls aren’t as tight as most Mario games. I know all this.
But it doesn’t matter because Yoshi’s Story is the most god damn happy game ever made and if you don’t grin from ear to ear for the entire duration you play, frankly you are dead inside and have no soul.
And I’ve just completed it on the Wii U, via the Wii. Because my daughter told me to. And it was great. So there.
Progressing well through this now. Well, at least I was until I entered Moonside where everythings is… wrong. The map is like Fourside only upside down, and all in neon. And there are invisible walls. And some people you talk to warp you all over the place but not to anywhere useful. And “yes” and “no” are reversed, except when saving your game. It’s very odd.
Oh yeah, and Paula got kidnapped by a green squidalienghost in the department store, which means some of the fights now are pretty hard as I had been relying on her Freeze “magic” (although it isn’t called magic – what is it? PP? What?) a lot.
Edge (Wii U)
I still have some eShop credit and this was reduced last week to just £1.79 or something, so I picked it up. It’s a nice puzzle game where you roll a cube around picking up smaller cubes and hitting switches which make the platforms appear, move, or transform. Seems good so far, but I’m only about 20 (short) levels in. The controls are a bit of a pain though – it’s too easy to allow the cube to keep rolling even after you stop pressing the direction pad, which is odd as it’s a cube, not a ball.
Animal Crossing (3DS)
Still playing this every day! Big news this week though – I finally managed to get a lighthouse! That space I’ve been saving on the clifftop for almost EIGHT MONTHS has now been filled with a lovely shiny lighthouse. Awesome!
I’ve also been trying to get more special tree stumps. I’d visited someone else’s village and they had at least two special stump designs that I didn’t, so I chopped down half my trees in the hope I’d find them in my own village. I didn’t. So a lot of time has been spent planting new trees.
Skylanders Giants (360)
Late to the party with this, as Skylanders Swapforce has been out about six months now, but someone was selling Giants (and ten Skylanders we didn’t have) for a bargain price, so I snapped them up. I’ve been playing it with my daughter, and although we’re only about four levels in, and it does seems like more of the same (only without the right-stick “waggle” events to open chests and locks and things), it’s just as fun as the original. Having a pile of new Skylanders to try is nice too. We’ve 27 overall now.
Steel Diver (3DS)
This was one of the “three for a tenner” games I bought a while back, along with Tetris 3DS and Heroes of Ruin. I can see why people complained at the price when it was £30, but for what I paid it’s a perfectly good title. You control a submarine and have to navigate through areas by moving depth and velocity sliders on the touch screen, rather than with the d-pad. Torpedo firing controls are all “buttons” on the touch screen too, as is the attitude “wheel”.
There are three different subs to choose, from a nimble but weak tiny one, to a strong but difficult to manoeuvre underwater tank. You actually have to play all of the levels with all three subs to unlock the later levels, and I’m currently struggling to pass Level 5, where there’s a massive ship you have to destroy, only I can’t. Boo!
Megami Paradise (PC Engine)
I have no idea what is happening. I intended to play this for Game Over, Yeah!! but couldn’t figure out what I was supposed to do, so didn’t get to any areas where it was possible to die, so had to abort it. It appears to be an RPG where you control a girl at a convent school (it’s full of nuns). I managed to find some other girls who were stuck in chests or surrounded by frogs, and then found a dressing room where I could strip to my bra and knickers (but it wouldn’t let me leave the room until I’d put my clothes back on). Pretty standard Japanese fare, then. See:
With my daughter. We’re up to world/level/mission/event/chapter 9-ish now. Whichever is the one just after the cyclopseseses. It’s a fun game, but play is disrupted when your co-pilot wants to change characters every 45 seconds.
Art of Balance: Touch! (3DS)
This was never really on my radar, but a demo was released last week which I really enjoyed. Then it was deal of the week on the eShop so I couldn’t resist. It’s a fun shape stacking game, with some twists (some of the blocks vanish, flip gravity, and so on). I’m on the final world already, but have only completed about half of the puzzles. Excellent fun, and well worth the £4.49 it is until Thursday!
Sonic the Hedgehog (Wii)
The original and still almost the best.
Sonic the Hedgehog 4 Episode II demo (iPad)
Dear God no. Viewport too small. Still has rubbish physics. Background too cluttered. The demo level is just Marble Garden crossed with Aquatic Ruin, rather than something new. Touch controls don’t. Awful terrible horrible rubbish pile of crap.
Super Crate Box (iPad)
This was free recently, so downloaded it for that reason only. It’s sort of fun, but the controls make me cry and I’m not really sure of the point. You get crates which give you different weapons, but you’re usually better off not getting crates, as often the weapons are worse than what you have, and it doesn’t matter because killing the baddies achieves nothing. What.
Back in the day, I must have completed this a billion times. It’s not a hard game, but there’s something very satisfying about nuking the enemy before they’ve even had a chance to build any catapults.
WE’VE NUKED THEM!
So that’s what I’ve done a lot this week. That, and cornering the enemy in a useless sector of the map, with nought to defend themselves and no resources to create anything, before slaying them horribly with four pikemen, a cannon, and 150 jet fighters.
Also, Mega-lo-Mania is the best source of soundbites ever. “We’re running out of elephants” (actually elements, but the quality isn’t great), “No I don’t think so” (in a super-camp voice) and “Towwer cwitical!”. Awesome.
Completed it overandoverandover this week. And not once did any of the CPU players manage to hibernate any men for the final battle. Tch.
I got given an MSX this morning. Not only that, but it works! Not only that, but it came with some games! What an amazing day.
First up was Pairs. It’s a pelmanism-style matching pairs game, but you have a little man you have to guide to the cards to flip them, while avoiding the baddies. It was fun for a bit.
Then I played Eric and the Floaters. The original Bomberman game. Coincidentally, I’d actually blogged about this very game here only yesterday – even putting the Spectrum game on my site to play. Amazing! It’s virtually the same as the Spectrum version, except the deadly balloons have little smiling faces on them. Evil smiling faces.
Next was Hunchback. Which was very hard. I got as far as the screen with the arroes that shoot from the left, but couldn’t get past it.
Finally, International Karate. No, not “+”, the original. It was OK, but I couldn’t get to grips with the controls. Part of the problem was the stupidly loose Toshiba joystick with far too much travel.