Hmm. I’m seeing some real problems with this already. Didn’t they bug-test it at all? The ball is forever getting stuck on, in or under things.
The worst big today was while I was playing online against someone, and he was winning. Then, on one of the Wild West holes (the one on the train station platform, I think), his ball was launched up in the air and just stopped dead. In mid-air. And stayed there. It kept spinning, but didn’t go anywhere.
After watching it for a good five minutes, he quit.
I did manage to get three achievements today though, so it wasn’t all bad.
There were two new games on XBLA today, this and Gyruss. For some reason, I felt compelled to buy this though.
It’s good. There are issues with collision detection, ball physics, random acts of gravity, and camera angles, but it’s a reasonably good fun crazy golf game with some totally bizarre holes – like ones set in space.
I played a few games online (and lost), and also played “Traveller” mode, coming 4th overall with a score of, erm, 32 over. Nice. I then had a go making my own hole, but the editor is impossible to use so I gave up.
So, it’s Dance Dance Revolution, only with fireworks. And you play with a pad.
The arrows are too small. The blue ones are almost invisible over the background. It’s sometimes difficult to tell which arrow will hit the “bar” first, as they’re often so far apart and seemingly moving at different speeds.
Writing about Luxor 2 without mentioning Zuma is going to be hard. So I’m not even going to bother trying.
Luxor 2 is a direct clone of Zuma. Almost. Yeah, I know Zuma is a clone of ten million other games, but they’re not on the 360 so don’t count. It’s like the Luxor people looked at Zuma and went, “We gots to gets some o’ that”. Of course, they carefully changed some stuff so as to avoid it looking like a Zuma clone. Like the balls. Oh, no – not them. They’re the same.
In fact, the only really gameplay difference is that your ball-firing thing is limited to horizontal travel across the bottom of the screen, rather than pointing in a circle from somewhere in the middle. And, this makes it crap. Aiming becomes harder, catching power-ups has to be manually done, and the “bat” (since it’s much like Pong really) isn’t as well implimented as the ball-thing in Zuma.
But the best thing about Luxor 2 is the way they’ve “themed” it. You know how in Zuma everything is Aztec styled? With Aztec temples and Aztec music and Aztec pyramids? Well, the Luxor 2 programmers obviously thought “GENIUS! We need to theme our game too. Something like Aztec pyramids, but not! Something unique to us… like Aztec pyramids, only different. Hmmm… pyramids… OH MY LORD! Egyptian Pyramids! Amazing! We’re aces, we are!”
Just for a bit, to try and get a higher score on Refuelled Mode. Which I did – around 300,000, in fact. That netted me an achievement for 250,000, and I also got the Squidport Pacifist achievement too. That score also bumped me up my friend’s leaderboard two places, only to be knocked down two again instantly by people playing at the same time but doing better than I did. Hate!
Is it actually possible to get one complete cycle of Base mode? I think not. I had a bloody good go at it, and beat all my previous high scores, but still didn’t manage to complete a full “loop”.
Then I played Advance Mode, and managed to get far enough in to break 100,000 points, and also unlock three new skins. After that, I played Heavenly Star (I think it’s called that, anyway) for a while until I died.
Today’s new XBLA game was this – a remake of the 1983 Spectrum game, which also includes the 1983 Spectrum game!
First up was a go on “Refuelled” mode (the new version). It’s very much like the Jetpac of old, just with new graphics, some power-ups and smart-bombs. Thankfully, this just makes it feel like a very late sequel, rather than a new game hiding under the banner of a classic retro game (see: Sabrewulf for the GBA – urgh).
Progressed to level 8, getting a score of around 190,000. I thought that was pretty good, until I saw that SomethingWitty had over 260,000. Bah. Thankfully, I shot his feeble sub-7000 score on “Retro” mode to bits, with a 20,000 beater. TAKE THAT!
I’ve been playing this a fair bit today, firstly in two-player with my wife, but then I went back to Challenge Mode and worked my way through the remaining few levels.
And I completed them! None of those left were especially hard (compared to Level 13, at any rate), although I only won the final one because it went to Sudden Death and the two remaining Boffins got drowned…
But that’s it complete – all single player modes and levels done, and all achievements gained!
In case you hadn’t spotted the trend this evening, this too was played in two-player mode, and after about half an hour’s play, we’d completed it. I managed another achievement too – destroying everything destructible in the entire game.
Now there’s an achievement to be proud of. If you’re an ASBO’d up teenager.