Bayonetta (Wii U): COMPLETED!

Flay me to the moon.

I’ve played the odd Platinum game before, so it shouldn’t have surprised me, but the final few stages of Bayonetta just went nuts. From the riding a missile Space Harrier homage (complete with “Welcome to My Fantasy Zone” and “Get Ready!”, and a remix of that games theme), to running up the wall of an external lift shaft, controlling Jeanne on her motorbike in space, to eventually taking on Jubileus: God in the form of a giant naked woman with elemental powers. And that’s just what happens before the end credits.

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When I reached the tower that makes up the penultimate level of the game, I was fully expecting a SuckySuck(TM) bit – a boss rush, fighting all the previous bosses again. Which of course, is what happened. They were much easier this time around, and some were somewhat abridged, so it wasn’t as bad as it could have been. Part way up the tower there was a frustrating platforming section where Bayonetta had to run up some wall panels, but was only able to stick to those with patterns on. Oh, and the panels kept disappearing. The camera angle didn’t assist much, sometimes rotating so after a while I realised I had somehow started moving back down the wall instead of up it, much to my annoyance.

Blood
It’s blood, isn’t it.

Like other Platinum games, though, it’s all about the fight, the pomp and the increasing levels of ludicrousness and focussing on the small minuses such as the camera or the asset reuse seems rather missing the point. After all, you’re a witch with sentient hair and guns on your feet who can summon demons and has to take down the creator of the universe. I don’t think slight quirks of the game engine really matter.

David Bowie
David Bowie

That said, fighting Jubileus was an exercise in acceptance. She/he/it was enormous, and fought you inside an even bigger sphere. Up and down had no meaning for much of the fight but navigating even short distances within the space was confusing, especially while avoiding attacks and trying to repel bullets-with-faces back at the boss. With her finally down, another nonsensical sequence played off with you flying after her into the sun, avoiding the planets on the way. The reason for doing this was not clear, as then the end credits rolled and after that there was another section of game where the statue of Jubileus needed to be destroyed as it plummeted to Earth.

Jubileus
Jubileus

More credits then, which went on for some time, with more lunacy. Some more fighting (for which you’re scored, so you’d better not have put the controller down!), a long sequence showing Bayonetta pole dancing, what seemed to be a music video with Bayonetta and chums (and foes) dancing in formation, and a bit where Jeanne cosplays as a nun. Erm.

What I’m trying to say, is that the game has lots of great fighting and is also one of the maddest titles you can (or rather, can’t) imagine. I’ve no idea if Bayonetta 2 can raise the bar, as I can’t see where else there is to go. It’s still Platinum though, so I expect it can.

Congratulations_

Bayonetta (Wii U)

Tentacles? Why did it have to be tentacles?

Manneken Pis
Um. What.

There’s a plot? Well obviously there is a plot about Bayonetta somehow losing her memory then meeting Jeanne and realising she has something to do with her past, but apparently there’s a lot more to it than that. Firstly there’s the guy she keeps calling Cheshire who can’t always see her (something about there being three dimensions that are laid on top of each other that Bayonetta can travel between yada yada), who says she killed his parents and then some little girl (with magic dimension-crossing glasses on) turns up and starts calling her Mummy? I have no idea what’s going on with the story.

Or with the fighting most of the time, truth be told. I’ve tried doing the combo training during the loading sections, but I don’t understand what a white dot in the combo chain means, and I’m not sure why when I press Punch Punch Punch Punch Punch I actually get a Punch Punch Punch Punch Kick combo. Who knows? It doesn’t seem to matter.

Motorbike
It’s just like that bit in Grease 2.

There was a level on the world’s longest road (it reminds me of that terrible driving level on Sonic Adventure 2, actually) which I rode a motorbike. It was quite good fun, sliding under closing fire doors in the tunnels and jumping exploding tankers and doing loop-the-loops up and around bridges, but it went on. And on and on and on. Forever, or at least an approximation of it. Finally I blacked out or something and when I came to I was on the next level.

