skate. (Demo) (360)

I decided to just take the board out for a bit and have a skate about. It’s a pain having to play through the tutorial every time you play the demo, but then, it is only a demo and it only takes a couple of minutes to complete.

Managed to do a Christ Air, which looked fantastic until I forgot to land it and faceplanted the concrete. Oops.

skate. (Demo) (360)

I spend a whole hour trying to lay a particular line down. There’s a section where there are two rails, in series, with a short gap between them, and I was trying to ollie onto the first one, grind it, ollie off and manual to the next, then ollie on that and grind it.

And, eventually, I did!

Of course, in Tony Hawk that’s a real beginner trick, and is stupidly easy to pull off. In skate. however, it’s a test of skill, and I was really rather proud of myself for nailing it.

skate. (Demo) (360)

I really, really want to hate this. I mean, Tony Hawk games are aces, and all other extreme sports games (Matt Hoffman, Kelly Slater, BMX XXX and even the actually pretty brilliant Aggressive Inline) pale in comparison. And now EA (who are like Satan in game publisher form) are trying to muscle in on Tony’s sacred domain.

How very dare them.

But… It’s good. There. I said it. Quietly, so Tony won’t hear. It took a while for the controls to work in my head, and even after 40 minutes play I’m still trying to press Y to grind and letting go of A hoping for an ollie, but skate. (the lowercase “s” and full-stop are mandatory, it seems) is a much more technical game than Tony Hawk. You get far greater control over the minutiae of riding your deck, and more skill is needed to pull off even basic grabs and flips. It’s different, and that’s somehow unnerving to me, as I feel like I’m cheating on Tony.

Sorry Tony. I’ll love you again when Proving Grounds comes out.