I completed it, sure. But then Capcom went and released a DLC case for it this week. So I had no choice but to buy it and play it. I’m not far in yet, as I’m still on the first day of investigation, but it’s awesome. And it has my new favourite character – Marlon Rimes. Who is a sort of pirate marine zookeeper rapper. Oh yes.
Animal Crossing: New Leaf (3DS)
I have to stop playing this soon. I don’t want to, but there are too many games. I’m mainly just chatting to animals and buying all the things in the shop each day now. Thing is, it’s Christmas in Animal Crossingland soon, and that’s going to be special, right?
Wii Sports Club (Wii U)
I managed a high score of 201, but I got much higher than that the other week and it isn’t listed any more for some reason. Rubbish!
Luigi’s Mansion 2 (3DS)
I’m finally past the Clock Factory Mansion levels, and even past the snowy mine levels after that (which for some reason was two missions shorter). I’m now onto what I suspect, according to the map and the fact I’ve only one piece of Dark Moon left, is the final mansion. Wooo!
I’ve played this every single day now for more than four months, and you’d think it’d have grown old by now. But no – I’m still finding new things to do. Being October I’m collecting Spooky Furniture, and this week I managed to pass Gracie’s 4th and final test so she’s now opened up a store inside newly renovated T&T’s. Excellent.
Luigi’s Mansion 2 (3DS)
Still in the Clock Tower, but have beaten a few more missions. It’s a great game, but every time I turn my 3DS on, Animal Crossing comes first!
Wonderful 101 (Wii U)
After Brothers (urgh) this was my next big console game to start. Super backlog fighter, yo. And, despite what everyone has said about it, I’m not enjoying it. Having discussed it with lots of people, I’ve come to the conclusion my copy of the game is actually broken. My main issue is that if I draw a circle, I get a red circle. Pressing A should trigger Unite Hand. 95% of the time, it doesn’t – I get a sword. Nobody else is getting this issue, and it’s easily repeatable.
Besides that, I’m struggling to fight big things, and avoid attacks. And figure out what to do half the time as the instructions don’t seem to come up when you actually need them. Ho hum.
I’ll keep trying, but I’m not sure I’m able to “fix” it.
Monster Hunter 3 Ultimate (Wii U)
Slayed (slew?) my first Barioth in a welcome return to playing this. It’s been too long. Awesome.
By “completed”, I of course mean, I’ve got to the end credits. See. I don’t have all 700 teensies, or a million lums, or have done all the Origin levels (I haven’t even unlocked most of them) or opened Living Dead Party, but I’ve completed the story.
I played about 60% of the game in co-op with my daughter, which was fun. She generally took on the role of Murfy for those levels where he’s a part, and she did a pretty good job too – even on the harder levels. The last 40% of the game, though, I played through myself.
It’s a great title. It’s better than Origins (not least because it contains Origins), plays fantastically, looks beautiful, and is challenging without being impossible. It is somewhat easier than Origins, however, with the final boss being something of a walkover. This was only slightly disappointing though.
However, despite all the fun and greatness, there’s a niggle that it isn’t quite as good as lots of people have said. I’m not sure what. It feels much bigger than it actually is, which might be it. Or it could be the lower difficulty. Or maybe the shortage of the excellent music levels. I don’t know.
I’m glad I got the Wii U version, though, as the 360/PS3 versions would really be missing out with the lack of proper Murfy levels and two-screen co-op. And everything said, I haven’t actually paid for it, so that was a bonus too!
I am Most Wanted! As the saucy minx on the game purred to tell me. I beat the Konigseggsegssgg and took it down to claim it as my own, and that was it – fourteen hours of credits, followed by being dumped back in the game to play some more, only in an invisible car.
And play some more I did. Firstly, to find all of the remaining jack spots (I had about 15 remaining – only one was difficult to find, and that was because it was several floors up in a building), and then I set out to find the three green pipes and the special paint jobbed cars within.