Some interesting boss fights have occurred, including a giant ball with loads of heads and those heads have tentacles coming out of their mouths. As you do. There have been a few platforming sections as well, which were a mixed bag, and for some reason I ended up in Vigrid yet again. And supposedly Nintendo are the kings of asset reuse.

Victoria
Victoria from Life is Strange makes an ill-fitting cameo.

Still, it is a lot of fun. The bonkers fighting and guns and the over the top punishments and demon executions are excellent and some parts of the game look utterly gorgeous. I have, however, been warned the final boss is a bit of a git though, and as such you will have to wait for a proper judgement.

Bayonetta (Wii U)

There are a lot of cut scenes in this, aren’t there? I’m almost certain more time is spent watching the game than playing it, and it isn’t all just so you get gratuitous bum shots without all that silly fighting. I say silly fighting, but it’s obviously very good fighting – there just hasn’t yet been enough of it. Maybe it isn’t the game I was expecting?

Bayonetta
Axe to see you, to see you, Axe.

That isn’t really a complaint, I should  stress, and I’m enjoying it a lot. It is completely nuts and typical Platinum nonsense. Today I had to outrun a lava flow, kill a two headed dragon in a church, and carry a giant egg timer out of heaven and into the middle of a volcano. As you do. Then I handed in some golden LPs and exchanged them for some guns, which is just like real life.

Oh yes, and I visited Balamory then watched it burn.

What's the story in Balamory, Wouldn't you like to know?
What’s the story in Balamory, Wouldn’t you like to know?

Bayonetta (Wii U)

Bayonetta: Demon Angels. No, really.
Demon Angels. No, really.

I bought this as part of the Bayonetta and Bayonetta 2 twin pack ages ago, but never got round to actually playing it. I have played demos of both games in the past, and quite enjoyed them, so I was pretty sure I’d like the full games. A naked Sue Perkins with magic hair with guns on her shoes shooting demons from heaven? What’s not to love?

Bayonetta: Naked Sue Perkins.
Naked Sue Perkins.

I’m not very far in yet. I’ve played the prologue (well, I say “play” – most of it is cutscenes with gratuitous ladybottom-centred camera work, and guns) and then the first level? Chapter? The bit until just after the train station, anyway. The fighting is fluid and intuitive, with virtually any button combination seemingly being a pre-programmed fighting combo. Aside from watching for the “tells” necessary in order to dodge, mashing A and X seems almost as good as actually doing the punching and kicking properly.

Bayonetta: Literally kicking bottom
Literally kicking bottom.

Apart from that, the graphics look really good and the music is astounding (I loved Magical Sound Shower kicking in when in the car) and it’s really a lot of mostly mindless fun. Apart from the almost-puzzles which require a sliver of thought, of course.

Super Mario Maker (Wii U)

Impossible (1)I got Super Mario Maker for Christmas, and soon set about creating some utterly fantastic levels with it. Sadly, they were all lost in the New Year’s Eve Mario Level Fire, so you’ll have to make do with the other creations instead. I’ve some listed in this blog post over here.

Mostly, though, I’ve been playing other peoples’ levels, which is frankly the only other thing you can do with the game. There’s no “story mode” or anything, so it’s user generated content or create user generated content. There is a set of levels collected together to become a sort of “new” Mario game, but it’s actually just user levels randomly picked that you play one after another.

Ice_ClimbersEach level has a difficulty rating, seemingly applied based on the number of people who managed to complete it, and there are three levels of difficulty you can play through in this random level story mode thing, with a set number of lives with which to try and make it to the end. It’s fun, but invariably due to the random nature of it, you’ll get some terrible levels thrown in. Thankfully, you can skip them and they’re swapped out for another level instead.

