The Legend of Zelda: Link’s Awakening DX (3DS)

You know, I’m pretty sure I’m buying every single Virtual Console game out for the 3DS. I got Zelda the other week, and as well as that I’ve also got Kirby, Donkey Kong, Mario Land, Qix, Double Dragon and Fortified Zone. I’m only missing Tennis and Alleyway and I just know I’m going to end up with them too if there’s a slow week…

But back to Zelda. Somehow, back in 2005, when I was running through pretty much every 2D Zelda game I could get my hands on, I didn’t play this. Or at least, I didn’t record it on my gaming diary that I’d played it. I have played it, and completed it, before though – at least twice – on the non-DX version. Most recently was not long before I did all the other Zeldas, so I assume it just missed my first diary entries. Ah well.

Aside from a bit of Qix, Link’s Awakening is the only game I’ve played since completing Double Dragon a couple of weeks ago. I’m almost 14 hours in now, having just entered the 8th, and penultimate, dungeon at Turtle Rock. The game is, like all 2D Zelda games, utterly ace. The Metroid-style gaining items to make new areas reachable, the characters, the classic Zelda music and sound effects, and the overworld/dungeon structure all make it a joy to play. It really is one of the best games ever made – and probably the second (or third, if you count Oracle of Ages and Oracle of Seasons separately) best Zelda game of all time. It really is outstanding. Even more so now I’m playing it in colour, as the non-DX version is black and white.

DX also adds an extra, but short and simple, dungeon. I’ve completed it, doing so after about dungeon 4, and was given better clothing to halve the damage I take as a reward. It’s made the rest of the game a bit easy, but the real difficulty in Zelda games was always the puzzles rather than the enemies.

Not much left of the game to go now, which is a bit of a shame. Hope they put Ages and Seasons up soon!

The Legend of Zelda: Twilight Princess (Wii)

I played a little bit of this last week, but have managed a few more hours on it over the last few days.

And I’m enjoying it less and less. A couple of days ago, I had to catch a fish. Which was fine, except it then took almost an hour figuring out that I wasn’t supposed to pick the fish up, but turn into the wolf and sniff it. Obviously. Then yesterday there was an awful snowboarding section. Yes, snowboarding. In Zelda.

Today? Crate puzzles. Yes РIrritating and Unnecessary Gaming Cliché #2. Joy.

The Legend of Zelda: Twilight Princess (Wii)

Hmm. I’m now over 11 hours in. I’ve just got all the tears from Lake Hylia. And it still doesn’t feel like Zelda. It has the right place names, and the right characters, and the right music and sound effects, but it doesn’t play like a Zelda game.

I really, really, dislike the wolf bits. And they’ve made up more than half the game so far. And after 11 hours I’ve still only had 2 dungeons? It’s just not right.

The Legend of Zelda: Twilight Princess (Wii)

Six and a half hours in. Now, don’t hit me, but I’m not actually enjoying it. I’ve never completed a 3D Zelda before, but it’s not because I’ve not enjoyed them – it’s just because I’ve…stopped. But this? It’s not bad by any means, but I don’t really like it. In true deKay fashion, lets list the faults, yes?

1) It’s Not Zelda

Well, the Link-as-Link bits are. But since more than half of the game has been Link-as-a-dog, that’s not good enough. Linkwolf’s need to dig everywhere and the stupid using Midna to jump (but only in fixed, predetermined places) is rubbish. The grow-a-circle to kill the baddies attack is a pain in the arse too.

2) My eyes! My beautiful eyes!

As Link, everywhere looks lovely. A bit below what I’m used to for Wii games now, but this is a 4 year old game so it’s excused. However, the purple colour scheme when you’re a wolf in the twilight makes my eyes bleed real blood. It’s even worse when you then switch to Senses mode.

3) Nosenses.

If only. Having to swap every 17 seconds to check for ground to dig or invisible insects or to listen to spirits is crap.

4) “We’ve lost lock-on!”

Either my Z button is broken, or the game is. It seems impossible to stay locked on to any baddie for more than one attack.

5) Wagglelaggle

There’s too big a gap between shake and smack. Which made the Epona vs Warthog Head-On Smashup bit virtually impossible to time, so I had to rely on luck.

6) Camer-where?

