Super Monkey Ball 3D (3DS): COMPLETED!

Another game series ruined by Sega. The first two Super Monkey Ball games were awesome, but they slid down to this – an overly simplified, challenge-free entry into the series. Levels have barriers or “grooves” so you don’t die. There are no tricky turns, no jumps, no difficult levels at all. In fact, I found myself finishing most worlds with more lives than I started with.

Still, it was fun. Ish. Shame it didn’t carry on with another 8 worlds that were harder, as without them it was just too short and easy.

Super Monkey Ball 3D (3DS)

Actually, this isn’t awful. Well, it is in that it isn’t anywhere near as hard as the original two Gamecube games, but it’s actually playable and fun.

For the first two worlds, at least. I’ve no idea if it gets any better or worse after that as that’s as far as I got before I decided to return to Pullblox.

Super Monkey Ball: Banana Blitz (Wii)

OK, so now it’s getting hard. I’m onto World 7 now, and have spent far too long trying to do the second level. The previous world (Cobolt Caverns) was also pretty difficult, although I did manage to complete two levels first time. And the boss was really easy.

I’ve noticed that it isn’t really the same game as previous Monkey Ball titles, in that there’s less “balancing on a thin platform” to do. That isn’t a bad thing, it’s just an observation.

Super Monkey Ball: Banana Blitz (Wii)

I’ve now worked through the first five worlds of the game. Still nothing especially taxing, except for the octopus boss at the end of the 5th world. He was a right pain, as it seemed to be entirely random as to where his tentacles would end up when he landed on the platform you’re on, meaning you can’t avoid being knocked off and into the sea. Anyway, killed him eventually, and moved on…

Super Monkey Ball: Banana Blitz (Wii)

Today, I are mostly bin playing this. And it’s great. After the awful (and broken) Super Monkey Ball Adventure this really is a return to form.

At first, the control in the single player game was impossible. After a while I got used to it, and now it makes way more sense than a “normal” controller ever did. So I’ve completed all of the first four worlds so far. None of the levels have been especially difficult, although I’ve lost four or five lives on a couple. The bosses have been relatively straight-forward too.

I also played loads of the party games with my wife. Some are awful (like Monkey Golf – there is no consistent way of controlling it), but some are great (like the ladybird one, and ring toss).