You can also just pick and choose other players’ levels, either by using a code to look them up, or following some of your friends or favourite creators. It’s this second option that I’ve mainly been doing when playing rather than creating.

tumblr_nzzmy80qj81svmpf2o1_400The actual creation side of things is as simple as you’d expect from Nintendo. Drag items from the toolbox onto the play area, and that’s it. Shake items to modify them (e.g. green koopas become red) or feed items mushrooms to make them larger. Add wings to things to make them fly, put them in pipes to make the pipes spit them out, and combine or stack items, blocks or baddies for other, sometimes unexpected, stuff. You can change the theme of the level, swapping between Super Mario Bros, Super Mario Bros 3, Super Mario World and New Super Mario Bros U tilesets, and configure it to be a grassy level, underground, an airship level, and so on just by clicking a button. It’s very easy.

Sadly, to actually get to do all these things, you have to unlock all the modes and items, and doing that is a combination of using everything already available and placing lots of items. You have to spend a couple of hours just placing objects in order for the game to allow you the full freedom it can. I understand Nintendo trying to ease you in, but why there’s no “OK, I’ve played Mario games before – skip to the end?” option, I don’t know.

This_is_stupid.A minor complaint, but understandable when you consider how easy it is to flip between game types, is the physics. Mario jumps around like he does in New Super Mario Bros U, which is great. Only his physics are the same in a Super Mario Bros level too, and a Mario 3 level, and in the original games they didn’t all handle the same at all. I realise why this is done – you’d probably have to redesign a level to accommodate different jump heights or run-up distances every time you swap theme – but it’s a shame you can’t have “original physics” as a choice. After all, each Mario in each theme has other differences anyway, as Mario U call wall jump, and Mario 3 can pick up feathers to fly.

Worst_episode_of_Fort_Boyard_everThat aside, it’s a great little package. Something “create your own levels” games often become is tiresome as your imagination fades, but when you upload levels for others to play – and get feedback from – this adds something, and coupled with the breadth of ideas from other creators (you’d think by now Mario ideas had been exhausted: It would appear not) you’re constantly exposed to new gimmicks, set pieces and ideas to add, modify or combine for your own levels.

Things I’ve been playing recently

Lazy round-up time!

Puzzle & Dragons Z (3DS)

I think this might be in my top three most played 3DS games now, and I’ve not even touched the Mario themed option. I got stuck on a boss, then powered through a few more levels, then got stuck on the previous boss again when she cropped up later with another monster at her side. Too hard. I’ve been trying lots of dragon combinations and came close once to besting them, but then one of the two baddies almost completely healed both of them and that was it. Maybe some grinding is in order. Or some different dragons again.

Lego The Hobbit (Wii U)

We completed it, but since then we’ve been mopping up stuff. It’s pretty slow going though, and we haven’t even revisited any of the levels yet. Daddy Pig seems to voice half the characters in this, which is slightly absurd. Especially the blacksmith’s wife. With her beard. Hmm.

Ninja Usagimaru: The Gem of Blessings Demo (3DS)

A not very good puzzle game. I got bored before the demo even finished, to be honest.

Fairune Demo (3DS)

There’s a game called Witch & Hero on the 3DS which is the most ridiculous concept ever. You walk into baddies to kill them, but when you do, you take damage – meaning you’re inevitably going to die. It was rubbish.

Fairune seems to be by the same people and has the same mechanic, only instead of protecting a static character on a single screen, it’s a flip-screen RPG of sorts. And somehow, I’ve gotten a bit hooked on it. I’ve finished the demo and now will almost certainly buy the full game. This surprised me.

Chibi-Robo: Zip Lash Demo (3DS)

Everyone loves Chibi-Robo, right? And taking pictures of real things to include in the game and collecting junk just to tidy up because he’s a cute robot that does that? Awesome, right? Then why is this a slightly crap platformer instead of any of that? How disappointing.

The Legend of Zelda: Tri-Force Heroes Demo (3DS)

Well, I tried to play it. But it said no. I was in some sort of lobby and there were a couple of people to talk to and I found if I ran into a wall a ball fell from the sky and I could play keepy-uppies with it for a while but then that was it. I assume I needed some friends online to play with.

tumblr_nxtmcz0iec1svmpf2o1_400Badge Arcade (3DS)

No way am I giving money to this, but so far, I’ve not needed to. I’ve done well enough in the practise crane games to rack up a few free plays, and so far I’ve bagged about 12 badges. Not that I can use the badges because I’ve barely any space left on my home screen. I was hoping it would expand again, as it does when you hit about 80% full, but not this time. Boo.