If only there was a button to centre the camera behind Link. You know, like tapping Z is supposed to. All too often, when fighting something, I’ve ended up against a wall, or in a corner, and haven’t a clue where what I’m fighting is. Or I’ve entered an area, killed something straight away, then carried on walking only to realise I’ve come out the way I went in because the camera flipped round without me noticing. Gah!

7) Remute

Too many noises from the remote’s speaker, so off it went.

I have to say though, I did like the Forest Temple dungeon. As that’s proper Zelda’ing that is. And revisiting areas as Link/Dog does make me think of Minish Cap (which is a good thing). But as it is, I’m not lovin’ it lovin’ it lovin’ it. Yet at least.

2D Zelda >>>> 3D Zelda.

The Legend of Zelda: Twilight Princess (Wii)

Many moons ago, when the Wii came out, Twilight Princess was released. And I bought it. Even though I knew I probably would never complete it, as despite my best intentions, I’ve never managed to finish a 3D Zelda game. 2D – fo’ sho. But 3D? For some reason I just… stop playing.

With Twilight Princess, I stopped at an hour in. Not for any real reason – I just never went back. Until now.

I played it, from the start again, tonight. And reached about 10 minutes past the point I’d previously reached, having just saved the little girl (boy?) and the monkey from a cage outside what looks suspiciously like the Deku Tree. Hmm…

Link’s Crossbow Training (Wii): COMPLETED!

Or at least, completed to the point I will consider it so: I’ve managed a Silver or better on every level, and killed the bosses. In fact, I have only three Silvers, I think – two Platinums and the rest are all Gold. Not bad!

I also amazed myself by getting over 65,000 on just Zora’s River – which gave me a Gold without even adding the other two scenarios on that level. Ace!

This Week’s Roundup (360/Wii)

Another busy week (it was my birthday!) so I’ve got a bit of catching up to do.

Wii Fit (Wii)
Haven’t played this much since Tuesday, but did fit in a couple of sessions in the week. Mainly just played step and ski jump, though.

Link’s Crossbow Training (Wii)
Excellent! I got this for my birthday, which was pretty amazing in itself since it’s impossible to buy pretty much everywhere. It’s pretty simplistic (it is basically “just” a lightgun game) but is brilliantly well done and the “Wii Zapper”, despite being a bit of a faff to assemble, works really well. I’ve completed it already, but that’s not really the point, so I’m not going to consider it finished just yet. I think you have to get a piece of Triforce on every level? Anyway, I have at least a Silver on every level bar one, with a couple of Golds and a Platinum too.

Sega Superstars Tennis (Wii)
In two-player mode. It’s pretty good fun, actually, although NiGHTS is rubbish (as I found out having picked him and then losing without scoring a single point). I need to unlock more minigames too, as none of the ones currently available are particularly good.

Race Driver GRID Demo (360)
Played this today. First impressions are: it’s very quick, the damage models are amazing, and it looks fantastic. But it’s too hard. I do like the rewind facility though.

Some Dragonball Z Thing Demo (360)
It looks great. But I’m not into Dragonball Z and I had no idea what I was doing. Not that it seemed to matter, as the demo is really easy and I completed both two levels with no problems at all simply by mashing buttons.

Grand Theft Auto IV (360)
And this is what I’ve played most this week. I’m now around 23 or 24 hours in, and the mission I’ve most recently completed is the one where you save Roman from the Russians. Again. I’ve spent a while taking Roman and Little Jacob out, completed a couple more missions (and my first race) for Brucie, and completed the first task for the paper company. Oh, and a job for Packie and another for the policeman guy who Niko seemed to know well but it was the first time I’d come across him. Very odd. I still have an outstanding mission for Dwayne but it’s too hard.

On Friday night I played online for the first time. First up was a game of Deathmatch with random people, and I’m just pleased I didn’t come last. After that, it was Turf War which I didn’t really like very much. Then, someone on my friends list invited me to a co-op game and we went and completed the three co-op missions together, which was pretty good.

GTA Glitch Watch
This morning, as I left my room in the flat in South Bohan, I managed to run up the flight of stairs before the stairs had been drawn-in. Very odd.

Also, every time I load the game, the door leading out of the flat flashes white briefly. Also very odd.

Freshly-Picked Tingle’s Rosy Rupeeland (DS)

With virtually no rupees left at all, I needed some quite badly. I went back to the Deku Tree and filled all my bottles with Life Dew, hoping to make BIG CAHS MONEY$, only to find they’re worth just 80 rupees each. Pff.

