Ridge Racer 3D (3DS)

Ridge Racer 3DAnd now I have completed the Basic Grand Prix set of events.

It was actually pretty easy, and when it did start getting a bit more difficult I bought a faster car with “dynamic” drift, which was easier to control than I expected it to be. It became essential for drifting round the less tight corners too, as it kicks in by itself at the right angle and really helps build up the nitrous bar.

Now I’m onto the Advanced Grand Prix, and have done a couple of events there. It’s more of the same really, only slightly faster with some Class-2 cars. Not really harder though.

Ridge Racer 3D (3DS)

Ridge Racer 3DI don’t really know why I’ve started playing this again in the last few days, but it’s actually a lot better than my memory seems to suggest. I mean, it’s not a bad game at all, but of the four games I got at or around the 3DS launch, I liked it least. Mainly because I’ve never really been a fan of Ridge Racer.

But I’m enjoying it now, and I’ve completed three more Grand Prix events in it as well. Seems very easy so far though – I assume it gets harder?

Ridge Racer 3D (3DS)

This actually arrived on Monday, but since I didn’t have a 3DS at the time, all I could do was look at it and lick the box.

I have never really been a big fan of Ridge Racer, but I’m finding this fun. The 3D is incredibly good, and really adds to the game, but the graphics are a little disappointing. They don’t bother me, and they’re clearly streets ahead of Ridge Racer DS, but they’re not as impressive as I was hoping for.

I’ve completed the first couple of Grand Prix events so far, and have just unlocked my first branching “path” on the progress screen. It’s very easy so far, but then I recall that was also the case with Ridge Racer 6 on the 360.