Fallout 4 (PS4)

Oh yeah, this arrived.

Lego The Hobbit (Wii U): COMPLETED!

Nasty_hobbitsesAnd that’s another Lego game done. Not 100%, yet, but the story is complete. Like Lego Marvel Super Heroes, I completed it in co-op with my daughter, but we found it somewhat shorter than that game. There’s obviously a lot to do still, not least with the new mechanic of finding “loot” (like ingots and wood) with which to make stuff. This time round, there’s even more reason to smash all the things.

The plot was sort of how I remember the book to be (I’ve not seen either Hobbit film), but sadly ended abruptly at the point where I assume the second film finishes. Since there’s no third film yet, it’s not included in the game – and I’ve heard they’re not making another Lego title to continue it even when it’s out. Shame.

Up_on_the_roofSimilar to Lego Marvel, Lego The Hobbit has a massive overworld to explore with lots of errands to run and characters to help. Unlike Lego Marvel, none of your characters can fly (at least, none I have yet) so it’s not as much fun to get around. You can use warps where birds carry you to set points, but it’s still often a trek – higgledy piggledy o’er hill and dale – to get to where you want to be. There’s clearly a lot of characters, but a tiny amount in comparison to Lego Marvel. They’re all easily confused too, with SO MANY DWARVES all with different skills but they all look the same. Gah!

All that said, and the bugs taken into account (It’s a Lego game – of course it has bugs), it was still a lot of fun. I think we’re down to just three Lego games now – Lord of the Rings, Jurassic World, and Dimensions. Best get on them, then.

Things I’ve been playing recently

Been a while since I did a roundup, so this covers several weeks…

Stan_Lee_is_a_bloody_liabilityLego Marvel Super Heroes (Wii U)

My daughter and I completed this some time ago, but the post game mop-up is huuuuge. Not only is there the usual Free Play of levels, but there are loads of other smaller levels you unlock, and hundreds of events around the world map. We’ve 230/250 gold bricks now, so the end is in sight.

LEGO® Jurassic World™ Demo_20151003154452Lego Jurassic World Demo (PS4)

Oh god I think we need to get this. We’ll probably get the Wii U version though, because co-op screen-each play is the way to go on Lego games. I know the PS4 version looks better, but screen-each!

WVW69iYicg80ANCGpGPuzzle & Dragons Z (3DS)

Slow going on this. I only do a single level every now and again, so although I’m getting there, it’s taking a while. I am enjoying it, though!

_t__PS4share_httpt.coZ6fVvHoVayThe Pinball Arcade (PS4)

Picked this up when it was on sale. It’s not something you can complete, but it’s pretty good. I got the first two “seasons” cheap, and although some are recycled from Gottleib Pinball on the Wii, it’s enjoyable. Some more than others, of course. One thing which is annoying, however, is that your users on your PS4 can’t share leaderboards, making the leaderboards essentially useless.

Pix the Cat_20151004141202Pix the Cat (PS4)

Saw this described as Chu Chu Rocket x Pac Man Championship Edition, but it’s not quite that close. In fact, the main arcade mode isn’t really interesting me and I was pretty disappointed… but Nostalgia Mode? Bloody awesome. It’s more puzzle based, and a lot of fun. So mainly I’ve been playing that.

Uncrowded (PC)

Some sort of Minecraft looking but more survival based game. Which appears to literally be a reskin of some Unity asset pack demo game released as a “new” title. Cheeky. And utter tripe.

Mega Man X3 (Wii U): COMPLETED!

