And into Dungeon 3. This Oracles game is certainly more puzzley than Seasons, with many more difficult puzzles to solve and easier (so far) baddies and bosses. Dungeon 3 was pretty small, but the puzzles extended it somewhat.
The mid-boss was very simple. He actually tells you how to kill him, pretty much. Needless to say, no problems there. The weapon I picked up in this dungeon was a Seed Shooter. Similar to the Seed Slingshot from Seasons, only this one makes the seeds rebound off walls. And gosh yes, you need that ability to kill the (painfully easy) end boss. Three down, five to go…
Paradoxes abound when I got Cheval’s rope in the present to use in the past as he hadn’t finished developing it yet. Ditto the flippers. With the raft built, it was off to see Tingle to get some sea charts, and I went rafting off into the sea. Where a storm blew up, and shipwrecked me on an island full of Tokay lizard people. The thieving gets stole all my item though, so I spent ages collecting them all back again. Did grow a scent tree though, and hopped back and forth through time a few times.
First off, I created a new game by linking Seasons to Ages. Although I’d hoped that this would give me teh magic powaz from Seasons at the start of my quest, it didn’t. Rubbish. It did, however, continue the story. Twinrova, some baddies I met in Seasons, appeared and said some stuff about Onox not dying in vain, and some flames being lit so that the Great King can be summoned. Or something. And then it was off into the world of Labrynna.
And, as before, standard Zelda fare so far. Nayru (the Oracle of Ages) gets possessed by the evil Veran and sent into the past, Link follows, saves a baby tree, tree grows into Maku Tree, Link goes into dungeons, etc. etc.
The first dungeon was alarmingly simple to complete. The mid-boss died with just a few sword swings, and the end boss was also pretty easy to fend off. Picked up the Power Bracelet in there too, so I can pick rocks and pots and things up now.
Went off to some woods then, which some rabbit fairy things helpfully rearranged magically and I had to play hide-and-seek with them before it went back to normal. Then I needed to go into the past again, to find some Mystery Seeds to give to a Queen who needs to give them to Veran. Yes, I’m helping the evil one. Tch.
The Queen gave me some bombs, so I can now blow stuff up. That allowed me into the next dungeon, which was also pretty simple. It did involve a load of mine carts though. The mid-boss was some flying thing that kept trying to drop on me (and was easily killed), and the end boss was one of the easiest in any Zelda game ever. Time consuming, but it was virtually impossible for it to actually hurt you, unless you were retarded or something. You chuck bombs in its head, and it dies. Picked up Roc’s Feather in Dungeon 2 also.
Now I need to find some rope that doesn’t rot in water, to give to Raft Man to make a raft so I can get to the next dungeon.
Hurrah! I had just one attempt today, but it was plenty to defeat the Dragon! I avoided almost all of his attacks, remembered to swap rings when necessary, and even ended up with several hearts remaining.
Onox dead, Din saved, Game Over!
Except for the bit that says “To be continued in Oracle of Ages”, of course. Good job I have that too!
Yes. I still haven’t managed to kill him. I even went back to Ring Man to see if I had any rings that might help me. I have a Power one, which increases my attack strength, but also weakens my defence. That’d be fine, since I can put it on just before I attack the dragon, then take it off in case I get hit.
That was the plan, anyway. In reality, I lost all bar one heart before I even got to the dragon form of Onox, and died after smacking it three times. Bah.
Dungeon 8 is teh winned. The mid-boss wasn’t so bad after I realised you only had to hit him once in his “fire” form, and could do the rest of the damage in his “ice” form, making him much easier.
The rest of the dungeon was pretty straightforward, with a strange “chuck ice down holes” bit near the end. That done, and it was on to the end boss. Who was really easy. I just watched his patterns for the first time, and then on my second attempt killed him without any problems.
Back to the Maku Tree with the final Essence of Nature, and he gave me some big orb thing, which allowed me into the final dungeon. I assume its the last one anyway – I ran up against Onox, the end of game boss. Unless there’s a Ganon here too. Probably (although Minish Cap didn’t have one either, and there’s no Zelda in this one…).
Anyway, I went into the dungeon, killed a few baddies, and it was on to Onox. I died, since I only figured out how to damage him when I had only one heart left. Rubbish. At least I’ll know for next time now.
Two or three entries to the diary for the price of one here, as I’ve been plowing through the game off and on today.
Firstly, I finished off Dungeon 7. The ‘weapon’ there wasn’t what I thought it might be, though – it turned out to be Roc’s Cape – an upgrade to the feather allowing me to jump three times as far as previously. The mid-boss was pretty feeble, being just two ghosts I’d fought elsewhere in the dungeon, only at the same time. The end boss was a dragon thing not unlike one from another Zelda game, and yes, I needed the cape to avoid his attacks.
I then needed to get to Dungeon 8, which was actually in Subrosia. Getting there involved a bit of travelling through new areas, and setting off a volcano, amongst other things.
And now I’m in Dungeon 8. Which may be the final proper dungeon, although I suspect it won’t be. I’ve picked up the map and compass, and also found the Hyper Slingshot, which lets me fire three seeds at once. I’ve also faced the mid-boss twice (and died). He’s irritating, as you have to swap weapons every half a second (literally).
The ship I needed was in the desert, and some “adventuring” needed to be done to reach it and get it afloat. This involved using a skull to find a bell in some quicksand, and then having the bell polished. Obviously.
That complete, and it was into Dungeon 7. Have obtained the map and compass here, and I suspect the weapon may be some kind of grappling hook or possibly a more powerful bomb. Or a chicken.
Dungeon 6 appeared to be huge once I’d found the map, but luckily it wasn’t – there were six or so floors, but each one was smaller than the last, so it wasn’t oo big in the end. It was a bit complicated though.
The weapon gained here was a Magic Boomerang – an upgrade for my normal one, but this one has greater range, power, and can be aimed with Sensible Soccer-like aftertouch. The mid-boss here was easy, and the end boss (who needed to Magic Boomerang to kill, obviously) was less so.
After the dungeon, I decided to do the “swapathon” sub-quest. Basically, you have an item that you need to swap for another item, which in turn is swapped for another. This generally involves travelling the entire map 8947293 times and talking to just about everyone. So I did. My reward, however, was the Nobel Sword – stronger than my last one, and it shoots if my health is full too. My next job is to find a boat or something, I think.
Had a good couple of hours on this today. It’s certainly a bigger game that it appeared to be to begin with!
Finished off Dungeon 5, which, despite being called Unicorn’s Cave doesn’t have any unicorns in it. The item found there was the “magnetic gloves”, which I’ve not seen in a Zelda game before. Basically, you become alternately attracted to and repelled from other magnety things. Nice. The mid-boss was a pushover, and the end boss (using the gloves) wasn’t much harder, although you have to kill in an utterly ace manner.
After that, it was off on a load of fetch quests. Had to get a members card to get in the shop’s secret area to buy a treasure map to find four jewels to open the Ancient Ruins to get to Dungeon 6. Well, I did. Ventured in, but haven’t done a lot there yet.