There are still a lot of races and events to do, and I’ve barely played online. I did for a bit this evening, but it’s not as fun as in Burnout Paradise. In fact, that sort of rings true for the whole game. It is really, really good. I love it, and the graphics are fantastic, and I really enjoyed the soundtrack and having “real” cars, but ultimately, it’s Burnout Paradise 2. Only with a seemingly smaller, less varied world, fewer event and event types, no “make your own route” point-to-point races, and no Guns ‘n’ Roses.
And go back for the remaining fruit I did. None of it was that hard to reach, but I did seem to be missing one fruit in the Distant Tundra area. Nothing was showing on the map, but I figured out it was a bunch of grapes I’d somehow not picked up (even though I recall doing so), so headed for where they were.
Only to find a single grape was there. Just one. How I missed one, I don’t know.
With all the fruit collected, I beat the final boss again, and got the Good Ending. Woo!
15 hours, apparently. Which equated to 39 in-game days. That’s how long it took me to find the Cosmic Drive key, best the final boss, and escape from Certainly Not Earth and head home with all the fruit juice and seeds I could carry.
Well, most of the fruit juice and seeds. 43 of the 66 fruits available, in fact.
And rather a lot of carrotmen died for the cause. Er, about 700, all in. Which sounds horrific, but you have to remember – without my intervention there’d be only 5 of the things in total. It’s only thanks to my Pikmin Breeding Programme that almost two thousand tasty, tasty Pikmin were even brought into existence, so it’s worth it, overall.
But the game! I haven’t mentioned the game!
It’s Pikmin. In fact, it’s just like Pikmin 1, only without the hard limit on how many days you can stay on the planet before you perish. Sure, there’s a movable limit (it’s determined by how much juice you have – but I had enough for another 30+ days when I’d finished), but it takes away all the stress of rushing the game. There’s still a daily time limit, but that’s not so bad. Aside from when you get near the end of the game and SPOILER happens and you’re left with no juice at all and have to get some quick sharp that very day (and, probably, the next couple of days too).
You have a couple of extra Pikmin types over the first game (and lose the purple and white ones from the second game) – weak but flying pink ones, and heavy rock ones – but the main difference is the graphics. Oh my, the gorgeous, HD, colourful beautiful graphics.
I controlled the whole game with the GamePad. Sure, lots have said it’s better with the remote and nunchuk, but I couldn’t be bothered with that. I didn’t feel out of control at any point anyway, and having the map in my hands was very useful, especially for directing my crew around.
Next task is to return to the game to get the last of the fruit, which I’ll enjoy doing because it is an utterly fantastic game. It might be almost a year later than expected, but it was well worth it.
Well, that was easier than I expected. I thought some of the later levels would be hard as nails, but due to being pretty short, they weren’t. Even Bowser wasn’t too difficult, despite the lack of restart points (meaning if you die on the boss, you have to restart the level completely!), taking only two attempts.
Disappointingly, he was the same boss as with Mario, although his attack pattern was slightly different.
With him defeated, I set about completing some of the other levels I’d skipped, missed, or hadn’t unlocked yet. I’ve not done them all, and perhaps won’t – too many other games to play – but I’ll certainly do some more at least.
I turned my 360 on for the first time in months this weekend, and my download queue kicked in. The first thing that downloaded was this. It is, considering how it’s both a shameless advert for Doritos and free, really good fun. Much like the first game, really.
I was enjoying it, until I ran out of the stars you need to buy the next level. You see, you collect and win stars in each level, and then you spend these to buy ever more expensive extra levels to progress. A bit like Sonic and Sega All Stars Racing Transformed. Only when I ran out of stars, I was told to buy some more. For real actual money. I said no and turned it off. Ain’t playing that again.
Cloudberry Kingdom (Wii U)
This promised to be a lot better than it turned out, sadly. It looks and plays like a freebie Flash game. A good one, sure, but still – it’s a purposefully hard platformer with a million levels that just ramp up the difficulty to “clearly impossible”. Although the levels are short, and you instantly restart, the harder levels are almost trial and error, or worse, luck – it’s impossible to see a path through the spikes and fire and stuff, let alone avoid them all.
It is fun, but perhaps more suited to an XBL Indie Game.
New Super Luigi U (Wii U)
At first, I wasn’t sure I was going to like this. I don’t enjoy Luigi’s jumpyslidey physics, and the game world seems to be the same as in Mario U. Having just 99 seconds to complete each level would, I thought, make them all a mad rush. No restart points would be frustrating.