VegaI’ve been playing this off and on since completing Mega Man X2 way back when. Not because I don’t like it, just because I kept forgetting it was there to play. Over the last week I’ve made a more concerted effort to finish it off (much like with Wario Land, actually) as I’m trying to complete a load of games I’ve not reached the end of yet in preparation for when Fallout 4 arrives. Clear my plate, if you will.

Find_ALL_the_secrets_So Mega Man X3 is just like Mega Man X2. Which, in turn, was pretty much the same as all the other Mega Man games before it. Like previous games, you start off mostly powerless and beat boss after boss obtaining new weapons and then finding upgrades around the levels to turn X into a walking tank. So I did that. Once I’d picked the the Gold Armour (which required picking up all the health upgrades and sub tanks too) only the final few bosses even worried me.

Ruh_rohBut yes, they did worry me. I’m glad I spent the time getting X as powered up as possible (although I seem to have missed out on getting Zero’s sabre? Not sure how to get that) because Sigma at the end was damn hard. I suppose, looking back of the series, there have been a lot of damn hard bosses, but how you’d beat Sigma (in his second form especially) with only half the energy and only a quarter of the armour, not to mention a weaker X-Buster, I’ve no idea. I went through three sub tanks as it is!

And now, the all important Mega Man Game Which Is Best List:
X>X3>X2>6>4>7>5>3>2>1.

But now what? I’ve no more Mega Man X games. I know there ARE more Mega Man X games, but they’re all for the Playstation, aren’t they? Boo! And I don’t have any of them. But what I do have, however, is Mega Man Zero! Woo!

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Lego Marvel Super Heroes (Wii U): COMPLETED!

Woverine_does_whatever_a_wolverine_does._Has_sharp_claws__is_mostly_harmlessI think this may actually be the first Lego game I’ve completed entirely in co-op. Lego Batman 2 and 3 were both mostly co-op, but Lego Marvel Super Heroes I’ve played only in co-op with my daughter. Which is nice.

There’s a lot of mopping up bricks to do, as usual. We’ve done some, after finishing the story, but we’re still only at around 52/250. Finding the rest is going to be a pain, as although most of them are on the New York City map, it’s often not clear what you need to do when you get to them. Of course, a fair few are going to come from redoing the levels again in Free Play. Having said that, in recent games I’ve not bothered going for 100%. I think Lego Harry Potter 2 was the first where I didn’t, and although I had a pretty good stab at it for Lego Batman 2, I haven’t tried at all for Lego Batman 3. I really should. It’s a lot of fun.

Anyway! This is telling you nothing about this game. Which there isn’t a great deal to talk about, actually. It’s more Lego super heroing, only with Marvel characters instead of DC ones like Batman 2 and 3. Like Batman 2 there’s a massive open hub world (New York City), which seems more dense and full of life than Gotham. The split up mini-hubs of Batman 3 were a step back, I thought. There’s also a handful of things to do on the SHIELD helicarrier, up int he sky above the city.

Galactus__Tiny_devourer_of_worlds__Or_small_objects__at_least.The story revolves around Galactus heading for Earth, and Doctor Doom, Loki and Magneto (as well as a few other less important baddies) seem to be taking advantage of this for a project of their own. As, variously, several Avengers, the Fantastic 4, Spider-Man and a few X-Men, you progress through the levels trying to beat these baddies and take back the Cosmic Bricks they’re stealing. The levels are all pretty standard Lego fare – different characters can activate different things, access different areas, or destroy or build certain types of blocks. They’re pretty varied, with settings underwater, in the Statue of Liberty and on a space station, and the characters you use are swapped frequently so you don’t get bored with the same ones.

The star of the show is Deadpool. He shows up for some of the bonus levels, and has his own room on the helicarrier where you buy found red bricks and watch the in-game movies and so on. In one of of the main levels, Doctor Octopus smashes through the Daily Bugle offices, and then in a bonus level later Deadpool narrates (with silly voices) as you, as Agent Coulson and Doc Ock, have to tidy up the mess. It’s very funny, and a memorable moment.