I then made a few new foods, selling one to the creepy fat trader on the pirate ship for quite a lot of money, and the others to people in the town. This netted me quite a lot, so I braved the Gooey Marsh once more, although I couldn’t find anywhere to hire a bodyguard from so had to do lots of running away.

Found the three butterflies for the exploration party, netting me 15,000 rupees, meaning I could buy back the map of the previous area, buy the Queen Juice recipe for reviving the journalist (again), and buy the map of the marsh. And still have enough left over for the bus fare home!

Freshly-Picked Tingle’s Rosy Rupeeland (DS)

I seems I only needed a couple of thousand more rupees in the pool for it to grow another level – to so high I’ve opened up a whole new continent. There, I found an island covered in marsh gas, and spent a fair while blowing up the vents spewing the gas into the air.

With that done, I’d pleased a queen bee (as the flowers could grow again). I also found a hole to fall in, to find it was actually a giant bottle. With a man in it, who claimed to be the inventor of empty bottles. I’m sure he is.

He also found being in the cramped space with Tingle a little uncomfortable in more ways than just it being a tight squeeze. Amazing.

After all that, and cooking some stuff with my newly available ingredients from the marsh and Deku Forest, I went back and did some stuff for Junglo and finished off a couple of maps. With all my made money, I managed to “grow” the tower some more, and open up yet another island – with lots of really hard baddies that I don’t want to take on yet as my bodyguard died and I didn’t have enough money to revive her. Yeah, her – I ditched Titch and hired Valerie or whatever her name is. She has a tache like Hitler.

Freshly-Picked Tingle’s Rosy Rupeeland (DS)

Just a bit more wandering on this today, and went off to find the kid who’d gone walkabout.

Made some more money selling things I’d cooked as well, but despite chucking all my rupees (almost 15,000 in total) into the pool the tower didn’t actually grow any further.

Freshly-Picked Tingle’s Rosy Rupeeland (DS)

Had a wander around the Deku Forest for a while, digging lots of holes, and finding Junglo – an aging Tarzan type who, although advertising himself as strong and brave, needed rescuing from some dung beetles.

No, really.

I then went back to some earlier areas to stock up on some more ingredients, made some more things and sold them.

Freshly-Picked Tingle’s Rosy Rupeeland (DS)

After eventually figuring out how much Duke the Gay Workman wanted for his spade, I could start digging stuff up. Stuff like sweet potatoes and rupees! Well, OK – only sweet potatoes and rupees. Although I did dig some holes I could fall through and found some treasure chests with more rupees in.

Then the tower shrunk! I didn’t know it did that! It seems if you don’t keep chucking rupees in, it shrinks again, undoing all your rupee-earning. Rubbish!

Thankfully, I made a pile of rupees from the jeweller for saving his daughter from the Oinkers in Lon Lon Meadow, so I could grow it again, and then grow it some more. Phew! I’ve unlocked Deku Forest now too.

Freshly-Picked Tingle’s Rosy Rupeeland (DS)

First off today I went and cooked a load of stuff using up most of my ingredients. Then I wandered round the map for a while picking more ingredients, and collecting some Snatched Pearls and other stuff of value.

Selling these things, and more food, I scraped together enough rupees to make the tower grow another stage. This gave me access to Lon Lon Meadow, which is full of evil cows and mushroom things. Wandered round there for a bit, but became a bit low on rupees so retreated to my house.

Freshly-Picked Tingle’s Rosy Rupeeland (DS)

The pirates are amazing. They’re all dead, and as a result are skeletons. And they act all hard and they’re not scared of anything, until a dog appears, anyway…

So found may way into their hideout, did some mundane tasks for them (including killing cockroaches), and then beat up their boss. I found a load of “swag” too, although I’m not really sure what to do with it yet – it just sort of sits in my loft.

Oh, and the dog has been “Tingle-ified” with a green hat and tights. And now lives in my house. It’s very odd.

Freshly-Picked Tingle’s Rosy Rupeeland (DS)

Really getting into this now, even though it is almost entirely guesswork. I think it’s the high rating it scores on the Quirkometer. And I do like games with high quirkery.

My bodyguard died, and I hired another (a clown) who was totally useless. Hurrah! And I found a load of pearls, sold them, and made loads of money. And paid the Village People construction worker bloke to fix a bridge. And mapped some stuff.

Amazing scenes!