But, of course, I was wrong. His floaty flutterjumps make some of the levels easier. The levels are shorter too, so the time limit rarely comes into play. In fact, the only thing I’ve not liked so far (and I’m up to the “in the clouds” world already!) is the lack of a restart point at the bosses. Oh, and the fact the bosses are the same as in Mario U, I suppose. Still, it’s really good and well worth getting.
Aw! Lookit all the pweety birdies! I saved them all!
After getting stuck on just about every puzzle in the game, but managing to solve them all just before Miiverse stepped in to help, I finally reached the final special frog and “captured” it, sending it to the room with the giant evil heart, and the game was won!
Now, I expect there’s something to be gained by collecting all the little symbol things strewn across the map, dumping them into some device I found, and I’m still short some photos, but for now I’m done with the game. It was great, but I’m not sure I want to bother with the post-credits clean up. Especially with too many other games to do!
This image shows just one of $hlmun places where I got stuck. So stuck I thought I’d have to give up. So I posted on Miiverse, and before I got a reply, I figured it out myself.
Exactly like I did with every other puzzle where I got stuck.
I’ve just realised this is the first time I’ve mentioned this game here. Not really surprising, as I bought it as soon as it came out, and hated it. It was too fiddly, the map was impossible to understand, and the puzzles were – even near the start – frustrating. I played for about an hour, and gave up.
Then I dug it out again a few days ago, and persevered with it. Eventually, the map made sense. I discovered ways of making creatures do things. I eventually figured out that our sparky chums in that screenshot could be doused with water to fizz them out. Then the second part of the game kicked in – you reach a giant heart, and are shown areas to find special frogs, which you have to lure into vacuum tubes. So off you go again, warping round (ah! that’s what the monoliths are for!) trying to get the special frogs.
And, somehow, the game is now awesome.
With 4 of the (it appears) 5 frogs caught, I think I’m nearing the end, but I’m really glad I gave Toki Tori 2 another shot.
I’ve never played Earthbound before. That’s not really surprising, as it never came out in the UK, and I wasn’t that much of a SNES gamer anyway – certainly not to the point of wanting to import US games.
I didn’t really know that much about the game either, apart from that it was an RPG, set in roughly the modern day, in a relatively “normal” setting, and was absurd. And had Ness from Super Smash Bros in it. Or the other way round. Or something.
Naturally, given all this I knew about Earthbound, I bought it the very second I could, despite the (apparently, according to some) horrendous overpricing. How very dare Nintendo try to charge a ludicrous SEVEN POUNDS for a SNES game that never came out in this country and costs just £200 on eBay? *rolls eyes*
Enough of that. More of the game. Oh the game! Oh, the silly pervy nonsensical game! The game I’m utterly lost in and have no idea what to do next and it just doesn’t matter.
I’ve been sent out on adventure, in the middle of the night by my mother (who doesn’t seem especially concerned for me), whilst my seemingly absent father sends me money on an hourly basis to my bank account to fund my endeavour. My little sister has set up a delivery company, and one of my neighbours invited me into the hole he’d dug under his house to she his “secret”, but I had to come alone. Uh huh.
My dog can talk. Other dogs can also talk. The police are obsessed with roadblocks. I went to the first town, Onett, and had to fight the local street punks and their leader (and his robot) so that the police (whom I then had to fight) would let me explore an area of the map populated with homeless cabaret performers, so that I could reach a cave and finally make it to a giant footprint in the ground which I then recorded the sound of in a stone.
Then I went to Twoson (the second town – can you see the naming scheme?) fighting possessed Retro Hippies and Salary-men before ending up with a mushroom growing out of my head that kept flipping the direction controls around which the doctor couldn’t help me with but a creepy old guy who hangs around the hospital waiting room was happy to give me $50 to buy said fungus. And I bought a mouse.