There aren’t any real surprises in the gameplay, and it’s a shame that two player “screen each” play sometimes makes the framerate nosedive (more so than in Batman 3, in fact, and that was bad at times), but it’s a solid Lego title and probably one of the best too. Although they’re all pretty great, truth be told.

Now I just need to find copies of Lego Lord of the Rings, Lego the Hobbit, and Lego Jurassic World and I’ll be up to date. Apart from Lego Dimensions (so called because your wallet needs a 4th dimension to hold all the money needed for it) which is out soon. Sigh.

Child of Light (Wii U): COMPLETED!

Tenuous_Poetry_Game__If there’s one negative thing to say about Child of Light, it’s the diabolical dialogue. All of the conversations and narration take the form of terrible rhyming couplets. Rhyming couplets that are forced, contrived, often don’t rhyme, and very rarely even scan. At first it feels clever and cute, but after a few minutes you’d rather everyone just spoke properly and it grates for the next twelve or so hours until it’s complete.

Which, yes, it is complete.

Shadow_of_the_CollosusThankfully, there’s only really the one negative thing to say about Child of Light. The rest is all good. I could say it’s a bit easy (none of my characters ever died and I used just three health potions – and no other potions at all – in the entire game), I could mention most of the characters in your party are superfluous (I rarely used more than Finn and the mouse), and I could say that for an RPG it was a bit short, but it doesn’t really matter. What is important is how much fun it was, how there was never any need to grind, how much I enjoyed the story (despite the “poetry”), and how unusual it was to play.

As well as using the same game engine as Rayman Legends, some of the Murfy sections have sort of translated to a mechanic here, too, where you move your little firefly chum around the screen with either the touchscreen or (more usually) the right stick, using him to activate and collect things. During time-turn based battles he can heal you and your allies or slow down enemies, which adds more than you’d expect.

MAXIMUM_SPIDERThe battles themselves, which make up the majority of the gameplay, appear like standard JRPG turn based fights. However, there’s a timeline on the bottom of the screen which all the characters (on both sides) move across. When your characters get to the final 1/5th of the bar, you can choose their action – such as attack or defend – and when they reach the end of the bar that action is carried out. If you’re attacked in that final section, your action is interrupted and you’re chucked back down the timeline again. Similarly, your foes do the same. This adds a lot of strategy to the fights, since different actions activate at different speeds you have to decide if your chosen one is fast enough to get in before it’s interrupted or countered. I’m pretty sure I’ve played a game with a similar system before, Eternal Sonata maybe? Whatever it was, it works great here.

Child of Light is definitely worth playing, and even better if you manage to pick it up in a sale (like I did!).

Things I’ve been playing recently (Part 1 – Wii U demos)

Time for a roundup. Seeing as I’ve played a lot but not posted about anything. In several parts too, as there’s so much. Firstly, some demos:

Over E3, Nintendo put nine new Wii U game demos on the eShop under the horrifically named “Nindies@Home” banner. So I played them.

Runbow

Not as good as I was hoping for. It plays a bit like Guacamelee only rubbish. Sort of. Platformer with an annoying colour changing mechanic where platforms disappear when the colour changes to match. Didn’t play it multiplayer, which is the main draw, so it’s probably better there.

Mutant Mudds Super Challenge

More Mutant Mudds. Which is great, as the original was great, but on the Wii U you lose the 3D and it makes the jumping in and out of the screen seem pointless, somehow. And it’s hard. And I never finished the original 100% so not sure how I feel about more hardness.

Forma.8

Pleasant floating around game. It’s a bit like Knytt Underground and Abyss in style, has a fun drop a bomb and “kick” it attack, and some simple puzzles. Seems OK, might be interested in the full game.

Extreme Exorcism

Platformer where you kill ghosts. It’s a bit like Super Crate Box, only when you kill the ghost, the next level has a new ghost who duplicates all your moves from the previous level. And then the next level has all the previous yous and ghosts. Or that’s what it seemed. Fun, if a bit confusing.

Rive

Lovely twin stick shooter with really, really meaty bangs and explosions. Sections split between gravityless side scrolling and gravity based platforming, with the odd swimming section (where you can’t shoot). Very nice.