Then the bike shop man gave me a free bike, and I went to the market which was run by a criminal who wants me to find a lost girl from the local nursery for him, while other characters in town variously say I should meet her and/or she’s been kidnapped. The two roads out of Twoson were impassable, one because the tunnel was full of ghosts which carry you out once you’re halfway through, and the other because a giant pencil was blocking the path (as the game says) “for some reason”. Naturally, a smelly fat boy called Apple Kid and who is one of two inventors in the town, is able to help by conveniently inventing a pencil eraser for $200 and some food.
This allowed me past the pencil, and into an area full of UFOs and sentient trees (that explode) and robots and other baddies. Some of which cause me to catch a cold because lasers. I had to run away after a while because my health and PP (like magic points) were low, and the magic butterflies that appear randomly to replenish PP by “relaxing you” (uh huh) didn’t appear frequently enough to rely upon them.
And I then bought a for sale sign, which I’m unable to sell. And a man stops me every now and then to take pictures of me, asking me to say Fuzzy Pickles. Frankly, I’m concerned there’s no Operation Yewtree in Earthbound, as it bloody needs it. Every other person is a pervert.
All this is how far I’ve got. I’m guessing there are at least another six areas to get to, judging from one of the items I’ve collected, so there’s miles to go yet. And I’ve nobody else in my party either, aside from my dog and the boy next door who left ten minutes into the game.
Earthbound reminds me a lot of Contact (for the DS), which is no bad thing. It’s certainly a lot of fun, and I’m loving the completely nuts story. Definitely going to get me my seven quid’s worth.
Look at all the little eggies! Look at them! I rescued them all! Woooo! Oh yeah, and the princess.
It was certainly harder than I remember, and I’ve only done the main route through the game with very few secret levels – 53 exits in total. The final boss, and the level leading up to him, was far, far easier though. Odd.
Now, I realise that to many this is evil heathenry, but I have to say – SMW is not the best Mario game. It is utterly fantastic and better than 99.9% of all other games, but I always preferred Mario 64. And, having recently played New Super Mario Bros U, I’m able to reconfirm that yes – that game is better than Mario World. It may not have the same impact, and may be lacking (comparatively) in new ideas, but it’s a more fun, more fluid, more vibrant and playable game. It takes nothing away from SMW, but definitely shows itself to be the better game. The best game. In fact. Ever.
Which is digressing a bit as this is supposed to be all about Mario World. Um. Yeah – that’s ace too.
Closing in on 60 hours played now. SIXTY. Between this and Animal Crossing, I’m really not going to finish off many other games this year.
I seem to find myself playing mainly online these days. Hunting a monster in a team, regardless of which monster, who the team is, or even what rank everyone is, is always fun. Entering a room and everyone remarking on your rank and then offering to help you rank up is fantastic. I’m HR3 at the moment (but almost HR4), so although it’s still VERY early days, I’ve already been able to help some others reach HR3.
Offline, I’ve reached 5* and just have to capture a Lagiacrus to progress. Well, I say “just” – I find caps pretty difficult.
I’ve also completed my Rathalos armour, which has now replaced my Jaggi armour as my default choice. It’s not much better in terms of defence, but I haven’t pimped it out with Armour Spheres to the level I had with the Jaggi stuff, so I can improve it further.
Animal Crossing: New Leaf (3DS)
Meanwhile, AC has clocked up 90 hours play. Erk.
Sold my turnips for a 100% profit, only to find I could have got 500% the next day. That’s the way it is. Still – at least I made a stack load of bells. Made a load more selling perfect pears “abroad”.
In development news, I’ve built a street clock, a yellow bench, and a fountain, and filled my basement with urinals.
Donkey Kong Country Returns 3D (3DS)
This was one of the free games I obtained from the “So Many Games” promotion. It wasn’t one I especially wanted, but it was either this or Pokemon Mystery Dungeon so I tossed a coin. I have never been a fan of the series – I hated the SNES and Game Boy Donkey Kong Country/Land titles, and Donkey Kong 64 almost drove me away from gaming completely, but so far – only half way through the second level – I’ve been pleasantly surprised. I’m actually rather enjoying it, despite it being pretty difficult already.
Super Mario World (Wii U)
Once Kirby was completed, I returned to this. I’ve now reached Chocolate Island, so I know there’s not that much game left between me and Bowser now!