Soul Axiom

It’s Not Portal(TM). It’s also really shonky, with stuttering and framerate issues all over the place. It also looks a bit like it’s been made with some Unity level designer or something. And terrible, terrible voice acting. Oh god.

Freedom Planet

What looks like Sonic and sounds like Sonic but is terrible (like Sonic is now, I suppose)? Freedom Planet! Awful animation, screen juddering everywhere and all hopes and dreams of a possibly good Sonic game (even though it isn’t Sonic) up in smoke. Boo.

Lovely Planet

If Noby Noby Boy was a first person shooter, it would look like this. Is the style intentional, or the result of not being able to draw? Who knows. Hiding behind the cute sparseness, is a brutal one-hit-death FPS, which is sort of OK, but I’m not sure I like it enough to play it again.

Typoman

The best of the bunch. Limbo-esque platforming with puzzles solved by creating words with letters that litter the area. So RAIN is a rain cloud filling a pit, but add a D and it DRAINs out. Clever, lovely, and definitely on my want list.

Mega Man X2 (Wii U): COMPLETED!

ShootmansIt’s taken a while to finish this off, but not because it was especially difficult or long – more because I’ve been playing it sporadically and in short one or two level bursts.

Unsurprisingly, it’s a lot like Mega Man X. And better than Mega Man 7. I was a bit frustrated that there’s a certain point in the game that you reach (the final robot master before the Sigma levels) where, if you haven’t managed to retrieve all the parts for Zero, you can never return and get them. Of course, I didn’t even know they existed until it was too late. As it turns out, collecting them makes a fight with Zero later on a lot easier, but I beat him first time anyway.

That_s_what_they_said_about_syntholStill, I could return to earlier levels and get all of X’s upgrades, which was good.

The final Sigma levels were pretty easy, and the bosses – which like usual seemed impossible at first – ended up far easier to beat than most other Mega Man games, especially the final Sigma boss itself.

Was it better than X, though? I don’t think so. Better than 7? Yes, certainly. In fact, lets wheel out the order and extend it.

X>X2>6>4>7>5>3>2>1. There. Fact.

Colour Zen Kids (Wii U): COMPLETED!

CobblepotLook. Just because it says “Kids” in the title, that doesn’t mean it’s just for kids. Was “Toilet Kids” just for kids? No. Was “Virtua Fighter Kids” just for kids? No. MC Kids? Survival Kids? Kid ‘n’ Play Make My Video? Of course not. So shut your mouth.

The aim of the game is to get rid of all the shapes that are on the screen. You do this by making two shapes of the same colour touch, which floods the background with that colour absorbing all the other shapes of that colour. Finish off with the colour the screen border is, and you win! Even kids can do it. Not that it’s for kids. Despite my daughter having already completed it. Shush.

Splatoon (Wii U): COMPLETED!

inkling_in_SSB_plsFollowing the “test fire” event, which was less a demo and more a server stress test, my opinion of Splatoon went from “Oh, that looks nice” to “OMGNEED”. I’m not a big fan of online shooters, but this was different. Shooting the opposition was a secondary task, as the aim is to paint as much territory as possible. Although most players seemed to forget this and treated the game as a deathmatch. Anyway, the way it played out was much more appealing to me than I originally expected, and so when the game was released yesterday, I bought it.

Ink_thatSadly, this coincided with my internet connection breaking, only to run at dial-up speeds. Online play, the main point of the game, was off. Bah.

Instead, I set about playing the single player mode. I wasn’t expecting much as the effort and focus in the game is clearly online play, but I was pleasantly surprised. It’s a fun, clever and varied, with some great boss fights. Especially the final one – he’s fantastic.

Looks_like_he_s_an_XboxIt was a bit easy (bar that last boss), and sadly quite short – although it was made a little longer as I replayed all the levels to find the hidden scrolls on each – but it was well worth playing. Now I just need my broadband sorting out so I can play the main bit of the game!